Player Matchup

Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
InfamousZack707
Jing Wei
Level 22
God Stats
50W - 19L
1,803 SR
Queue Stats
281W - 100L
1,657 Elo+
Party 2
Achilles
Achilles
Super_boi707
Achilles
Level 67
God Stats
5W - 1L
1,961 SR
Queue Stats
396W - 183L
1,815 Elo+
Party 2
Team Averages
Level 71
1,755 SR
1,658 Elo+

VS

Team Averages
Level 43
1,303 SR
1,102 Elo+
Sol
Sol
GuiltyPickles
Sol
Level 24
God Stats
1W - 3L
1,461 SR
Queue Stats
1W - 3L
1,057 Elo+
Party 1
Gilgamesh
Gilgamesh
HeckingClover
Gilgamesh
Level 88
God Stats
0W - 1L
1,445 SR
Queue Stats
2W - 5L
1,190 Elo+
Party 1
Neith
Neith
TurnoverCar895
Neith
Level 16
God Stats
0W - 3L
1,004 SR
Queue Stats
1W - 3L
1,057 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 1 / 9
9,964
830
11,715
7,141
2,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
15
7 / 1 / 8
10,029
836
6,397
7,166
2,625
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Achilles
Super_boi707
Achilles
14
2 / 0 / 13
8,967
747
7,088
10,538
12,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
7,711
643
6,573
8,892
2,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
HeckingClover
Gilgamesh
12
1 / 6 / 1
8,058
672
8,094
13,764
10,588
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
0 / 4 / 1
7,108
592
2,748
7,912
2,449
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
4
15
Kills
2
2
Deaths
15
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
1
9
10.5
L
1
5
0
0.2
L
Gilgamesh
HeckingClover
Gilgamesh
1
6
1
0.25
W
Jing Wei
7
1
8
11
W
Achilles
Super_boi707
Achilles
2
0
13
8.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,200
Damage
17,415
24,845
Taken
30,568
17,345
Mitigated
15,572
7,617
Healing
6,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,715
481
0
1,596
7,141
2,634
814
2,360
4,781
55,693
0
L
6,573
2,114
0
3,037
8,892
2,535
0
4,696
4,054
29,215
0
L
Gilgamesh
HeckingClover
Gilgamesh
8,094
2,076
0
2,369
13,764
10,588
0
4,124
9,188
0
28,422
W
Jing Wei
6,397
5,539
0
2,723
7,166
2,625
1,966
1,597
5,569
0
28,196
W
Achilles
Super_boi707
Achilles
7,088
1,727
0
3,298
10,538
12,086
224
3,173
7,365
0
20,118
L
2,748
705
0
1,567
7,912
2,449
0
3,115
4,699
0
14,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,960
Gold Earned
22,877
164
Minions Killed
112
8
Camps Cleared
3
705,547
Distance Traveled
590,616
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,964
830
90
8
5
222,375
4
L
Sol
7,711
643
50
4
1
195,908
0
L
Gilgamesh
8,058
672
35
3
1
216,086
4
W
Jing Wei
10,029
836
49
4
1
234,557
0
W
Achilles
8,967
747
25
2
2
248,615
2
L
Neith
7,108
592
27
2
1
178,622
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role