Player Matchup

Atlas
Atlas
Aceldamah
Atlas
Level 63
God Stats
2W - 0L
1,731 SR
Queue Stats
9W - 9L
1,389 Elo+
Solo
He Bo
He Bo
Alepeno
He Bo
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 57L
1,659 Elo+
Party 2
Fenrir
Fenrir
Caving
Fenrir
Level 28
God Stats
3W - 0L
1,723 SR
Queue Stats
19W - 7L
1,723 Elo+
Party 2
Rama
Rama
DreamShotz
Rama
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,668 Elo+
Party 2
Baron Samedi
Baron Samedi
xInfury
Baron Samedi
Level 86
God Stats
8W - 7L
1,488 SR
Queue Stats
212W - 187L
1,640 Elo+
Party 2
Team Averages
Level 78
1,588 SR
1,616 Elo+

VS

Team Averages
Level 69
1,562 SR
1,531 Elo+
Skadi
Skadi
Aisenghard
Skadi
Level 44
God Stats
1W - 4L
1,406 SR
Queue Stats
254W - 258L
1,469 Elo+
Solo
Hera
Hera
AquaxSnake
Hera
Level 71
God Stats
7W - 7L
1,628 SR
Queue Stats
44W - 51L
1,519 Elo+
Party 1
Bellona
Bellona
Biomunkey
Bellona
Level 87
God Stats
10W - 7L
1,539 SR
Queue Stats
75W - 74L
1,579 Elo+
Party 1
Cthulhu
Cthulhu
Forchex
Cthulhu
Level 73
God Stats
12W - 3L
1,716 SR
Queue Stats
63W - 58L
1,531 Elo+
Party 1
Bastet
Bastet
zerszz
Bastet
Level 68
God Stats
19W - 12L
1,522 SR
Queue Stats
59W - 65L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Aceldamah
Atlas
20
4 / 3 / 31
15,503
1,193
14,305
21,034
41,261
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Alepeno
He Bo
20
12 / 6 / 26
16,058
1,235
34,138
20,304
9,257
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
Caving
Fenrir
20
10 / 5 / 13
14,840
1,142
19,846
15,059
8,612
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
8 / 6 / 22
14,981
1,152
28,232
19,226
9,018
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
xInfury
Baron Samedi
20
13 / 4 / 25
16,523
1,271
24,561
18,081
11,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Team 1 Tickets

110

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
20
5 / 11 / 9
14,444
1,111
16,796
21,200
6,032
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
1 / 7 / 4
11,878
914
7,841
11,752
2,904
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bellona
Biomunkey
Bellona
20
5 / 11 / 11
14,294
1,100
14,515
32,908
33,668
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Forchex
Cthulhu
20
4 / 8 / 16
15,350
1,181
21,192
36,799
28,387
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
zerszz
Bastet
20
9 / 10 / 10
15,625
1,202
27,275
26,074
7,520
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

164
Kill Participation
74
47
Kills
24
24
Deaths
47
117
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Atlas
Aceldamah
Atlas
4
3
31
6.5
L
Skadi
5
11
9
0.86
W
He Bo
Alepeno
He Bo
12
6
26
4.17
L
1
7
4
0.43
L
Bellona
Biomunkey
Bellona
5
11
11
0.95
W
Fenrir
Caving
Fenrir
10
5
13
3.3
W
8
6
22
3.17
L
Cthulhu
Forchex
Cthulhu
4
8
16
1.5
W
Baron Samedi
xInfury
Baron Samedi
13
4
25
6.38
L
Bastet
zerszz
Bastet
9
10
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,082
Damage
87,619
93,704
Taken
128,733
79,498
Mitigated
78,511
29,576
Healing
12,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Aceldamah
Atlas
14,305
4,437
602
3,296
21,034
41,261
0
6,115
14,919
34,044
0
L
Skadi
16,796
7,448
0
2,023
21,200
6,032
0
13,455
7,622
140
51,491
W
He Bo
Alepeno
He Bo
34,138
2,230
575
6,199
20,304
9,257
0
6,787
13,517
50,246
0
L
7,841
2,579
12
564
11,752
2,904
0
6,521
5,188
19,494
0
L
Bellona
Biomunkey
Bellona
14,515
4,861
0
173
32,908
33,668
0
18,977
13,593
0
28,396
W
Fenrir
Caving
Fenrir
19,846
1,768
0
2,476
15,059
8,612
0
3,837
11,222
0
33,360
W
28,232
18,620
0
4,577
19,226
9,018
0
5,944
13,282
0
51,408
L
Cthulhu
Forchex
Cthulhu
21,192
1,020
678
6,960
36,799
28,387
0
19,660
17,012
49,615
0
W
Baron Samedi
xInfury
Baron Samedi
24,561
1,438
4,211
7,640
18,081
11,350
0
6,490
11,591
56,737
0
L
Bastet
zerszz
Bastet
27,275
8,935
0
2,438
26,074
7,520
0
14,391
11,512
0
46,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,905
Gold Earned
71,591
231
Minions Killed
242
9
Camps Cleared
8
1,169,874
Distance Traveled
1,160,240
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
15,503
1,193
37
3
0
242,408
0
L
Skadi
14,444
1,111
81
6
2
201,137
0
W
He Bo
16,058
1,235
31
2
3
249,466
0
L
Hera
11,878
914
14
1
0
190,379
0
L
Bellona
14,294
1,100
42
3
2
239,311
0
W
Fenrir
14,840
1,142
20
2
4
256,250
0
W
Rama
14,981
1,152
59
5
1
187,393
0
L
Cthulhu
15,350
1,181
78
6
0
260,192
0
W
Baron Samedi
16,523
1,271
84
6
1
234,357
2
L
Bastet
15,625
1,202
27
2
4
269,221
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role