Player Matchup

Charybdis
Charybdis
Kingwenceslao
Charybdis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,546 Elo+
Party 1
Tiamat
Tiamat
LyteKrame
Tiamat
Level 113
God Stats
1W - 1L
1,797 SR
Queue Stats
25W - 16L
1,541 Elo+
Party 1
Medusa
Medusa
Nepenthae
Medusa
Level 124
God Stats
5W - 6L
1,353 SR
Queue Stats
370W - 346L
1,563 Elo+
Party 1
Chaac
Chaac
Radeons000
Chaac
Level 29
God Stats
1W - 1L
1,757 SR
Queue Stats
3W - 3L
1,386 Elo+
Party 1
Ne Zha
Ne Zha
kramerace
Ne Zha
Level 140
God Stats
3W - 2L
1,448 SR
Queue Stats
416W - 378L
1,621 Elo+
Party 1
Team Averages
Level 84
1,571 SR
1,532 Elo+

VS

Team Averages
Level 113
1,484 SR
1,465 Elo+
Neith
Neith
 
Neith
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Deacon Shon
Hou Yi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 58L
1,419 Elo+
Party 2
Medusa
Medusa
WorldMILKERS
Medusa
Level 158
God Stats
4W - 1L
1,464 SR
Queue Stats
240W - 197L
1,465 Elo+
Party 2
Freya
Freya
XxREAPERxX115
Freya
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 106L
1,496 Elo+
Solo
Merlin
Merlin
iBlaktimusPrime
Merlin
Level 160
God Stats
4W - 1L
1,455 SR
Queue Stats
225W - 244L
1,447 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kingwenceslao
Charybdis
20
6 / 7 / 14
13,257
603
10,015
18,537
6,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tiamat
LyteKrame
Tiamat
20
5 / 5 / 16
14,485
658
12,998
17,065
7,539
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
Nepenthae
Medusa
20
2 / 7 / 15
12,395
563
9,662
16,796
6,287
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chaac
20
4 / 4 / 19
13,755
625
12,594
32,498
25,168
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ne Zha
kramerace
Ne Zha
20
8 / 6 / 10
13,658
621
28,225
20,752
8,702
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
19
0 / 5 / 12
12,601
573
11,852
14,109
4,969
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hou Yi
20
6 / 3 / 10
14,200
645
15,751
13,856
4,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Medusa
20
11 / 6 / 14
15,951
725
28,999
17,904
6,567
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
3 / 8 / 12
13,412
610
10,995
18,885
7,158
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
8 / 3 / 16
17,242
784
26,278
17,059
7,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
92
25
Kills
28
29
Deaths
25
74
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
0
5
12
1.2
W
Hou Yi
6
3
10
3.67
L
Charybdis
Kingwenceslao
Charybdis
6
7
14
1.86
L
Tiamat
LyteKrame
Tiamat
5
5
16
2.6
L
Medusa
Nepenthae
Medusa
2
7
15
1.36
L
Chaac
4
4
19
3.38
W
Medusa
11
6
14
3
W
3
8
12
1.13
W
8
3
16
5.33
L
Ne Zha
kramerace
Ne Zha
8
6
10
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,494
Damage
93,875
105,648
Taken
81,813
54,194
Mitigated
30,131
40,014
Healing
29,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
11,852
1,360
0
2,772
14,109
4,969
2,181
2,090
12,019
0
31,519
W
Hou Yi
15,751
5,395
2,460
2,659
13,856
4,199
1,876
1,173
12,683
0
22,010
L
Charybdis
Kingwenceslao
Charybdis
10,015
4,073
458
3,495
18,537
6,498
425
6,443
12,094
0
30,261
L
Tiamat
LyteKrame
Tiamat
12,998
535
2,260
5,113
17,065
7,539
1,081
3,577
13,328
40,380
0
L
Medusa
Nepenthae
Medusa
9,662
2,198
1,157
1,246
16,796
6,287
658
4,719
11,997
0
27,847
L
Chaac
12,594
692
0
15,706
32,498
25,168
367
11,881
20,617
0
31,741
W
Medusa
28,999
10,235
2,249
3,516
17,904
6,567
1,923
3,453
14,451
0
57,915
W
10,995
2,377
928
5,530
18,885
7,158
458
4,651
14,234
27,548
1,652
W
26,278
628
3,394
6,141
17,059
7,238
442
1,631
15,428
73,846
0
L
Ne Zha
kramerace
Ne Zha
28,225
2,432
4,591
5,988
20,752
8,702
431
9,984
10,688
0
57,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,550
Gold Earned
73,406
228
Minions Killed
246
0
Camps Cleared
0
1,829,051
Distance Traveled
1,846,049
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,601
573
42
2
0
351,571
0
W
Hou Yi
14,200
645
10
0
0
363,213
0
L
Charybdis
13,257
603
51
2
0
331,019
2
L
Tiamat
14,485
658
95
4
0
331,475
0
L
Medusa
12,395
563
39
2
0
387,197
1
L
Chaac
13,755
625
19
1
0
369,533
0
W
Medusa
15,951
725
58
3
0
389,086
2
W
Freya
13,412
610
41
2
0
352,250
1
W
Merlin
17,242
784
95
4
0
389,929
0
L
Ne Zha
13,658
621
24
1
0
409,827
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role