Player Matchup

Bellona
Bellona
 
Bellona
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
LinguiniTortini
Cerberus
Level 25
God Stats
4W - 3L
1,876 SR
Queue Stats
16W - 15L
1,440 Elo+
Party 2
Hel
Hel
StaleBreadLoaf
Hel
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,386 Elo+
Party 2
Mercury
Mercury
XxElmaskavrounxX
Mercury
Level 37
God Stats
2W - 5L
1,470 SR
Queue Stats
8W - 15L
1,306 Elo+
Solo
Team Averages
Level 36
1,569 SR
1,426 Elo+

VS

Team Averages
Level 81
1,756 SR
1,571 Elo+
Khepri
Khepri
Dookie Jorts
Khepri
Level 81
God Stats
5W - 3L
1,787 SR
Queue Stats
96W - 108L
1,554 Elo+
Party 3
Awilix
Awilix
SBPyama
Awilix
Level 123
God Stats
32W - 9L
1,768 SR
Queue Stats
376W - 266L
1,567 Elo+
Party 1
Nike
Nike
gorichka
Nike
Level 42
God Stats
5W - 4L
1,769 SR
Queue Stats
8W - 7L
1,580 Elo+
Party 1
Sol
Sol
kamomuro
Sol
Level 119
God Stats
10W - 2L
1,742 SR
Queue Stats
213W - 152L
1,573 Elo+
Party 1
Bellona
Bellona
plantand000
Bellona
Level 42
God Stats
25W - 12L
1,714 SR
Queue Stats
46W - 47L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
8
1 / 3 / 0
4,608
512
3,025
7,400
4,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
 
Neith
7
1 / 1 / 0
4,113
457
4,120
2,765
568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cerberus
7
0 / 1 / 1
4,370
486
1,676
6,424
2,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
1 / 4 / 0
4,945
549
392
5,673
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 2 / 0
4,098
455
469
3,978
933
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
8
0 / 1 / 2
4,970
552
2,355
4,387
1,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
SBPyama
Awilix
10
6 / 1 / 1
6,153
684
3,365
4,565
1,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
10
1 / 1 / 2
5,505
612
3,760
5,564
3,797
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
4 / 0 / 4
6,520
724
3,863
2,831
750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
plantand000
Bellona
8
0 / 0 / 2
4,401
489
2,105
2,783
1,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
22
3
Kills
11
11
Deaths
3
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
0
0.33
L
Neith
 
Neith
1
1
0
1
W
Khepri
0
1
2
1
L
Cerberus
0
1
1
0.5
W
Awilix
SBPyama
Awilix
6
1
1
6.5
L
1
4
0
0.25
L
0
2
0
0
W
Nike
1
1
2
2
W
4
0
4
6
W
Bellona
plantand000
Bellona
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,682
Damage
15,448
26,240
Taken
20,130
9,931
Mitigated
9,309
7,345
Healing
4,613
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,025
1,042
0
2,388
7,400
4,670
0
414
6,986
0
19,971
L
Neith
 
Neith
4,120
2,166
0
640
2,765
568
0
771
1,994
0
18,626
W
Khepri
2,355
97
209
1,612
4,387
1,904
0
876
3,511
12,106
0
L
Cerberus
1,676
189
0
2,117
6,424
2,326
0
2,028
4,356
13,031
0
W
Awilix
SBPyama
Awilix
3,365
1,465
0
155
4,565
1,369
0
332
4,233
0
31,442
L
392
0
45
1,885
5,673
1,434
0
2,127
3,368
23,615
0
L
469
259
0
270
3,978
933
0
956
2,904
0
14,774
W
Nike
3,760
509
0
665
5,564
3,797
25
0
5,564
3,543
25,512
W
3,863
573
0
1,044
2,831
750
306
175
2,656
34,762
0
W
Bellona
plantand000
Bellona
2,105
466
0
928
2,783
1,489
0
685
2,098
0
25,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,134
Gold Earned
27,549
201
Minions Killed
290
0
Camps Cleared
0
771,971
Distance Traveled
895,071
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,608
512
45
5
0
164,135
5
L
Neith
4,113
457
37
4
0
148,161
0
W
Khepri
4,970
552
22
2
0
156,735
2
L
Cerberus
4,370
486
25
3
0
159,732
1
W
Awilix
6,153
684
72
8
0
218,954
1
L
Hel
4,945
549
58
6
0
156,583
0
L
Mercury
4,098
455
36
4
0
143,360
0
W
Nike
5,505
612
56
6
0
158,554
3
W
Sol
6,520
724
82
9
0
182,704
3
W
Bellona
4,401
489
58
6
0
178,124
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role