Player Matchup

Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Bajv
Hou Yi
Level 123
God Stats
1W - 0L
1,892 SR
Queue Stats
14W - 9L
1,575 Elo+
Party 3
Ao Kuang
Ao Kuang
Rampagv
Ao Kuang
Level 128
God Stats
1W - 2L
1,432 SR
Queue Stats
12W - 15L
1,528 Elo+
Party 3
Cthulhu
Cthulhu
ToxicCalvin
Cthulhu
Level 127
God Stats
4W - 2L
1,300 SR
Queue Stats
92W - 65L
1,589 Elo+
Party 2
Medusa
Medusa
XCrownzX
Medusa
Level 145
God Stats
5W - 3L
1,281 SR
Queue Stats
108W - 94L
1,537 Elo+
Party 2
Team Averages
Level 126
1,481 SR
1,546 Elo+

VS

Team Averages
Level 92
1,512 SR
1,525 Elo+
Izanami
Izanami
Aramoose
Izanami
Level 69
God Stats
1W - 2L
1,435 SR
Queue Stats
65W - 60L
1,507 Elo+
Solo
Freya
Freya
SmoothiniHoudini
Freya
Level 85
God Stats
35W - 30L
1,618 SR
Queue Stats
141W - 134L
1,579 Elo+
Party 1
Tyr
Tyr
andresjmc
Tyr
Level 81
God Stats
2W - 6L
1,729 SR
Queue Stats
89W - 72L
1,588 Elo+
Solo
Horus
Horus
edu1403
Horus
Level 155
God Stats
0W - 5L
1,047 SR
Queue Stats
150W - 162L
1,383 Elo+
Solo
Da Ji
Da Ji
rBison
Da Ji
Level 68
God Stats
1W - 2L
1,732 SR
Queue Stats
201W - 200L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 5 / 5
10,094
505
8,784
9,344
3,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
Bajv
Hou Yi
18
7 / 5 / 6
11,238
562
8,517
14,089
4,747
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
Rampagv
Ao Kuang
19
7 / 5 / 2
11,929
596
22,515
22,872
17,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
ToxicCalvin
Cthulhu
14
0 / 0 / 13
9,854
493
7,885
12,034
14,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
XCrownzX
Medusa
19
12 / 2 / 5
12,701
635
16,168
14,803
5,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Aramoose
Izanami
17
0 / 4 / 1
10,062
503
4,772
11,571
3,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
9 / 5 / 2
11,802
590
15,636
17,164
6,816
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 6 / 4
9,483
474
9,589
21,639
17,138
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
edu1403
Horus
14
0 / 6 / 6
8,808
440
5,225
17,152
14,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Da Ji
rBison
Da Ji
16
6 / 7 / 2
10,058
503
8,812
15,427
5,528
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
32
27
Kills
17
17
Deaths
28
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
1
5
5
0.7
L
Izanami
Aramoose
Izanami
0
4
1
0.13
W
Hou Yi
Bajv
Hou Yi
7
5
6
2
W
Ao Kuang
Rampagv
Ao Kuang
7
5
2
1.6
L
9
5
2
2
W
Cthulhu
ToxicCalvin
Cthulhu
0
0
13
6.5
W
Medusa
XCrownzX
Medusa
12
2
5
7.25
L
2
6
4
0.67
L
Horus
edu1403
Horus
0
6
6
0.5
L
Da Ji
rBison
Da Ji
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,869
Damage
44,034
73,142
Taken
82,953
45,749
Mitigated
47,291
25,554
Healing
19,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,784
362
0
392
9,344
3,586
395
3,375
5,969
53,053
0
L
Izanami
Aramoose
Izanami
4,772
3,418
0
2,356
11,571
3,222
0
906
10,665
0
81,579
W
Hou Yi
Bajv
Hou Yi
8,517
4,236
0
4,224
14,089
4,747
2,226
3,668
10,421
0
55,145
W
Ao Kuang
Rampagv
Ao Kuang
22,515
6,157
0
12,648
22,872
17,307
913
3,606
19,266
82,368
0
L
15,636
6,562
0
6,598
17,164
6,816
162
6,538
10,626
82,736
0
W
Cthulhu
ToxicCalvin
Cthulhu
7,885
533
50
2,349
12,034
14,219
200
2,282
9,191
26,021
8,679
W
Medusa
XCrownzX
Medusa
16,168
8,529
0
5,891
14,803
5,890
1,640
3,440
11,120
0
92,692
L
9,589
2,356
0
5,217
21,639
17,138
0
16,790
4,849
3,035
54,853
L
Horus
edu1403
Horus
5,225
3,004
1,302
3,493
17,152
14,587
0
9,853
7,299
0
18,673
L
Da Ji
rBison
Da Ji
8,812
2,235
0
875
15,427
5,528
0
4,538
10,889
0
58,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,816
Gold Earned
50,213
519
Minions Killed
551
0
Camps Cleared
0
1,881,672
Distance Traveled
1,832,939
25
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,094
505
95
5
0
368,072
5
L
Izanami
10,062
503
178
9
0
351,108
3
W
Hou Yi
11,238
562
94
5
0
366,126
3
W
Ao Kuang
11,929
596
136
7
0
342,778
5
L
Freya
11,802
590
145
7
0
352,532
0
W
Cthulhu
9,854
493
47
2
0
433,978
6
W
Medusa
12,701
635
147
7
0
370,718
6
L
Tyr
9,483
474
117
6
0
365,824
3
L
Horus
8,808
440
17
1
0
395,409
1
L
Da Ji
10,058
503
94
5
0
368,066
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role