Player Matchup

Neith
Neith
BlizzardWolf29
Neith
Level 108
God Stats
4W - 13L
1,396 SR
Queue Stats
47W - 63L
1,303 Elo+
Party 1
Ah Puch
Ah Puch
RiasKirigaya75
Ah Puch
Level 127
God Stats
1W - 0L
1,431 SR
Queue Stats
64W - 74L
1,386 Elo+
Party 1
Ymir
Ymir
UnivalentPizza1
Ymir
Level 68
God Stats
7W - 10L
1,741 SR
Queue Stats
56W - 79L
1,336 Elo+
Party 1
Hera
Hera
cheesepuff0313
Hera
Level 116
God Stats
4W - 1L
1,742 SR
Queue Stats
34W - 47L
1,301 Elo+
Party 1
Thor
Thor
i_HeaR_MusiC
Thor
Level 147
God Stats
2W - 8L
1,258 SR
Queue Stats
351W - 343L
1,538 Elo+
Solo
Team Averages
Level 113
1,514 SR
1,373 Elo+

VS

Team Averages
Level 47
1,462 SR
1,502 Elo+
Rama
Rama
DaBandOfYeet
Rama
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
174W - 186L
1,487 Elo+
Party 3
Baron Samedi
Baron Samedi
Goofballs69
Baron Samedi
Level 19
God Stats
13W - 12L
1,548 SR
Queue Stats
16W - 18L
1,453 Elo+
Party 2
Hercules
Hercules
II GRUBBLE II
Hercules
Level 87
God Stats
3W - 4L
1,227 SR
Queue Stats
136W - 116L
1,554 Elo+
Party 2
Bakasura
Bakasura
L1CKMYBEANZ
Bakasura
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
Slimciack
Aphrodite
Level 88
God Stats
139W - 147L
1,536 SR
Queue Stats
352W - 340L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 8
9,418
589
12,352
8,504
3,555
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
3 / 3 / 4
9,427
589
11,385
8,983
3,763
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
7 / 2 / 10
9,829
614
7,699
16,852
20,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
6 / 4 / 4
9,242
578
10,511
7,335
2,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
9 / 3 / 7
9,325
583
11,449
11,642
5,212
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 3
6,925
433
6,029
11,894
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
Goofballs69
Baron Samedi
11
2 / 8 / 4
6,887
430
3,224
10,707
3,920
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hercules
II GRUBBLE II
Hercules
16
9 / 3 / 3
9,894
618
14,583
19,111
12,239
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
L1CKMYBEANZ
Bakasura
9
0 / 7 / 3
5,851
366
1,612
11,807
3,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
Slimciack
Aphrodite
11
1 / 4 / 6
7,482
468
4,919
16,984
10,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
33
30
Kills
14
15
Deaths
30
33
Assists
19
Player
Kills
Deaths
Assists
KDA
W
5
3
8
3
L
2
8
3
0.44
L
Baron Samedi
Goofballs69
Baron Samedi
2
8
4
0.5
L
Hercules
II GRUBBLE II
Hercules
9
3
3
3.5
L
Bakasura
L1CKMYBEANZ
Bakasura
0
7
3
0.21
W
3
3
4
1.67
L
Aphrodite
Slimciack
Aphrodite
1
4
6
1
W
7
2
10
6
W
6
4
4
2
W
9
3
7
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,396
Damage
30,367
53,316
Taken
70,503
35,729
Mitigated
32,567
12,687
Healing
17,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,352
6,934
0
2,027
8,504
3,555
3,008
952
7,512
0
62,724
L
6,029
4,437
0
1,680
11,894
2,543
0
3,361
8,495
0
23,674
L
Baron Samedi
Goofballs69
Baron Samedi
3,224
0
1,320
964
10,707
3,920
0
7,715
2,772
28,895
0
L
Hercules
II GRUBBLE II
Hercules
14,583
5,708
0
4,983
19,111
12,239
370
8,099
11,008
11
58,637
L
Bakasura
L1CKMYBEANZ
Bakasura
1,612
1,063
0
847
11,807
3,115
70
4,618
6,997
0
16,174
W
11,385
881
0
3,679
8,983
3,763
2,848
1,026
7,725
71,702
0
L
Aphrodite
Slimciack
Aphrodite
4,919
544
1,478
6,324
16,984
10,750
0
5,306
11,636
29,811
0
W
7,699
1,796
186
5,700
16,852
20,266
178
3,833
12,776
29,796
0
W
10,511
2,372
0
679
7,335
2,933
875
702
6,564
54,336
0
W
11,449
3,808
0
416
11,642
5,212
790
1,451
10,008
0
56,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,241
Gold Earned
37,039
455
Minions Killed
273
0
Camps Cleared
0
1,456,981
Distance Traveled
1,434,276
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,418
589
107
7
0
272,010
1
L
Rama
6,925
433
27
2
0
274,208
1
L
Baron Samedi
6,887
430
59
4
0
266,541
6
L
Hercules
9,894
618
109
7
0
301,941
0
L
Bakasura
5,851
366
36
2
0
325,402
0
W
Ah Puch
9,427
589
126
8
0
278,132
3
L
Aphrodite
7,482
468
42
3
0
266,184
3
W
Ymir
9,829
614
35
2
0
285,072
2
W
Hera
9,242
578
92
6
0
301,894
3
W
Thor
9,325
583
95
6
0
319,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role