Player Matchup

Cupid
Cupid
 
Cupid
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
EyeAmNotASmurf
Arachne
Level 40
God Stats
2W - 2L
1,225 SR
Queue Stats
67W - 85L
1,518 Elo+
Solo
Zeus
Zeus
MaxBauer_007
Zeus
Level 29
God Stats
9W - 7L
1,673 SR
Queue Stats
70W - 56L
1,607 Elo+
Party 1
Khepri
Khepri
awathetamarindo
Khepri
Level 68
God Stats
8W - 3L
1,709 SR
Queue Stats
218W - 188L
1,579 Elo+
Party 1
King Arthur
King Arthur
lulualberto16
King Arthur
Level 157
God Stats
7W - 9L
1,330 SR
Queue Stats
638W - 595L
1,540 Elo+
Party 1
Team Averages
Level 89
1,488 SR
1,549 Elo+

VS

Team Averages
Level 52
1,604 SR
1,478 Elo+
Sobek
Sobek
 
Sobek
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Codigotiti
Fenrir
Level 27
God Stats
1W - 6L
1,633 SR
Queue Stats
4W - 9L
1,610 Elo+
Party 2
Anubis
Anubis
DvrkBlux
Anubis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,311 Elo+
Party 2
Discordia
Discordia
Yandere chan174
Discordia
Level 81
God Stats
17W - 15L
1,737 SR
Queue Stats
522W - 473L
1,464 Elo+
Party 3
Izanami
Izanami
YoungSmok3y69
Izanami
Level 64
God Stats
63W - 46L
1,649 SR
Queue Stats
361W - 329L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
19
8 / 3 / 8
11,947
597
16,441
13,911
6,080
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

20
15 / 2 / 5
13,036
652
17,204
15,246
6,647
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 5 / 6
9,953
498
8,052
8,835
2,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
2 / 3 / 16
10,369
518
3,989
12,672
15,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
lulualberto16
King Arthur
16
3 / 5 / 3
10,451
523
9,869
18,984
15,262
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
2 / 2 / 3
7,693
385
2,209
7,207
4,161
Fenrir
Codigotiti
Fenrir
15
8 / 6 / 4
10,354
518
11,029
16,611
9,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Anubis
DvrkBlux
Anubis
16
3 / 7 / 2
10,112
506
6,366
14,307
6,963
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
Yandere chan174
Discordia
16
3 / 7 / 2
9,879
494
6,964
17,445
5,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
15
2 / 9 / 2
9,821
491
8,601
19,003
5,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
31
31
Kills
18
18
Deaths
31
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
8
3
8
4
L
Sobek
 
Sobek
2
2
3
1.75
L
Fenrir
Codigotiti
Fenrir
8
6
4
1.67
L
Anubis
DvrkBlux
Anubis
3
7
2
0.57
W
15
2
5
8.75
W
3
5
6
1.2
L
Discordia
Yandere chan174
Discordia
3
7
2
0.57
L
Izanami
2
9
2
0.33
W
2
3
16
3.33
W
King Arthur
lulualberto16
King Arthur
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,555
Damage
35,169
69,648
Taken
74,573
45,773
Mitigated
31,228
21,286
Healing
19,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
16,441
9,120
605
8,088
13,911
6,080
8,861
1,078
12,833
0
95,454
L
Sobek
 
Sobek
2,209
184
0
1,926
7,207
4,161
0
1,843
5,296
6,972
0
L
Fenrir
Codigotiti
Fenrir
11,029
1,230
0
4,611
16,611
9,298
0
2,446
14,053
0
55,960
L
Anubis
DvrkBlux
Anubis
6,366
190
0
4,456
14,307
6,963
110
3,000
11,101
63,804
0
W
17,204
12,747
0
6,034
15,246
6,647
364
4,195
11,051
0
94,120
W
8,052
261
32
776
8,835
2,454
836
2,855
5,980
47,163
0
L
Discordia
Yandere chan174
Discordia
6,964
738
0
5,189
17,445
5,408
976
3,106
14,187
65,643
0
L
Izanami
8,601
5,740
0
3,646
19,003
5,398
926
2,136
16,821
0
70,762
W
3,989
491
635
2,032
12,672
15,330
1,098
1,827
10,845
31,718
0
W
King Arthur
lulualberto16
King Arthur
9,869
529
33
3,051
18,984
15,262
192
5,584
13,400
5,428
53,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,756
Gold Earned
47,859
479
Minions Killed
503
0
Camps Cleared
0
1,964,492
Distance Traveled
1,528,603
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,947
597
142
7
0
387,938
3
L
Sobek
7,693
385
12
1
0
185,989
7
L
Fenrir
10,354
518
83
4
0
385,106
2
L
Anubis
10,112
506
141
7
0
312,602
2
W
Arachne
13,036
652
120
6
0
457,873
0
W
Zeus
9,953
498
85
4
0
355,854
3
L
Discordia
9,879
494
124
6
0
317,738
0
L
Izanami
9,821
491
143
7
0
327,168
0
W
Khepri
10,369
518
35
2
0
386,742
2
W
King Arthur
10,451
523
97
5
0
376,085
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role