Player Matchup

Thoth
Thoth
 
Thoth
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
 
Xbalanque
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Loki D Britania
Kuzenbo
Level 149
God Stats
5W - 4L
1,694 SR
Queue Stats
191W - 212L
1,511 Elo+
Party 2
Khepri
Khepri
vFig
Khepri
Level 100
God Stats
3W - 0L
1,873 SR
Queue Stats
66W - 52L
1,624 Elo+
Party 3
Horus
Horus
zach7575
Horus
Level 80
God Stats
3W - 0L
1,813 SR
Queue Stats
63W - 59L
1,607 Elo+
Party 3
Team Averages
Level 127
1,676 SR
1,548 Elo+

VS

Team Averages
Level 127
1,464 SR
1,591 Elo+
Zhong Kui
Zhong Kui
KO_Kiing
Zhong Kui
Level 126
God Stats
2W - 3L
1,260 SR
Queue Stats
173W - 159L
1,537 Elo+
Solo
Anhur
Anhur
Kitcatten
Anhur
Level 160
God Stats
0W - 2L
1,693 SR
Queue Stats
7W - 7L
1,602 Elo+
Party 1
Ullr
Ullr
SovietSuperBear
Ullr
Level 160
God Stats
0W - 1L
1,542 SR
Queue Stats
26W - 19L
1,703 Elo+
Party 1
Chang'e
Chang'e
Weeglez
Chang'e
Level 89
God Stats
0W - 2L
1,315 SR
Queue Stats
27W - 20L
1,537 Elo+
Party 1
Ares
Ares
ilLusioñ
Ares
Level 102
God Stats
0W - 1L
1,511 SR
Queue Stats
4W - 4L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
8 / 3 / 9
11,762
840
24,941
9,642
4,310
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xbalanque
 
Xbalanque
19
5 / 3 / 12
11,585
828
22,936
12,000
6,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 3 / 14
9,703
693
11,633
23,192
25,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Khepri
vFig
Khepri
15
1 / 4 / 15
10,264
733
5,373
20,186
27,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Horus
zach7575
Horus
17
4 / 2 / 12
10,311
737
5,170
12,741
17,357
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
KO_Kiing
Zhong Kui
14
3 / 6 / 9
8,967
641
13,753
14,510
9,891
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
Kitcatten
Anhur
15
2 / 3 / 9
9,313
665
11,459
16,014
6,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

19
5 / 4 / 8
11,141
796
15,000
15,137
5,593
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Weeglez
Chang'e
17
3 / 4 / 9
10,049
718
11,560
13,689
5,433
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ares
17
2 / 3 / 12
10,336
738
9,398
19,113
23,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
62
20
Kills
15
15
Deaths
20
62
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
8
3
9
4.17
W
Xbalanque
 
Xbalanque
5
3
12
3.67
L
Zhong Kui
KO_Kiing
Zhong Kui
3
6
9
1.25
L
Anhur
Kitcatten
Anhur
2
3
9
2.17
W
2
3
14
3
L
5
4
8
2.25
L
Chang'e
Weeglez
Chang'e
3
4
9
1.88
L
Ares
2
3
12
2.67
W
Khepri
vFig
Khepri
1
4
15
2.13
W
Horus
zach7575
Horus
4
2
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,053
Damage
61,170
77,761
Taken
78,463
80,624
Mitigated
50,650
33,076
Healing
33,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
24,941
0
294
1,089
9,642
4,310
513
2,191
7,451
44,206
0
W
Xbalanque
 
Xbalanque
22,936
3,103
1,720
2,931
12,000
6,107
4,595
5,710
6,290
0
58,289
L
Zhong Kui
KO_Kiing
Zhong Kui
13,753
1,113
899
1,818
14,510
9,891
0
6,985
7,281
19,594
0
L
Anhur
Kitcatten
Anhur
11,459
6,299
322
2,022
16,014
6,625
688
10,541
5,039
0
28,534
W
11,633
3,107
2,205
9,324
23,192
25,538
481
11,346
11,846
17,398
0
L
15,000
5,576
302
4,063
15,137
5,593
987
8,051
6,774
0
42,139
L
Chang'e
Weeglez
Chang'e
11,560
961
11,930
5,929
13,689
5,433
27
8,869
4,306
29,921
0
L
Ares
9,398
133
2,962
3,710
19,113
23,108
0
5,521
13,116
12,154
0
W
Khepri
vFig
Khepri
5,373
188
1,761
2,937
20,186
27,312
362
9,237
10,949
13,403
0
W
Horus
zach7575
Horus
5,170
1,976
5,822
4,993
12,741
17,357
158
6,227
6,514
0
9,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,625
Gold Earned
49,806
148
Minions Killed
152
0
Camps Cleared
0
1,348,576
Distance Traveled
1,284,007
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,762
840
51
4
0
276,511
0
W
Xbalanque
11,585
828
72
5
0
243,818
3
L
Zhong Kui
8,967
641
16
1
0
209,153
0
L
Anhur
9,313
665
41
3
0
256,063
0
W
Kuzenbo
9,703
693
9
1
0
288,110
0
L
Ullr
11,141
796
55
4
0
267,698
1
L
Chang'e
10,049
718
40
3
0
263,516
0
L
Ares
10,336
738
0
0
0
287,577
0
W
Khepri
10,264
733
8
1
0
270,113
5
W
Horus
10,311
737
8
1
0
270,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role