Player Matchup

Kukulkan
Kukulkan
Faninho
Kukulkan
Level 140
God Stats
1W - 0L
1,175 SR
Queue Stats
2W - 0L
1,688 Elo+
Solo
Hachiman
Hachiman
SwiftWind22
Hachiman
Level 96
God Stats
6W - 4L
1,500 SR
Queue Stats
126W - 117L
1,535 Elo+
Party 2
Artio
Artio
maynep
Artio
Level 65
God Stats
8W - 4L
1,500 SR
Queue Stats
40W - 38L
1,553 Elo+
Party 2
Team Averages
Level 100
1,392 SR
1,592 Elo+

VS

Team Averages
Level 79
1,684 SR
1,519 Elo+
Awilix
Awilix
DriftKing677
Awilix
Level 97
God Stats
22W - 9L
1,921 SR
Queue Stats
316W - 212L
1,527 Elo+
Party 1
Ymir
Ymir
JellyJigglers
Ymir
Level 77
God Stats
80W - 38L
1,632 SR
Queue Stats
333W - 244L
1,531 Elo+
Party 1
Merlin
Merlin
Spréng
Merlin
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Faninho
Kukulkan
18
6 / 1 / 9
12,089
756
15,011
6,806
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
SwiftWind22
Hachiman
17
5 / 1 / 10
11,708
732
14,335
11,565
4,897
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Artio
maynep
Artio
16
4 / 0 / 10
12,010
751
4,552
15,809
20,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
2 / 7 / 0
9,567
598
4,145
12,750
5,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
0 / 4 / 1
10,188
637
5,773
19,103
24,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
Spréng
Merlin
15
0 / 4 / 1
10,023
626
13,423
8,434
3,271
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
15
Kills
2
2
Deaths
15
29
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Awilix
2
7
0
0.29
W
Kukulkan
Faninho
Kukulkan
6
1
9
10.5
L
0
4
1
0.13
L
Merlin
Spréng
Merlin
0
4
1
0.13
W
Hachiman
SwiftWind22
Hachiman
5
1
10
10
W
Artio
maynep
Artio
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,898
Damage
23,341
34,180
Taken
40,287
28,380
Mitigated
32,476
7,886
Healing
6,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
4,145
1,882
0
500
12,750
5,175
0
5,805
6,945
0
27,754
W
Kukulkan
Faninho
Kukulkan
15,011
783
0
250
6,806
3,051
659
4,269
2,537
56,922
0
L
5,773
503
440
4,436
19,103
24,030
60
10,592
8,511
13,644
0
L
Merlin
Spréng
Merlin
13,423
1,550
0
642
8,434
3,271
252
3,661
4,773
73,506
0
W
Hachiman
SwiftWind22
Hachiman
14,335
7,968
0
1,561
11,565
4,897
2,217
5,360
6,205
0
53,946
W
Artio
maynep
Artio
4,552
357
1,835
4,240
15,809
20,432
186
9,948
5,861
12,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,807
Gold Earned
29,778
198
Minions Killed
185
7
Camps Cleared
8
886,754
Distance Traveled
837,227
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,567
598
49
3
5
292,569
9
W
Kukulkan
12,089
756
87
5
0
308,932
4
L
Ymir
10,188
637
12
1
1
284,491
4
L
Merlin
10,023
626
124
8
2
260,167
4
W
Hachiman
11,708
732
98
6
7
273,461
7
W
Artio
12,010
751
13
1
0
304,361
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role