Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
 
Shiva
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
Haytumak
Chronos
Level 127
God Stats
5W - 5L
1,766 SR
Queue Stats
102W - 107L
1,556 Elo+
Party 2
Neith
Neith
Indinoahjones66
Neith
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,575 Elo+
Party 2
Thor
Thor
MeSoBest
Thor
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,181 Elo+
Party 3
Team Averages
Level 87
1,553 SR
1,462 Elo+

VS

Team Averages
Level 61
1,406 SR
1,495 Elo+
Rama
Rama
 
Rama
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
Pianoman99987
Cthulhu
Level 29
God Stats
0W - 1L
1,272 SR
Queue Stats
17W - 16L
1,489 Elo+
Party 4
Fenrir
Fenrir
Skubyru
Fenrir
Level 67
God Stats
11W - 16L
1,509 SR
Queue Stats
325W - 385L
1,431 Elo+
Party 1
Jormungandr
Jormungandr
SpringTheDeer
Jormungandr
Level 67
God Stats
0W - 1L
1,251 SR
Queue Stats
199W - 235L
1,426 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
yerriluis
Morgan Le Fay
Level 100
God Stats
1W - 3L
1,500 SR
Queue Stats
214W - 227L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 2 / 0
6,102
610
5,037
8,994
4,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shiva
 
Shiva
10
4 / 0 / 6
5,905
591
5,093
5,541
4,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
Haytumak
Chronos
11
2 / 1 / 5
6,540
654
6,096
6,038
1,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
4 / 0 / 2
6,598
660
3,579
5,664
1,845
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thor
10
1 / 0 / 1
5,704
570
2,548
4,885
1,440
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
0 / 4 / 0
4,620
462
1,863
6,076
1,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
7
0 / 3 / 0
4,956
496
2,608
5,701
2,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
Skubyru
Fenrir
7
1 / 2 / 1
5,150
515
1,876
6,165
1,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
SpringTheDeer
Jormungandr
10
2 / 1 / 0
5,797
580
5,332
7,539
5,193
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
yerriluis
Morgan Le Fay
10
0 / 2 / 0
5,835
584
5,064
5,948
1,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
12
Kills
3
3
Deaths
12
14
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
2
0
0.5
W
Shiva
 
Shiva
4
0
6
7
L
Rama
 
Rama
0
4
0
0
W
Chronos
Haytumak
Chronos
2
1
5
4.5
W
4
0
2
5
W
Thor
1
0
1
1.5
L
Cthulhu
0
3
0
0
L
Fenrir
Skubyru
Fenrir
1
2
1
0.75
L
Jormungandr
SpringTheDeer
Jormungandr
2
1
0
2
L
Morgan Le Fay
yerriluis
Morgan Le Fay
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,353
Damage
16,743
31,122
Taken
31,429
13,737
Mitigated
11,989
12,597
Healing
5,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,037
875
0
3,989
8,994
4,310
274
5,158
3,836
0
36,731
W
Shiva
 
Shiva
5,093
1,022
263
1,371
5,541
4,364
0
1,591
3,922
0
16,311
L
Rama
 
Rama
1,863
1,634
0
785
6,076
1,181
88
3,103
2,871
0
27,742
W
Chronos
Haytumak
Chronos
6,096
2,938
0
2,515
6,038
1,778
602
1,692
4,346
37,125
0
W
3,579
931
0
1,430
5,664
1,845
0
3,640
1,704
0
41,436
W
Thor
2,548
651
0
3,029
4,885
1,440
0
515
4,310
0
35,507
L
Cthulhu
2,608
692
0
713
5,701
2,156
0
2,613
2,993
6,423
0
L
Fenrir
Skubyru
Fenrir
1,876
199
170
810
6,165
1,714
0
380
5,718
0
19,281
L
Jormungandr
SpringTheDeer
Jormungandr
5,332
1,735
47
2,238
7,539
5,193
0
0
7,508
29,593
0
L
Morgan Le Fay
yerriluis
Morgan Le Fay
5,064
1,283
0
925
5,948
1,745
0
0
5,883
34,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,849
Gold Earned
26,358
345
Minions Killed
244
0
Camps Cleared
0
1,046,114
Distance Traveled
988,314
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,102
610
76
8
0
205,665
3
W
Shiva
5,905
591
24
2
0
219,943
3
L
Rama
4,620
462
60
6
0
195,023
1
W
Chronos
6,540
654
77
8
0
195,682
1
W
Neith
6,598
660
92
9
0
205,505
3
W
Thor
5,704
570
76
8
0
219,319
3
L
Cthulhu
4,956
496
9
1
0
203,922
2
L
Fenrir
5,150
515
35
4
0
214,268
3
L
Jormungandr
5,797
580
58
6
0
194,039
2
L
Morgan Le Fay
5,835
584
82
8
0
181,062
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role