Player Matchup

Fenrir
Fenrir
Deaths Wolf
Fenrir
Level 34
God Stats
0W - 1L
1,273 SR
Queue Stats
11W - 10L
1,419 Elo+
Party 2
Chaac
Chaac
GeniuneSkate837
Chaac
Level 68
God Stats
0W - 1L
1,738 SR
Queue Stats
6W - 5L
1,722 Elo+
Party 2
Ganesha
Ganesha
IX K3NZI3 XI
Ganesha
Level 91
God Stats
0W - 2L
1,593 SR
Queue Stats
12W - 13L
1,443 Elo+
Party 2
Thanatos
Thanatos
ijorgelo
Thanatos
Level 126
God Stats
3W - 3L
1,416 SR
Queue Stats
49W - 57L
1,412 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
jayswag603
Morgan Le Fay
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,722 Elo+
Party 2
Team Averages
Level 80
1,504 SR
1,543 Elo+

VS

Team Averages
Level 89
1,562 SR
1,521 Elo+
Heimdallr
Heimdallr
Hatlay
Heimdallr
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 109L
1,495 Elo+
Solo
Fenrir
Fenrir
Not Sparda
Fenrir
Level 109
God Stats
2W - 2L
1,287 SR
Queue Stats
118W - 128L
1,514 Elo+
Party 1
Hades
Hades
SWEET_TOOTH857
Hades
Level 69
God Stats
4W - 1L
1,808 SR
Queue Stats
54W - 54L
1,544 Elo+
Solo
Nu Wa
Nu Wa
ShesThatGirI
Nu Wa
Level 48
God Stats
5W - 1L
1,715 SR
Queue Stats
22W - 21L
1,532 Elo+
Solo
Odin
Odin
Xel Naga Void
Odin
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 128L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 5 / 5
10,813
1,081
10,097
20,380
10,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
1 / 6 / 5
10,718
1,072
10,220
18,546
16,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
IX K3NZI3 XI
Ganesha
16
1 / 6 / 7
10,503
1,050
7,882
14,246
11,127
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
ijorgelo
Thanatos
16
4 / 7 / 2
10,815
1,082
8,183
12,388
3,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
jayswag603
Morgan Le Fay
16
1 / 11 / 7
10,684
1,068
19,335
20,153
6,020
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

83

VS

Team 2 Tickets

246

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Hatlay
Heimdallr
18
6 / 0 / 20
12,545
1,255
12,831
8,840
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Not Sparda
Fenrir
17
9 / 5 / 9
11,552
1,155
9,480
12,280
8,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
5 / 4 / 18
11,961
1,196
18,948
16,035
8,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
11 / 1 / 17
13,333
1,333
20,866
8,846
2,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
4 / 0 / 22
12,034
1,203
14,678
13,821
9,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
121
10
Kills
35
35
Deaths
10
26
Assists
86
Player
Kills
Deaths
Assists
KDA
L
Fenrir
3
5
5
1.1
L
1
6
5
0.58
W
Heimdallr
Hatlay
Heimdallr
6
0
20
16
L
Ganesha
IX K3NZI3 XI
Ganesha
1
6
7
0.75
W
Fenrir
Not Sparda
Fenrir
9
5
9
2.7
W
5
4
18
3.5
W
11
1
17
19.5
W
4
0
22
15
L
Thanatos
ijorgelo
Thanatos
4
7
2
0.71
L
Morgan Le Fay
jayswag603
Morgan Le Fay
1
11
7
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,717
Damage
76,803
85,713
Taken
59,822
47,755
Mitigated
31,804
16,281
Healing
7,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,097
2,026
0
1,309
20,380
10,826
0
8,932
11,069
412
23,086
L
10,220
1,186
216
4,670
18,546
16,393
0
10,740
7,216
0
47,002
W
Heimdallr
Hatlay
Heimdallr
12,831
4,107
0
982
8,840
2,586
0
3,214
5,356
0
36,437
L
Ganesha
IX K3NZI3 XI
Ganesha
7,882
326
220
1,283
14,246
11,127
0
7,043
6,836
27,243
0
W
Fenrir
Not Sparda
Fenrir
9,480
2,486
0
790
12,280
8,562
0
6,089
5,928
0
11,354
W
18,948
98
413
3,269
16,035
8,621
0
6,136
9,139
38,298
0
W
20,866
5,630
155
863
8,846
2,443
0
4,596
4,010
44,867
0
W
14,678
3,361
0
816
13,821
9,592
0
6,775
6,671
0
24,540
L
Thanatos
ijorgelo
Thanatos
8,183
1,184
0
4,934
12,388
3,389
0
5,208
6,812
0
25,446
L
Morgan Le Fay
jayswag603
Morgan Le Fay
19,335
1,723
222
3,427
20,153
6,020
0
7,207
12,454
39,991
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,533
Gold Earned
61,425
202
Minions Killed
187
7
Camps Cleared
8
989,685
Distance Traveled
955,306
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,813
1,081
22
2
1
215,661
0
L
Chaac
10,718
1,072
99
10
1
196,406
0
W
Heimdallr
12,545
1,255
41
4
5
187,290
1
L
Ganesha
10,503
1,050
3
0
0
155,187
0
W
Fenrir
11,552
1,155
7
1
0
158,525
0
W
Hades
11,961
1,196
60
6
1
191,049
2
W
Nu Wa
13,333
1,333
53
5
1
194,171
0
W
Odin
12,034
1,203
26
3
1
224,271
1
L
Thanatos
10,815
1,082
30
3
3
222,609
0
L
Morgan Le Fay
10,684
1,068
48
5
2
199,822
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role