Player Matchup

Hel
Hel
AH3GA0
Hel
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,690 Elo+
Solo
Hades
Hades
JDubs22
Hades
Level 3
God Stats
0W - 1L
1,276 SR
Queue Stats
1W - 1L
1,725 Elo+
Party 2
Shiva
Shiva
Stenchell
Shiva
Level 160
God Stats
2W - 3L
1,490 SR
Queue Stats
31W - 32L
1,552 Elo+
Party 3
Cthulhu
Cthulhu
StumpyMarsh
Cthulhu
Level 142
God Stats
0W - 1L
1,572 SR
Queue Stats
27W - 9L
1,848 Elo+
Party 2
Izanami
Izanami
Yuhliel
Izanami
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Team Averages
Level 71
1,468 SR
1,663 Elo+

VS

Team Averages
Level 40
1,806 SR
1,642 Elo+
Ymir
Ymir
HenryThePerson
Ymir
Level 43
God Stats
5W - 0L
1,837 SR
Queue Stats
10W - 6L
1,725 Elo+
Party 1
Achilles
Achilles
Queltzy
Achilles
Level 60
God Stats
17W - 12L
1,691 SR
Queue Stats
41W - 46L
1,635 Elo+
Party 1
Nu Wa
Nu Wa
bullybait
Nu Wa
Level 35
God Stats
5W - 2L
1,828 SR
Queue Stats
38W - 36L
1,400 Elo+
Solo
Scylla
Scylla
microwavedSoup
Scylla
Level 21
God Stats
12W - 12L
1,837 SR
Queue Stats
14W - 16L
1,725 Elo+
Party 1
Odin
Odin
rustytheperson
Odin
Level 42
God Stats
11W - 6L
1,837 SR
Queue Stats
32W - 35L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
AH3GA0
Hel
15
1 / 7 / 2
9,993
999
5,583
13,083
6,066
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hades
JDubs22
Hades
15
1 / 11 / 2
10,060
1,006
7,420
18,843
7,665
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Stenchell
Shiva
15
0 / 9 / 2
9,394
939
14,308
26,732
20,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
StumpyMarsh
Cthulhu
15
1 / 5 / 2
10,161
1,016
16,757
23,164
18,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
Yuhliel
Izanami
15
0 / 8 / 2
9,323
932
11,334
14,592
5,687
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

97

VS

Team 2 Tickets

266

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 28
12,278
1,228
11,177
20,394
29,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Queltzy
Achilles
18
8 / 0 / 31
12,163
1,216
22,623
10,971
10,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Nu Wa
bullybait
Nu Wa
18
11 / 1 / 25
12,921
1,292
26,947
10,513
4,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
9 / 1 / 23
11,711
1,171
12,901
7,781
3,497
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 0 / 28
11,585
1,159
16,361
10,080
9,210
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
175
3
Kills
40
40
Deaths
3
10
Assists
135
Player
Kills
Deaths
Assists
KDA
L
Hel
AH3GA0
Hel
1
7
2
0.29
W
6
1
28
20
L
Hades
JDubs22
Hades
1
11
2
0.18
W
Achilles
Queltzy
Achilles
8
0
31
23.5
L
Shiva
Stenchell
Shiva
0
9
2
0.11
L
Cthulhu
StumpyMarsh
Cthulhu
1
5
2
0.4
L
Izanami
Yuhliel
Izanami
0
8
2
0.13
W
Nu Wa
bullybait
Nu Wa
11
1
25
23.5
W
9
1
23
20.5
W
6
0
28
20

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,402
Damage
90,009
96,414
Taken
59,739
58,718
Mitigated
57,626
14,791
Healing
4,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
AH3GA0
Hel
5,583
919
4,508
2,139
13,083
6,066
0
8,624
4,208
18,080
0
W
11,177
2,371
0
1,243
20,394
29,853
0
9,874
10,187
26,371
0
L
Hades
JDubs22
Hades
7,420
1,831
41
1,073
18,843
7,665
0
10,774
7,507
14,971
0
W
Achilles
Queltzy
Achilles
22,623
8,743
0
2,243
10,971
10,209
0
5,681
5,244
0
29,716
L
Shiva
Stenchell
Shiva
14,308
1,966
687
4,175
26,732
20,355
0
11,099
14,914
0
36,829
L
Cthulhu
StumpyMarsh
Cthulhu
16,757
956
214
1,563
23,164
18,945
0
13,976
8,619
49,667
0
L
Izanami
Yuhliel
Izanami
11,334
7,900
0
391
14,592
5,687
0
8,595
5,708
0
33,096
W
Nu Wa
bullybait
Nu Wa
26,947
4,522
308
519
10,513
4,857
0
4,997
5,206
54,509
0
W
12,901
2,732
0
514
7,781
3,497
0
3,816
3,884
20,180
0
W
16,361
3,266
0
0
10,080
9,210
0
4,427
5,310
8,805
21,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,931
Gold Earned
60,658
222
Minions Killed
176
3
Camps Cleared
4
919,422
Distance Traveled
1,068,766
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,993
999
34
3
1
177,818
0
W
Ymir
12,278
1,228
18
2
0
194,121
2
L
Hades
10,060
1,006
16
2
0
149,374
0
W
Achilles
12,163
1,216
20
2
3
227,760
0
L
Shiva
9,394
939
45
5
0
213,912
0
L
Cthulhu
10,161
1,016
86
9
2
214,368
1
L
Izanami
9,323
932
41
4
0
163,950
0
W
Nu Wa
12,921
1,292
84
8
1
200,757
0
W
Scylla
11,711
1,171
30
3
0
204,485
0
W
Odin
11,585
1,159
24
2
0
241,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role