Player Matchup

Rama
Rama
 
Rama
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
AAGods
He Bo
Level 28
God Stats
3W - 3L
1,929 SR
Queue Stats
303W - 186L
1,898 Elo+
Party 2
Cupid
Cupid
SoBently
Cupid
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
191W - 118L
1,707 Elo+
Party 2
Loki
Loki
StraightATP-
Loki
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,205 Elo+
Party 3
Ymir
Ymir
Xceptionxl
Ymir
Level 38
God Stats
0W - 5L
1,145 SR
Queue Stats
5W - 11L
1,414 Elo+
Party 3
Team Averages
Level 75
1,515 SR
1,545 Elo+

VS

Team Averages
Level 129
1,615 SR
1,537 Elo+
Amaterasu
Amaterasu
Au79_Experience
Amaterasu
Level 160
God Stats
3W - 5L
1,303 SR
Queue Stats
110W - 125L
1,543 Elo+
Party 1
Neith
Neith
BranTheBroken-
Neith
Level 148
God Stats
9W - 6L
1,738 SR
Queue Stats
88W - 105L
1,584 Elo+
Party 1
Baron Samedi
Baron Samedi
IWSCAEBFT
Baron Samedi
Level 143
God Stats
9W - 5L
1,602 SR
Queue Stats
188W - 189L
1,562 Elo+
Party 1
Bastet
Bastet
Raverkiddie
Bastet
Level 154
God Stats
7W - 4L
1,772 SR
Queue Stats
123W - 126L
1,524 Elo+
Party 1
Fafnir
Fafnir
thecomfycouch14
Fafnir
Level 39
God Stats
28W - 21L
1,661 SR
Queue Stats
182W - 185L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
16
6 / 3 / 7
9,978
554
14,864
15,174
5,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

He Bo
AAGods
He Bo
14
6 / 7 / 3
8,791
488
11,757
15,224
4,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
SoBently
Cupid
15
11 / 2 / 6
10,360
576
16,615
14,077
4,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

7
0 / 9 / 0
5,992
333
1,035
9,697
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
1 / 4 / 4
8,836
491
11,222
15,979
9,732
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Au79_Experience
Amaterasu
17
5 / 2 / 7
10,669
593
8,891
15,764
15,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 6 / 7
8,876
493
12,885
10,434
4,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baron Samedi
IWSCAEBFT
Baron Samedi
15
6 / 7 / 10
10,109
562
11,352
16,285
8,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
17
9 / 6 / 5
10,725
596
13,460
14,041
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
1 / 3 / 8
8,603
478
4,824
17,986
20,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
61
24
Kills
24
25
Deaths
24
20
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
6
3
7
3.17
L
He Bo
AAGods
He Bo
6
7
3
1.07
W
Amaterasu
Au79_Experience
Amaterasu
5
2
7
4.25
W
3
6
7
1.08
W
Baron Samedi
IWSCAEBFT
Baron Samedi
6
7
10
1.57
W
Bastet
9
6
5
1.92
L
Cupid
SoBently
Cupid
11
2
6
7
L
0
9
0
0
L
1
4
4
0.75
W
1
3
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,493
Damage
51,412
70,151
Taken
74,510
27,310
Mitigated
54,124
19,814
Healing
23,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
14,864
11,929
0
5,534
15,174
5,942
0
2,597
12,544
0
73,069
L
He Bo
AAGods
He Bo
11,757
212
0
2,894
15,224
4,448
0
4,626
10,355
43,164
0
W
Amaterasu
Au79_Experience
Amaterasu
8,891
3,286
0
5,319
15,764
15,741
403
6,539
9,225
0
51,844
W
12,885
4,970
0
2,077
10,434
4,023
1,503
1,673
8,761
0
57,152
W
Baron Samedi
IWSCAEBFT
Baron Samedi
11,352
1,085
1,811
4,613
16,285
8,570
141
6,065
10,220
57,629
0
W
Bastet
13,460
4,300
0
5,552
14,041
5,121
699
2,979
11,062
0
65,740
L
Cupid
SoBently
Cupid
16,615
11,310
346
5,792
14,077
4,919
0
2,948
10,929
0
47,832
L
1,035
314
0
1,150
9,697
2,269
143
1,410
8,203
0
13,967
L
11,222
1,905
0
4,098
15,979
9,732
0
3,984
11,944
58,937
0
W
4,824
1,469
0
3,750
17,986
20,669
93
5,723
12,263
13,521
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,957
Gold Earned
48,982
398
Minions Killed
423
0
Camps Cleared
0
1,551,531
Distance Traveled
1,703,717
9
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
9,978
554
118
7
0
301,662
2
L
He Bo
8,791
488
72
4
0
308,781
1
W
Amaterasu
10,669
593
108
6
0
331,041
4
W
Neith
8,876
493
108
6
0
323,629
5
W
Baron Samedi
10,109
562
101
6
0
309,334
7
W
Bastet
10,725
596
93
5
0
377,062
3
L
Cupid
10,360
576
71
4
0
366,857
1
L
Loki
5,992
333
25
1
0
272,148
3
L
Ymir
8,836
491
112
6
0
302,083
2
W
Fafnir
8,603
478
13
1
0
362,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role