Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
ForThisMoment
Thoth
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,319 Elo+
Solo
Baba Yaga
Baba Yaga
Icee420
Baba Yaga
Level 157
God Stats
10W - 9L
1,265 SR
Queue Stats
504W - 523L
1,556 Elo+
Solo
Team Averages
Level 139
1,453 SR
1,475 Elo+

VS

Team Averages
Level 146
1,439 SR
1,584 Elo+
Awilix
Awilix
Adamantaimai
Awilix
Level 160
God Stats
4W - 5L
1,211 SR
Queue Stats
697W - 705L
1,590 Elo+
Solo
Cthulhu
Cthulhu
BlattlFétt
Cthulhu
Level 149
God Stats
3W - 2L
1,646 SR
Queue Stats
282W - 269L
1,527 Elo+
Solo
Janus
Janus
FreakMJ
Janus
Level 159
God Stats
2W - 6L
1,668 SR
Queue Stats
289W - 297L
1,562 Elo+
Solo
Cu Chulainn
Cu Chulainn
SaatanaPerkele
Cu Chulainn
Level 127
God Stats
2W - 1L
1,331 SR
Queue Stats
99W - 62L
1,734 Elo+
Solo
Ullr
Ullr
КungFuПаdлa
Ullr
Level 136
God Stats
0W - 3L
1,341 SR
Queue Stats
151W - 170L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
11 / 1 / 14
14,165
833
24,161
29,341
37,204
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Scylla
 
Scylla
19
3 / 3 / 11
11,620
684
15,453
10,805
4,541
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
 
Arachne
19
4 / 4 / 15
11,518
678
11,374
18,564
14,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman

Talisman

+75
Health
+15
Magical Protection

17
5 / 6 / 8
11,415
671
13,969
14,696
6,455
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
Icee420
Baba Yaga
20
5 / 5 / 17
12,543
738
22,753
15,633
9,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
17
2 / 8 / 5
10,004
588
4,009
18,982
17,690
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
BlattlFétt
Cthulhu
19
5 / 4 / 9
11,544
679
20,891
22,595
27,694
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
FreakMJ
Janus
18
5 / 6 / 6
11,397
670
18,143
11,065
3,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
SaatanaPerkele
Cu Chulainn
20
4 / 5 / 10
11,440
673
19,249
25,579
27,809
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

15
3 / 5 / 3
9,484
558
9,000
16,651
5,677
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
52
28
Kills
19
19
Deaths
28
65
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
11
1
14
18
W
Scylla
 
Scylla
3
3
11
2.83
W
Arachne
 
Arachne
4
4
15
2.88
L
Awilix
2
8
5
0.56
L
Cthulhu
BlattlFétt
Cthulhu
5
4
9
2.38
W
5
6
8
1.5
L
Janus
FreakMJ
Janus
5
6
6
1.33
W
Baba Yaga
Icee420
Baba Yaga
5
5
17
2.7
L
Cu Chulainn
SaatanaPerkele
Cu Chulainn
4
5
10
1.8
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,710
Damage
71,292
89,039
Taken
94,872
71,811
Mitigated
82,754
33,683
Healing
31,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
24,161
3,731
2,140
13,900
29,341
37,204
165
12,657
16,684
0
52,433
W
Scylla
 
Scylla
15,453
1,834
1,104
1,465
10,805
4,541
880
5,516
5,289
36,373
0
W
Arachne
 
Arachne
11,374
7,207
2,729
3,234
18,564
14,410
1,379
6,705
11,859
0
17,999
L
Awilix
4,009
1,051
2,110
3,751
18,982
17,690
458
9,661
8,782
0
15,298
L
Cthulhu
BlattlFétt
Cthulhu
20,891
1,007
2,698
3,401
22,595
27,694
0
14,343
7,646
45,511
0
W
13,969
1,201
2,920
2,336
14,696
6,455
1,014
7,518
7,178
28,548
0
L
Janus
FreakMJ
Janus
18,143
270
0
0
11,065
3,884
213
5,527
5,316
39,265
0
W
Baba Yaga
Icee420
Baba Yaga
22,753
726
830
3,025
15,633
9,201
2,280
6,638
8,995
42,624
0
L
Cu Chulainn
SaatanaPerkele
Cu Chulainn
19,249
2,226
4,335
8,748
25,579
27,809
287
11,347
13,774
0
39,480
L
9,000
1,999
1,695
4,866
16,651
5,677
0
11,297
5,024
0
26,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,261
Gold Earned
53,869
189
Minions Killed
228
0
Camps Cleared
0
1,634,498
Distance Traveled
1,585,177
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
14,165
833
38
2
0
372,933
2
W
Scylla
11,620
684
47
3
0
311,933
1
W
Arachne
11,518
678
11
1
0
330,229
1
L
Awilix
10,004
588
20
1
0
307,464
0
L
Cthulhu
11,544
679
47
3
0
323,523
1
W
Thoth
11,415
671
36
2
0
306,762
2
L
Janus
11,397
670
79
5
0
325,031
1
W
Baba Yaga
12,543
738
57
3
0
312,641
3
L
Cu Chulainn
11,440
673
44
3
0
331,953
2
L
Ullr
9,484
558
38
2
0
297,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role