Player Matchup

Yemoja
Yemoja
CinnamonJaz
Yemoja
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 13L
1,598 Elo+
Solo
Nemesis
Nemesis
LilSquidd
Nemesis
Level 19
God Stats
1W - 1L
1,505 SR
Queue Stats
36W - 44L
1,610 Elo+
Party 2
Thoth
Thoth
RTslapps
Thoth
Level 92
God Stats
2W - 4L
1,282 SR
Queue Stats
62W - 67L
1,601 Elo+
Party 2
Team Averages
Level 86
1,429 SR
1,603 Elo+

VS

Team Averages
Level 61
1,510 SR
1,237 Elo+
Amaterasu
Amaterasu
Logynn
Amaterasu
Level 18
God Stats
5W - 15L
1,332 SR
Queue Stats
18W - 43L
1,051 Elo+
Party 1
Ah Puch
Ah Puch
MasterShield
Ah Puch
Level 128
God Stats
0W - 1L
1,697 SR
Queue Stats
11W - 30L
1,455 Elo+
Solo
Bastet
Bastet
fortuneghost
Bastet
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 38L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
20
5 / 3 / 10
15,303
696
6,355
16,991
24,895
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemesis
LilSquidd
Nemesis
20
7 / 2 / 9
14,994
682
11,203
21,959
10,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
RTslapps
Thoth
20
5 / 6 / 11
15,204
691
27,395
17,314
6,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Logynn
Amaterasu
20
2 / 5 / 7
14,475
658
10,758
23,134
20,544
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Ah Puch
MasterShield
Ah Puch
20
9 / 5 / 2
15,170
690
34,192
17,259
3,718
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bastet
18
0 / 7 / 5
12,469
567
3,152
15,234
3,007
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
25
17
Kills
11
11
Deaths
17
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Yemoja
5
3
10
3.33
W
Nemesis
LilSquidd
Nemesis
7
2
9
5.75
L
Amaterasu
Logynn
Amaterasu
2
5
7
1.1
L
Ah Puch
MasterShield
Ah Puch
9
5
2
2
W
Thoth
RTslapps
Thoth
5
6
11
1.75
L
Bastet
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,953
Damage
48,102
56,264
Taken
55,627
42,137
Mitigated
27,269
14,565
Healing
8,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
6,355
1,909
6,757
3,925
16,991
24,895
697
9,838
7,153
23,314
0
W
Nemesis
LilSquidd
Nemesis
11,203
3,638
0
1,801
21,959
10,776
1,263
13,436
8,523
0
47,231
L
Amaterasu
Logynn
Amaterasu
10,758
3,091
0
1,853
23,134
20,544
806
12,859
10,275
0
50,773
L
Ah Puch
MasterShield
Ah Puch
34,192
1,659
0
4,063
17,259
3,718
636
12,525
4,734
108,950
0
W
Thoth
RTslapps
Thoth
27,395
1,272
0
2,082
17,314
6,466
805
11,405
5,909
84,091
0
L
Bastet
3,152
942
639
1,505
15,234
3,007
0
9,386
5,848
0
22,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,501
Gold Earned
42,114
230
Minions Killed
244
4
Camps Cleared
14
1,111,045
Distance Traveled
1,148,905
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
15,303
696
38
2
1
355,393
7
W
Nemesis
14,994
682
74
3
1
416,795
6
L
Amaterasu
14,475
658
87
4
3
391,098
0
L
Ah Puch
15,170
690
127
6
11
353,074
2
W
Thoth
15,204
691
118
5
2
338,857
3
L
Bastet
12,469
567
30
1
0
404,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role