Player Matchup

Janus
Janus
ArcuateSilenT98
Janus
Level 139
God Stats
0W - 2L
1,564 SR
Queue Stats
11W - 11L
1,498 Elo+
Party 2
Fafnir
Fafnir
Reckophzki3669
Fafnir
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 42L
1,351 Elo+
Party 2
Chernobog
Chernobog
Takfox
Chernobog
Level 62
God Stats
1W - 1L
1,716 SR
Queue Stats
17W - 27L
1,396 Elo+
Party 2
Shiva
Shiva
Z0MB0I6932
Shiva
Level 63
God Stats
1W - 2L
1,716 SR
Queue Stats
3W - 5L
1,381 Elo+
Party 2
Ravana
Ravana
darksl4yer X
Ravana
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 56L
1,396 Elo+
Party 2
Team Averages
Level 89
1,599 SR
1,404 Elo+

VS

Team Averages
Level 85
1,413 SR
1,422 Elo+
Apollo
Apollo
Exaltus Lux
Apollo
Level 157
God Stats
13W - 12L
1,317 SR
Queue Stats
218W - 229L
1,508 Elo+
Party 1
Geb
Geb
Killdonkey91
Geb
Level 28
God Stats
11W - 8L
1,504 SR
Queue Stats
45W - 51L
1,460 Elo+
Party 1
Bastet
Bastet
LSx lBOSSl
Bastet
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 23L
1,332 Elo+
Party 1
Hades
Hades
Sanctus Noctis
Hades
Level 62
God Stats
1W - 1L
1,242 SR
Queue Stats
10W - 13L
1,286 Elo+
Solo
Zhong Kui
Zhong Kui
sunexplosion
Zhong Kui
Level 69
God Stats
25W - 20L
1,500 SR
Queue Stats
150W - 134L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 8 / 0
10,777
449
14,082
14,122
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
0 / 13 / 2
8,644
360
9,119
24,320
20,600
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Takfox
Chernobog
14
2 / 11 / 4
9,163
382
8,312
19,035
5,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shiva
15
2 / 12 / 3
9,682
403
7,559
24,991
19,959
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ravana
15
1 / 8 / 5
9,434
393
13,884
21,723
8,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
20
13 / 2 / 11
15,092
629
18,066
21,477
7,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 19
11,851
494
2,681
17,481
17,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bastet
LSx lBOSSl
Bastet
19
20 / 1 / 14
14,043
585
21,816
13,125
4,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

17
6 / 4 / 14
12,410
517
15,380
18,059
9,678
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
sunexplosion
Zhong Kui
18
8 / 3 / 21
13,190
550
16,080
15,884
14,679
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
129
10
Kills
50
52
Deaths
14
14
Assists
79
Player
Kills
Deaths
Assists
KDA
L
5
8
0
0.63
W
Apollo
13
2
11
9.25
W
3
4
19
3.13
W
Bastet
LSx lBOSSl
Bastet
20
1
14
27
L
0
13
2
0.08
W
6
4
14
3.25
L
Chernobog
Takfox
Chernobog
2
11
4
0.36
L
Shiva
2
12
3
0.29
L
Ravana
1
8
5
0.44
W
Zhong Kui
sunexplosion
Zhong Kui
8
3
21
6.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,956
Damage
74,023
104,191
Taken
86,026
58,637
Mitigated
54,602
16,550
Healing
32,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,082
758
0
400
14,122
4,365
90
8,013
6,109
60,737
1,104
W
Apollo
18,066
14,514
0
12,595
21,477
7,945
8,377
6,642
14,794
0
146,652
W
2,681
531
0
1,012
17,481
17,460
775
3,257
14,143
13,332
0
W
Bastet
LSx lBOSSl
Bastet
21,816
6,551
0
4,934
13,125
4,840
2,959
2,930
10,090
0
62,446
L
9,119
2,961
51
5,765
24,320
20,600
265
5,150
19,170
45,708
0
W
15,380
559
265
8,144
18,059
9,678
1,980
6,489
11,500
68,424
0
L
Chernobog
Takfox
Chernobog
8,312
4,694
0
1,884
19,035
5,126
26
3,392
15,643
0
39,177
L
Shiva
7,559
1,783
184
4,249
24,991
19,959
10
7,499
17,492
318
50,716
L
Ravana
13,884
2,779
0
4,017
21,723
8,587
0
10,087
11,636
0
59,528
W
Zhong Kui
sunexplosion
Zhong Kui
16,080
4,326
0
5,611
15,884
14,679
3,216
4,201
11,233
63,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,700
Gold Earned
66,586
396
Minions Killed
475
0
Camps Cleared
0
1,907,335
Distance Traveled
2,155,209
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,777
449
102
4
0
357,776
0
W
Apollo
15,092
629
186
8
0
430,694
4
W
Geb
11,851
494
13
1
0
406,669
0
W
Bastet
14,043
585
69
3
0
502,816
4
L
Fafnir
8,644
360
61
3
0
373,521
3
W
Hades
12,410
517
115
5
0
434,877
0
L
Chernobog
9,163
382
62
3
0
406,059
7
L
Shiva
9,682
403
84
4
0
331,909
0
L
Ravana
9,434
393
87
4
0
438,070
1
W
Zhong Kui
13,190
550
92
4
0
380,153
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role