Player Matchup

Hou Yi
Hou Yi
BarnacleBoy321
Hou Yi
Level 8
God Stats
0W - 3L
1,244 SR
Queue Stats
1W - 9L
1,090 Elo+
Party 1
Cthulhu
Cthulhu
BobbleHead00371
Cthulhu
Level 27
God Stats
14W - 28L
1,107 SR
Queue Stats
130W - 185L
1,230 Elo+
Party 1
Sol
Sol
JuJuBees876
Sol
Level 24
God Stats
12W - 36L
1,193 SR
Queue Stats
28W - 67L
1,132 Elo+
Party 1
Fenrir
Fenrir
Kyletx22
Fenrir
Level 63
God Stats
4W - 6L
1,476 SR
Queue Stats
322W - 385L
1,299 Elo+
Party 1
Atlas
Atlas
MermaidMan83
Atlas
Level 14
God Stats
1W - 6L
1,098 SR
Queue Stats
1W - 17L
896 Elo+
Party 1
Team Averages
Level 27
1,224 SR
1,129 Elo+

VS

Team Averages
Level 100
1,423 SR
1,430 Elo+
Ne Zha
Ne Zha
DT_BRAYANTM
Ne Zha
Level 85
God Stats
2W - 1L
1,231 SR
Queue Stats
85W - 92L
1,414 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Darkect_5
Ah Muzen Cab
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
201W - 170L
1,491 Elo+
Solo
Ymir
Ymir
cpt p00pee shoe
Ymir
Level 108
God Stats
2W - 3L
1,211 SR
Queue Stats
15W - 14L
1,408 Elo+
Solo
Zhong Kui
Zhong Kui
ffsantanna123
Zhong Kui
Level 122
God Stats
17W - 10L
1,854 SR
Queue Stats
246W - 257L
1,450 Elo+
Solo
Neith
Neith
temp-939104
Neith
Level 101
God Stats
2W - 3L
1,317 SR
Queue Stats
100W - 100L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 2
8,185
390
6,956
12,712
3,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 5 / 3
9,693
462
14,207
16,990
15,447
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 4 / 4
9,083
433
9,155
12,709
4,309
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fenrir
Kyletx22
Fenrir
14
3 / 6 / 3
8,989
428
9,128
18,028
7,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

12
2 / 3 / 6
8,651
412
10,729
21,815
25,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
19
4 / 2 / 5
11,084
528
13,989
18,846
6,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
Darkect_5
Ah Muzen Cab
19
5 / 1 / 3
11,295
538
11,502
12,003
4,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 5 / 8
10,032
478
9,357
20,124
17,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
ffsantanna123
Zhong Kui
18
8 / 1 / 5
11,746
559
15,581
17,400
12,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 1 / 4
9,170
437
9,966
7,647
3,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
48
10
Kills
23
24
Deaths
10
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
6
2
0.5
L
1
5
3
0.5
W
Ne Zha
4
2
5
3.25
W
Ah Muzen Cab
Darkect_5
Ah Muzen Cab
5
1
3
6.5
L
2
4
4
1
L
Fenrir
Kyletx22
Fenrir
3
6
3
0.75
L
2
3
6
1.67
W
3
5
8
1.4
W
Zhong Kui
ffsantanna123
Zhong Kui
8
1
5
10.5
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,175
Damage
60,395
82,254
Taken
76,020
56,279
Mitigated
44,265
16,508
Healing
29,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,956
2,471
0
857
12,712
3,865
16
1,457
11,255
0
31,584
L
14,207
1,327
242
5,106
16,990
15,447
0
3,778
13,212
67,343
0
W
Ne Zha
13,989
8,019
0
7,236
18,846
6,811
0
7,054
11,207
0
100,362
W
Ah Muzen Cab
Darkect_5
Ah Muzen Cab
11,502
3,890
57
4,424
12,003
4,513
144
7,363
4,640
0
80,961
L
9,155
1,464
0
4,425
12,709
4,309
482
5,561
7,148
53,630
0
L
Fenrir
Kyletx22
Fenrir
9,128
1,393
0
2,644
18,028
7,184
81
5,714
12,314
0
50,707
L
10,729
3,752
160
3,074
21,815
25,474
17
8,428
13,387
29,485
2,168
W
9,357
967
0
5,863
20,124
17,383
144
10,353
9,771
35,438
0
W
Zhong Kui
ffsantanna123
Zhong Kui
15,581
675
362
8,606
17,400
12,441
1,694
6,694
10,706
81,107
0
W
9,966
3,968
0
2,627
7,647
3,117
2,410
2,265
5,382
0
53,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,601
Gold Earned
53,327
388
Minions Killed
519
0
Camps Cleared
0
1,929,174
Distance Traveled
2,087,266
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
8,185
390
62
3
0
340,341
0
L
Cthulhu
9,693
462
112
5
0
430,811
0
W
Ne Zha
11,084
528
142
7
0
451,158
2
W
Ah Muzen Cab
11,295
538
124
6
0
424,904
0
L
Sol
9,083
433
97
5
0
371,207
1
L
Fenrir
8,989
428
85
4
0
437,175
2
L
Atlas
8,651
412
32
2
0
349,640
0
W
Ymir
10,032
478
51
2
0
356,483
6
W
Zhong Kui
11,746
559
118
6
0
404,522
0
W
Neith
9,170
437
84
4
0
450,199
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role