Player Matchup

King Arthur
King Arthur
FlupTheGuy
King Arthur
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Puddgey
Danzaburou
Level 135
God Stats
0W - 2L
1,500 SR
Queue Stats
23W - 37L
1,309 Elo+
Party 1
Chang'e
Chang'e
Utvpia
Chang'e
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,500 Elo+
Party 1
Team Averages
Level 87
1,500 SR
1,436 Elo+

VS

Team Averages
Level 116
1,438 SR
1,470 Elo+
Morgan Le Fay
Morgan Le Fay
BunczakLubomir
Morgan Le Fay
Level 128
God Stats
155W - 124L
1,434 SR
Queue Stats
278W - 260L
1,495 Elo+
Solo
Ullr
Ullr
MuffinDeCombat
Ullr
Level 132
God Stats
7W - 7L
1,567 SR
Queue Stats
117W - 125L
1,583 Elo+
Solo
Bacchus
Bacchus
sambuddha_naha
Bacchus
Level 89
God Stats
4W - 9L
1,313 SR
Queue Stats
87W - 203L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FlupTheGuy
King Arthur
8
1 / 4 / 1
5,653
628
2,843
8,419
4,956
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
Puddgey
Danzaburou
9
1 / 5 / 1
5,696
633
3,772
7,142
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Utvpia
Chang'e
9
1 / 4 / 1
5,803
645
3,358
8,980
2,867
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BunczakLubomir
Morgan Le Fay
12
8 / 0 / 3
7,770
863
10,496
5,982
2,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 0 / 9
7,285
809
4,876
3,792
1,350
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
2 / 4 / 9
7,211
801
6,275
11,395
11,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
13
13
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
BunczakLubomir
Morgan Le Fay
8
0
3
9.5
L
King Arthur
FlupTheGuy
King Arthur
1
4
1
0.38
W
3
0
9
7.5
L
Danzaburou
Puddgey
Danzaburou
1
5
1
0.3
L
Chang'e
Utvpia
Chang'e
1
4
1
0.38
W
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,973
Damage
21,647
24,541
Taken
21,169
10,677
Mitigated
15,257
3,569
Healing
5,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
BunczakLubomir
Morgan Le Fay
10,496
628
168
1,910
5,982
2,196
1,043
1,514
4,468
26,692
0
L
King Arthur
FlupTheGuy
King Arthur
2,843
537
0
842
8,419
4,956
0
4,873
3,336
0
6,630
W
4,876
1,804
0
374
3,792
1,350
1,119
405
3,297
0
24,218
L
Danzaburou
Puddgey
Danzaburou
3,772
1,401
0
448
7,142
2,854
0
5,058
1,794
0
16,592
L
Chang'e
Utvpia
Chang'e
3,358
280
953
1,326
8,980
2,867
0
6,050
2,592
12,961
0
W
6,275
322
0
2,862
11,395
11,711
0
1,914
9,333
15,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,152
Gold Earned
22,266
56
Minions Killed
89
1
Camps Cleared
5
465,435
Distance Traveled
515,578
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,770
863
24
3
1
184,951
1
L
King Arthur
5,653
628
8
1
0
169,952
0
W
Ullr
7,285
809
51
6
3
167,543
1
L
Danzaburou
5,696
633
27
3
0
143,391
2
L
Chang'e
5,803
645
21
2
1
152,092
0
W
Bacchus
7,211
801
14
2
1
163,084
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role