Player Matchup

Amaterasu
Amaterasu
brandendidit
Amaterasu
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 34L
1,283 Elo+
Party 1
Tiamat
Tiamat
misterD02
Tiamat
Level 25
God Stats
0W - 2L
1,297 SR
Queue Stats
72W - 107L
1,411 Elo+
Party 1
Ymir
Ymir
tennedge
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 21L
1,500 Elo+
Party 1
Team Averages
Level 33
1,432 SR
1,398 Elo+

VS

Team Averages
Level 127
1,543 SR
1,548 Elo+
Geb
Geb
HAVOK594
Geb
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 97L
1,618 Elo+
Party 2
Ra
Ra
NotGarciaExperts
Ra
Level 127
God Stats
18W - 10L
1,541 SR
Queue Stats
81W - 56L
1,522 Elo+
Party 2
Chaac
Chaac
Wiiggly
Chaac
Level 106
God Stats
10W - 4L
1,586 SR
Queue Stats
59W - 70L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
brandendidit
Amaterasu
10
0 / 6 / 0
5,903
590
4,750
11,858
4,973
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Tiamat
misterD02
Tiamat
10
0 / 4 / 0
5,932
593
8,141
9,217
5,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
10
0 / 4 / 0
6,453
645
3,418
12,691
9,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 9
8,401
840
2,963
7,604
5,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

13
7 / 0 / 7
8,841
884
9,312
4,862
2,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Wiiggly
Chaac
13
4 / 0 / 10
8,174
817
14,677
13,301
10,862
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
40
0
Kills
14
14
Deaths
0
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
0
9
7.5
W
7
0
7
10.5
W
Chaac
Wiiggly
Chaac
4
0
10
9
L
Amaterasu
brandendidit
Amaterasu
0
6
0
0
L
Tiamat
misterD02
Tiamat
0
4
0
0
L
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,309
Damage
26,952
33,766
Taken
25,767
20,389
Mitigated
18,816
6,313
Healing
13,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,963
424
610
1,748
7,604
5,783
399
4,122
3,482
7,888
0
W
9,312
729
4,479
2,028
4,862
2,171
1,256
3,188
1,674
37,213
0
W
Chaac
Wiiggly
Chaac
14,677
3,446
394
4,521
13,301
10,862
1,042
4,577
8,724
0
30,706
L
Amaterasu
brandendidit
Amaterasu
4,750
2,831
0
2,147
11,858
4,973
0
3,559
8,052
0
12,014
L
Tiamat
misterD02
Tiamat
8,141
774
331
2,181
9,217
5,466
0
2,745
6,276
17,966
0
L
Ymir
3,418
341
0
1,654
12,691
9,950
0
5,394
6,936
20,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,288
Gold Earned
25,416
73
Minions Killed
115
3
Camps Cleared
5
500,704
Distance Traveled
572,591
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,401
840
10
1
0
176,777
0
W
Ra
8,841
884
61
6
2
204,265
0
W
Chaac
8,174
817
44
4
3
191,549
4
L
Amaterasu
5,903
590
28
3
0
164,404
1
L
Tiamat
5,932
593
18
2
1
180,398
0
L
Ymir
6,453
645
27
3
2
155,902
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role