Player Matchup

Sol
Sol
 
Sol
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Donn62
Osiris
Level 35
God Stats
8W - 5L
1,467 SR
Queue Stats
58W - 67L
1,516 Elo+
Party 1
Geb
Geb
Gallimimus63
Geb
Level 85
God Stats
3W - 1L
1,500 SR
Queue Stats
123W - 140L
1,353 Elo+
Party 3
Ullr
Ullr
StunfiskQc
Ullr
Level 17
God Stats
1W - 0L
1,221 SR
Queue Stats
4W - 2L
1,809 Elo+
Solo
Thoth
Thoth
TheSpooonJuice
Thoth
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
164W - 164L
1,294 Elo+
Party 3
Team Averages
Level 48
1,438 SR
1,495 Elo+

VS

Team Averages
Level 68
1,555 SR
1,386 Elo+
Nu Wa
Nu Wa
Doomcero
Nu Wa
Level 62
God Stats
0W - 1L
1,535 SR
Queue Stats
3W - 4L
1,385 Elo+
Party 2
Cthulhu
Cthulhu
Soul503
Cthulhu
Level 25
God Stats
1W - 4L
1,395 SR
Queue Stats
1W - 4L
1,165 Elo+
Party 2
Olorun
Olorun
TheJhenMohran
Olorun
Level 42
God Stats
1W - 1L
1,741 SR
Queue Stats
7W - 5L
1,534 Elo+
Party 4
Horus
Horus
TwilightOkami
Horus
Level 85
God Stats
9W - 6L
1,605 SR
Queue Stats
112W - 80L
1,484 Elo+
Party 4
Hachiman
Hachiman
neonsoul77
Hachiman
Level 124
God Stats
0W - 1L
1,496 SR
Queue Stats
7W - 7L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 1 / 11
8,222
822
12,681
9,655
3,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Osiris
Donn62
Osiris
15
3 / 0 / 9
8,614
861
5,784
7,692
6,411
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 1 / 3
7,878
788
6,148
7,032
6,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
7 / 0 / 6
8,401
840
13,565
6,710
2,456
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
1 / 0 / 1
7,440
744
7,045
5,341
2,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Doomcero
Nu Wa
13
0 / 3 / 2
6,573
657
7,435
6,138
2,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Soul503
Cthulhu
13
0 / 4 / 0
6,638
664
4,279
12,333
7,925
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 3 / 2
6,696
670
3,525
9,819
3,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

13
1 / 2 / 1
7,467
747
4,696
13,786
12,151
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
neonsoul77
Hachiman
12
1 / 4 / 1
6,718
672
4,703
9,290
3,631
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
8
16
Kills
2
2
Deaths
16
30
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
1
11
8.5
W
Osiris
Donn62
Osiris
3
0
9
7.5
L
Nu Wa
Doomcero
Nu Wa
0
3
2
0.33
W
2
1
3
3.5
L
Cthulhu
Soul503
Cthulhu
0
4
0
0
W
7
0
6
10
L
0
3
2
0.33
W
1
0
1
1.5
L
1
2
1
0.75
L
Hachiman
neonsoul77
Hachiman
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,223
Damage
24,638
36,430
Taken
51,366
21,257
Mitigated
29,469
13,049
Healing
18,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,681
3,542
671
5,653
9,655
3,774
508
2,726
6,929
41,649
3,292
W
Osiris
Donn62
Osiris
5,784
1,319
1,730
1,629
7,692
6,411
99
3,334
4,358
1,664
20,536
L
Nu Wa
Doomcero
Nu Wa
7,435
2,027
39
381
6,138
2,371
58
3,432
2,706
21,160
0
W
6,148
554
758
1,340
7,032
6,587
268
2,870
4,162
19,529
0
L
Cthulhu
Soul503
Cthulhu
4,279
133
482
2,234
12,333
7,925
0
6,097
5,783
17,780
0
W
13,565
5,285
0
518
6,710
2,456
416
2,624
4,086
0
30,253
L
3,525
1,820
58
1,937
9,819
3,391
0
4,244
5,463
15,765
0
W
7,045
1,263
0
750
5,341
2,029
324
3,685
1,656
26,172
0
L
4,696
3,017
5,124
7,064
13,786
12,151
0
6,659
6,983
0
13,195
L
Hachiman
neonsoul77
Hachiman
4,703
2,675
367
989
9,290
3,631
154
4,142
5,148
0
15,688

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,555
Gold Earned
34,092
234
Minions Killed
127
0
Camps Cleared
0
1,008,660
Distance Traveled
901,670
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,222
822
76
8
0
173,725
1
W
Osiris
8,614
861
38
4
0
230,504
1
L
Nu Wa
6,573
657
21
2
0
185,867
2
W
Geb
7,878
788
21
2
0
208,919
2
L
Cthulhu
6,638
664
27
3
0
171,115
0
W
Ullr
8,401
840
46
5
0
204,391
1
L
Olorun
6,696
670
41
4
0
180,164
0
W
Thoth
7,440
744
53
5
0
191,121
0
L
Horus
7,467
747
10
1
0
196,033
5
L
Hachiman
6,718
672
28
3
0
168,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role