Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Deo16
Shiva
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,516 Elo+
Solo
Cthulhu
Cthulhu
Hareazy
Cthulhu
Level 25
God Stats
1W - 3L
1,629 SR
Queue Stats
14W - 20L
1,482 Elo+
Party 1
Ullr
Ullr
Releasingstars
Ullr
Level 26
God Stats
1W - 2L
1,555 SR
Queue Stats
2W - 3L
1,511 Elo+
Solo
Hun Batz
Hun Batz
Wooffles
Hun Batz
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,478 Elo+
Party 1
Team Averages
Level 22
1,537 SR
1,497 Elo+

VS

Team Averages
Level 76
1,450 SR
1,445 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
 
Amaterasu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
AFoolishFox3999
Neith
Level 25
God Stats
3W - 1L
1,292 SR
Queue Stats
34W - 43L
1,454 Elo+
Solo
Zeus
Zeus
ElBrom4s
Zeus
Level 41
God Stats
13W - 8L
1,455 SR
Queue Stats
19W - 20L
1,382 Elo+
Party 2
Da Ji
Da Ji
brian00412
Da Ji
Level 26
God Stats
7W - 5L
1,501 SR
Queue Stats
13W - 13L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
14
2 / 5 / 2
7,915
792
7,056
8,024
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Deo16
Shiva
12
0 / 5 / 4
7,057
706
4,552
8,120
5,561
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cthulhu
Hareazy
Cthulhu
12
1 / 5 / 2
7,055
706
7,207
12,346
8,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 1 / 4
8,618
862
6,044
6,412
2,592
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hun Batz
Wooffles
Hun Batz
13
2 / 6 / 1
7,409
741
7,239
8,447
6,117
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
4 / 0 / 16
8,573
857
11,596
9,024
6,874
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
 
Amaterasu
15
5 / 1 / 14
8,435
844
5,622
10,855
6,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
5 / 1 / 10
8,522
852
5,715
5,468
2,053
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zeus
15
3 / 4 / 11
8,197
820
7,966
7,364
2,155
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
15
5 / 3 / 12
8,143
814
6,212
7,665
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
85
7
Kills
22
22
Deaths
9
13
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
2
5
2
0.6
W
Cthulhu
 
Cthulhu
4
0
16
12
W
Amaterasu
 
Amaterasu
5
1
14
12
W
5
1
10
10
L
Shiva
Deo16
Shiva
0
5
4
0.4
W
Zeus
3
4
11
2.13
L
Cthulhu
Hareazy
Cthulhu
1
5
2
0.4
L
2
1
4
4
L
Hun Batz
Wooffles
Hun Batz
2
6
1
0.42
W
Da Ji
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,098
Damage
37,111
43,349
Taken
40,376
26,425
Mitigated
21,246
3,752
Healing
11,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
7,056
686
0
298
8,024
3,170
0
4,317
3,545
22,054
0
W
Cthulhu
 
Cthulhu
11,596
1,042
805
2,984
9,024
6,874
80
3,367
5,657
29,273
0
W
Amaterasu
 
Amaterasu
5,622
1,515
0
5,086
10,855
6,608
120
4,531
6,324
0
17,238
W
5,715
1,376
0
1,265
5,468
2,053
1,970
1,122
4,346
0
26,023
L
Shiva
Deo16
Shiva
4,552
576
25
365
8,120
5,561
0
4,003
3,965
0
16,049
W
Zeus
7,966
1,419
437
484
7,364
2,155
321
3,231
4,133
24,742
0
L
Cthulhu
Hareazy
Cthulhu
7,207
546
194
1,707
12,346
8,985
0
5,917
6,403
14,231
0
L
6,044
2,159
0
590
6,412
2,592
526
2,234
4,137
0
38,595
L
Hun Batz
Wooffles
Hun Batz
7,239
1,192
0
573
8,447
6,117
0
3,091
5,261
0
19,578
W
Da Ji
6,212
2,515
0
576
7,665
3,556
676
2,012
5,653
0
12,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,054
Gold Earned
41,870
194
Minions Killed
179
0
Camps Cleared
0
983,390
Distance Traveled
1,058,176
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,915
792
44
4
0
198,110
0
W
Cthulhu
8,573
857
47
5
0
214,502
1
W
Amaterasu
8,435
844
30
3
0
222,857
4
W
Neith
8,522
852
60
6
0
197,735
2
L
Shiva
7,057
706
24
2
0
192,653
1
W
Zeus
8,197
820
29
3
0
207,807
2
L
Cthulhu
7,055
706
15
2
0
192,235
0
L
Ullr
8,618
862
79
8
0
204,343
1
L
Hun Batz
7,409
741
32
3
0
196,049
4
W
Da Ji
8,143
814
13
1
0
215,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role