Player Matchup

Izanami
Izanami
Fuuren
Izanami
Level 157
God Stats
2W - 0L
1,630 SR
Queue Stats
85W - 40L
1,730 Elo+
Party 1
Ymir
Ymir
HolyFrihitos
Ymir
Level 17
God Stats
5W - 1L
1,893 SR
Queue Stats
5W - 1L
1,804 Elo+
Party 1
Nu Wa
Nu Wa
KingMyles100
Nu Wa
Level 84
God Stats
2W - 1L
1,974 SR
Queue Stats
48W - 25L
1,730 Elo+
Party 1
Hun Batz
Hun Batz
ThePandaMon
Hun Batz
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 30L
1,567 Elo+
Party 1
Chaac
Chaac
Tiranii
Chaac
Level 80
God Stats
1W - 1L
1,843 SR
Queue Stats
75W - 38L
1,730 Elo+
Party 1
Team Averages
Level 88
1,768 SR
1,712 Elo+

VS

Team Averages
Level 37
1,549 SR
1,663 Elo+
Shiva
Shiva
Derfian
Shiva
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,714 Elo+
Party 2
Cerberus
Cerberus
Dipolarbear
Cerberus
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,714 Elo+
Party 2
Agni
Agni
Greelo434
Agni
Level 44
God Stats
1W - 2L
1,750 SR
Queue Stats
5W - 6L
1,714 Elo+
Party 2
Artemis
Artemis
Ramatzu
Artemis
Level 63
God Stats
24W - 21L
1,496 SR
Queue Stats
322W - 357L
1,459 Elo+
Solo
Medusa
Medusa
Ravenswood10
Medusa
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,714 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Fuuren
Izanami
19
9 / 1 / 20
13,593
1,236
21,763
11,628
4,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
4 / 2 / 16
11,416
1,038
7,762
16,481
17,808
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
6 / 1 / 24
12,889
1,172
16,763
7,910
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Hun Batz
ThePandaMon
Hun Batz
18
8 / 5 / 18
12,735
1,158
15,013
14,483
6,243
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Tiranii
Chaac
18
9 / 1 / 18
12,862
1,169
20,517
14,063
16,062
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Team 1 Tickets

218

VS

Team 2 Tickets

73

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Derfian
Shiva
17
2 / 5 / 7
11,641
1,058
12,474
20,687
18,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cerberus
Dipolarbear
Cerberus
16
3 / 9 / 3
11,604
1,055
9,886
21,122
6,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Agni
16
2 / 5 / 5
11,231
1,021
10,101
12,369
3,107
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Ramatzu
Artemis
16
2 / 9 / 3
10,476
952
10,105
15,803
4,176
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Medusa
16
1 / 8 / 7
10,668
970
16,988
18,617
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
35
36
Kills
10
10
Deaths
36
96
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Shiva
Derfian
Shiva
2
5
7
1.1
L
Cerberus
Dipolarbear
Cerberus
3
9
3
0.5
W
Izanami
Fuuren
Izanami
9
1
20
19
L
Agni
2
5
5
0.9
W
4
2
16
6
W
6
1
24
18
L
Artemis
Ramatzu
Artemis
2
9
3
0.39
L
Medusa
1
8
7
0.56
W
Hun Batz
ThePandaMon
Hun Batz
8
5
18
3.4
W
Chaac
Tiranii
Chaac
9
1
18
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,818
Damage
59,554
64,565
Taken
88,598
47,624
Mitigated
37,069
10,392
Healing
6,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
Derfian
Shiva
12,474
1,356
65
1,521
20,687
18,265
0
8,022
12,665
2,655
26,061
L
Cerberus
Dipolarbear
Cerberus
9,886
330
150
1,816
21,122
6,561
0
7,074
14,048
32,404
0
W
Izanami
Fuuren
Izanami
21,763
14,275
0
4,139
11,628
4,890
0
4,628
6,896
0
65,168
L
Agni
10,101
0
0
269
12,369
3,107
0
1,922
10,447
52,899
0
W
7,762
1,008
0
50
16,481
17,808
0
5,355
10,870
13,893
0
W
16,763
3,224
0
102
7,910
2,621
0
3,041
4,755
31,724
0
L
Artemis
Ramatzu
Artemis
10,105
5,890
0
720
15,803
4,176
0
3,743
12,060
0
21,491
L
Medusa
16,988
8,252
0
1,791
18,617
4,960
0
3,764
14,853
0
37,270
W
Hun Batz
ThePandaMon
Hun Batz
15,013
3,741
0
190
14,483
6,243
0
3,050
11,223
0
31,150
W
Chaac
Tiranii
Chaac
20,517
698
168
5,743
14,063
16,062
0
4,544
8,973
0
36,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,495
Gold Earned
55,620
227
Minions Killed
228
7
Camps Cleared
3
1,031,252
Distance Traveled
981,517
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
11,641
1,058
26
2
0
217,895
0
L
Cerberus
11,604
1,055
47
4
1
210,991
0
W
Izanami
13,593
1,236
120
11
1
199,201
0
L
Agni
11,231
1,021
102
9
0
195,614
0
W
Ymir
11,416
1,038
8
1
0
179,588
3
W
Nu Wa
12,889
1,172
45
4
3
205,005
0
L
Artemis
10,476
952
18
2
2
168,281
0
L
Medusa
10,668
970
35
3
0
188,736
0
W
Hun Batz
12,735
1,158
19
2
2
200,699
0
W
Chaac
12,862
1,169
35
3
1
246,759
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role