Player Matchup

Thoth
Thoth
Gods CRONUS
Thoth
Level 143
God Stats
1W - 2L
1,464 SR
Queue Stats
54W - 56L
1,430 Elo+
Solo
Osiris
Osiris
JesusWasCrispy
Osiris
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 28L
1,692 Elo+
Solo
Anhur
Anhur
Lavadrake2
Anhur
Level 83
God Stats
1W - 1L
1,743 SR
Queue Stats
14W - 17L
1,455 Elo+
Party 2
Hachiman
Hachiman
NogitsuneX
Hachiman
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 26L
1,427 Elo+
Party 2
Ra
Ra
Novastar6496
Ra
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,412 Elo+
Party 2
Team Averages
Level 97
1,542 SR
1,483 Elo+

VS

Team Averages
Level 116
1,480 SR
1,354 Elo+
Skadi
Skadi
Ripcitypilot
Skadi
Level 103
God Stats
9W - 4L
1,500 SR
Queue Stats
304W - 377L
1,403 Elo+
Party 1
Achilles
Achilles
SpookyBirdd
Achilles
Level 96
God Stats
1W - 0L
1,231 SR
Queue Stats
8W - 11L
1,290 Elo+
Party 3
Eset
Eset
TBennett
Eset
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
284W - 331L
1,435 Elo+
Party 1
Horus
Horus
ZenDad
Horus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,232 Elo+
Party 3
Zhong Kui
Zhong Kui
bentels
Zhong Kui
Level 125
God Stats
2W - 4L
1,671 SR
Queue Stats
219W - 235L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 5 / 6
10,734
895
10,699
13,139
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 4 / 7
8,957
746
5,969
9,072
13,359
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anhur
16
3 / 7 / 10
9,386
782
11,793
14,030
4,587
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hachiman
NogitsuneX
Hachiman
16
4 / 6 / 7
9,320
777
13,276
13,963
4,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
2 / 7 / 8
8,746
729
10,712
15,634
5,157
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 10
10,323
860
10,696
14,491
6,398
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
SpookyBirdd
Achilles
18
4 / 2 / 13
10,270
856
13,263
17,198
15,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
19
15 / 4 / 8
11,746
979
19,799
14,060
6,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Horus
ZenDad
Horus
14
1 / 3 / 14
9,443
787
3,809
15,067
15,628
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
bentels
Zhong Kui
15
4 / 5 / 10
10,132
844
12,928
13,993
8,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
84
18
Kills
29
29
Deaths
18
38
Assists
55
Player
Kills
Deaths
Assists
KDA
L
7
5
6
2
L
2
4
7
1.38
L
Anhur
3
7
10
1.14
L
Hachiman
NogitsuneX
Hachiman
4
6
7
1.25
L
2
7
8
0.86
W
5
4
10
2.5
W
Achilles
SpookyBirdd
Achilles
4
2
13
5.25
W
Eset
15
4
8
4.75
W
Horus
ZenDad
Horus
1
3
14
2.67
W
Zhong Kui
bentels
Zhong Kui
4
5
10
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,449
Damage
60,495
65,838
Taken
74,809
32,551
Mitigated
52,531
22,704
Healing
35,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,699
74
1,285
3,303
13,139
4,513
324
6,172
6,761
25,725
0
L
5,969
1,239
843
1,116
9,072
13,359
168
4,387
4,609
0
8,170
L
Anhur
11,793
4,990
1,677
2,374
14,030
4,587
1,199
6,626
7,187
0
24,746
L
Hachiman
NogitsuneX
Hachiman
13,276
5,884
707
2,594
13,963
4,935
1,256
5,787
7,991
0
23,694
L
10,712
1,840
5,051
3,754
15,634
5,157
708
8,488
6,915
18,730
0
W
10,696
4,555
682
2,750
14,491
6,398
2,572
5,100
9,391
0
33,409
W
Achilles
SpookyBirdd
Achilles
13,263
1,464
1,022
4,788
17,198
15,815
394
5,940
11,258
0
24,312
W
Eset
19,799
1,014
1,645
4,809
14,060
6,053
1,282
3,583
10,477
31,792
0
W
Horus
ZenDad
Horus
3,809
1,987
9,241
6,383
15,067
15,628
285
2,778
12,289
0
7,500
W
Zhong Kui
bentels
Zhong Kui
12,928
3,212
428
4,191
13,993
8,637
500
4,010
9,983
22,732
3,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,143
Gold Earned
51,914
105
Minions Killed
124
0
Camps Cleared
0
924,476
Distance Traveled
1,081,678
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,734
895
23
2
0
217,824
1
L
Osiris
8,957
746
4
0
0
135,264
1
L
Anhur
9,386
782
20
2
0
197,047
0
L
Hachiman
9,320
777
29
2
0
195,738
0
L
Ra
8,746
729
29
2
0
178,603
0
W
Skadi
10,323
860
47
4
0
194,383
0
W
Achilles
10,270
856
22
2
0
258,027
1
W
Eset
11,746
979
19
2
0
228,528
0
W
Horus
9,443
787
2
0
0
233,913
1
W
Zhong Kui
10,132
844
34
3
0
166,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role