Player Matchup

Thoth
Thoth
Blazedking99
Thoth
Level 34
God Stats
1W - 4L
1,500 SR
Queue Stats
256W - 406L
1,306 Elo+
Party 2
Shiva
Shiva
DragonBreathdad
Shiva
Level 25
God Stats
0W - 4L
1,298 SR
Queue Stats
138W - 231L
1,012 Elo+
Party 2
Ullr
Ullr
scewt21
Ullr
Level 43
God Stats
2W - 2L
1,553 SR
Queue Stats
14W - 14L
1,693 Elo+
Solo
Team Averages
Level 34
1,450 SR
1,337 Elo+

VS

Team Averages
Level 46
1,556 SR
1,210 Elo+
Chang'e
Chang'e
Kuso13
Chang'e
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,139 Elo+
Party 1
Mercury
Mercury
RealSommerRay
Mercury
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 63L
1,352 Elo+
Solo
Bacchus
Bacchus
kingofdoom8
Bacchus
Level 29
God Stats
1W - 0L
1,669 SR
Queue Stats
1W - 1L
1,139 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
7,184
653
7,424
7,181
2,427
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 5 / 2
6,759
614
4,903
11,100
8,294
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ullr
scewt21
Ullr
10
3 / 3 / 2
7,302
664
7,886
9,381
3,102
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Kuso13
Chang'e
13
4 / 3 / 9
8,869
806
7,908
7,267
2,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
13
2 / 2 / 9
8,303
755
7,276
9,624
3,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
kingofdoom8
Bacchus
14
7 / 0 / 5
9,383
853
8,227
10,933
13,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
5
Kills
13
13
Deaths
5
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
L
1
5
2
0.4
W
Chang'e
Kuso13
Chang'e
4
3
9
2.83
W
Mercury
2
2
9
3.25
W
Bacchus
kingofdoom8
Bacchus
7
0
5
9.5
L
Ullr
scewt21
Ullr
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,213
Damage
23,411
27,662
Taken
27,824
13,823
Mitigated
19,328
4,447
Healing
12,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,424
497
122
522
7,181
2,427
0
4,765
2,416
24,689
0
L
4,903
1,026
402
2,630
11,100
8,294
320
7,133
3,967
0
13,919
W
Chang'e
Kuso13
Chang'e
7,908
935
2,716
2,472
7,267
2,477
1,041
1,716
5,326
22,352
0
W
Mercury
7,276
2,019
0
3,289
9,624
3,687
1,145
2,808
6,699
0
31,897
W
Bacchus
kingofdoom8
Bacchus
8,227
1,140
71
3,484
10,933
13,164
558
4,266
6,393
20,642
0
L
Ullr
scewt21
Ullr
7,886
3,363
0
771
9,381
3,102
154
4,492
4,856
0
20,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,245
Gold Earned
26,555
77
Minions Killed
98
4
Camps Cleared
5
569,665
Distance Traveled
686,766
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,184
653
37
3
0
170,871
3
L
Shiva
6,759
614
15
1
1
193,884
0
W
Chang'e
8,869
806
34
3
1
200,330
2
W
Mercury
8,303
755
46
4
4
257,048
5
W
Bacchus
9,383
853
18
2
0
229,388
3
L
Ullr
7,302
664
25
2
3
204,910
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role