Player Matchup

Sol
Sol
Camiin
Sol
Level 129
God Stats
5W - 1L
1,489 SR
Queue Stats
53W - 19L
1,249 Elo+
Party 1
Ymir
Ymir
Danyiin
Ymir
Level 88
God Stats
1W - 0L
1,545 SR
Queue Stats
53W - 19L
1,249 Elo+
Party 1
Neith
Neith
SunShineRainbow
Neith
Level 26
God Stats
4W - 2L
1,210 SR
Queue Stats
46W - 15L
1,249 Elo+
Party 1
Team Averages
Level 81
1,415 SR
1,249 Elo+

VS

Team Averages
Level 48
1,565 SR
1,380 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
Lewkiis
Bastet
Level 15
God Stats
1W - 10L
1,438 SR
Queue Stats
7W - 31L
1,072 Elo+
Party 2
Vamana
Vamana
RiverGlobe25214
Vamana
Level 69
God Stats
5W - 8L
1,758 SR
Queue Stats
171W - 215L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Camiin
Sol
14
10 / 0 / 3
8,924
892
11,178
4,308
1,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Danyiin
Ymir
13
2 / 1 / 12
8,205
821
4,329
10,315
10,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 3 / 8
7,051
705
4,460
6,133
2,166
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 5 / 1
6,282
628
4,075
5,910
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Lewkiis
Bastet
10
1 / 3 / 2
6,102
610
4,221
6,784
2,380
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
2 / 6 / 1
6,439
644
7,260
10,029
7,350
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
8
14
Kills
4
4
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
5
1
0.3
W
Sol
Camiin
Sol
10
0
3
11.5
W
Ymir
Danyiin
Ymir
2
1
12
8
L
Bastet
Lewkiis
Bastet
1
3
2
0.67
L
2
6
1
0.42
W
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,967
Damage
15,556
20,756
Taken
22,723
13,713
Mitigated
11,722
6,978
Healing
2,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
4,075
1,193
20
141
5,910
1,992
0
4,554
1,356
18,794
0
W
Sol
Camiin
Sol
11,178
5,549
0
2,238
4,308
1,530
1,571
374
3,864
42,272
0
W
Ymir
Danyiin
Ymir
4,329
419
473
3,522
10,315
10,017
0
2,523
7,521
23,816
0
L
Bastet
Lewkiis
Bastet
4,221
758
0
437
6,784
2,380
0
4,368
2,416
0
6,521
L
7,260
2,689
0
1,514
10,029
7,350
0
6,805
3,224
0
20,167
W
4,460
2,620
0
745
6,133
2,166
104
1,257
4,709
0
10,670

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,180
Gold Earned
18,823
153
Minions Killed
74
7
Camps Cleared
1
482,341
Distance Traveled
520,166
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,282
628
31
3
1
154,334
1
W
Sol
8,924
892
87
9
6
156,366
0
W
Ymir
8,205
821
44
4
1
167,773
4
L
Bastet
6,102
610
15
2
0
192,508
1
L
Vamana
6,439
644
28
3
0
173,324
2
W
Neith
7,051
705
22
2
0
158,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role