Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
CyberCat3730
Atlas
Level 141
God Stats
1W - 0L
1,552 SR
Queue Stats
3W - 1L
1,194 Elo+
Party 2
Discordia
Discordia
DeMonZxL
Discordia
Level 124
God Stats
1W - 0L
1,692 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hades
Hades
MomentoCripi
Hades
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 81L
1,546 Elo+
Solo
Shiva
Shiva
xXFONSECASXx
Shiva
Level 68
God Stats
1W - 0L
1,658 SR
Queue Stats
10W - 7L
1,450 Elo+
Party 2
Team Averages
Level 104
1,580 SR
1,438 Elo+

VS

Team Averages
Level 94
1,541 SR
1,410 Elo+
Shiva
Shiva
CaptainDiabolos
Shiva
Level 128
God Stats
1W - 2L
1,479 SR
Queue Stats
85W - 90L
1,488 Elo+
Party 3
Zeus
Zeus
Pikmindestroyer
Zeus
Level 109
God Stats
21W - 26L
1,555 SR
Queue Stats
71W - 78L
1,495 Elo+
Party 3
Ares
Ares
Sinnajinn
Ares
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,348 Elo+
Party 1
Hou Yi
Hou Yi
Whoan1234
Hou Yi
Level 77
God Stats
20W - 25L
1,449 SR
Queue Stats
74W - 80L
1,495 Elo+
Party 3
Susano
Susano
puppypower21
Susano
Level 127
God Stats
0W - 1L
1,723 SR
Queue Stats
3W - 4L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
7 / 3 / 19
8,833
883
12,005
8,924
2,996
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
5 / 2 / 21
9,318
932
7,478
12,114
12,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
DeMonZxL
Discordia
18
11 / 1 / 12
10,283
1,028
14,031
5,241
1,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 1 / 11
9,311
931
7,058
10,130
4,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 5 / 22
8,209
821
10,546
10,796
9,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 9
7,197
720
6,041
13,731
8,882
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
7 / 7 / 2
9,209
921
13,152
8,558
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ares
13
2 / 7 / 2
7,149
715
4,345
14,538
12,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hou Yi
Whoan1234
Hou Yi
13
2 / 5 / 6
7,192
719
7,239
8,714
3,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Susano
13
0 / 8 / 5
7,093
709
4,985
11,793
3,767
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
36
34
Kills
12
12
Deaths
34
85
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
3
19
5.5
L
1
7
9
0.79
W
5
2
21
7.75
W
Discordia
DeMonZxL
Discordia
11
1
12
17
W
8
1
11
13.5
L
7
7
2
1.14
L
Ares
2
7
2
0.43
L
Hou Yi
Whoan1234
Hou Yi
2
5
6
1
L
Susano
0
8
5
0.31
W
3
5
22
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,118
Damage
35,762
47,205
Taken
57,334
31,022
Mitigated
31,050
10,334
Healing
5,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
12,005
7,918
0
1,879
8,924
2,996
914
3,219
5,705
0
29,268
L
6,041
662
1,016
1,480
13,731
8,882
0
6,632
6,766
0
13,606
W
7,478
2,488
0
1,675
12,114
12,525
0
3,525
8,589
18,398
0
W
Discordia
DeMonZxL
Discordia
14,031
1,400
0
250
5,241
1,563
713
2,579
2,662
44,866
0
W
7,058
259
827
3,301
10,130
4,349
455
3,173
6,957
29,799
0
L
13,152
777
0
0
8,558
2,760
640
5,692
2,772
34,324
0
L
Ares
4,345
821
0
2,048
14,538
12,317
0
6,850
7,391
6,172
0
L
Hou Yi
Whoan1234
Hou Yi
7,239
2,884
0
838
8,714
3,324
0
4,525
3,994
0
16,616
L
Susano
4,985
441
0
0
11,793
3,767
0
4,404
7,201
0
22,828
W
10,546
1,837
754
1,648
10,796
9,589
39
5,001
5,795
0
16,425

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,954
Gold Earned
37,840
204
Minions Killed
124
0
Camps Cleared
0
1,092,285
Distance Traveled
946,223
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
8,833
883
46
5
0
195,138
0
L
Shiva
7,197
720
16
2
0
211,949
1
W
Atlas
9,318
932
16
2
0
220,710
0
W
Discordia
10,283
1,028
80
8
0
228,499
3
W
Hades
9,311
931
36
4
0
220,257
1
L
Zeus
9,209
921
50
5
0
154,642
3
L
Ares
7,149
715
1
0
0
191,632
1
L
Hou Yi
7,192
719
23
2
0
182,637
2
L
Susano
7,093
709
34
3
0
205,363
0
W
Shiva
8,209
821
26
3
0
227,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role