Player Matchup

Cthulhu
Cthulhu
D赤雷X
Cthulhu
Level 142
God Stats
4W - 2L
1,787 SR
Queue Stats
116W - 123L
1,482 Elo+
Solo
Izanami
Izanami
KynderSlime
Izanami
Level 139
God Stats
1W - 0L
1,600 SR
Queue Stats
11W - 2L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Xantici
Morgan Le Fay
Level 128
God Stats
1W - 0L
1,530 SR
Queue Stats
10W - 15L
1,275 Elo+
Solo
Thor
Thor
frantol
Thor
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 2L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
sapoastral
Kumbhakarna
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,556 Elo+
Solo
Team Averages
Level 116
1,584 SR
1,463 Elo+

VS

Team Averages
Level 112
1,381 SR
1,489 Elo+
Thanatos
Thanatos
 
Thanatos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BooJa92
Atlas
Level 151
God Stats
15W - 15L
1,415 SR
Queue Stats
1,003W - 1,069L
1,526 Elo+
Solo
Charybdis
Charybdis
BotThrashMaster
Charybdis
Level 98
God Stats
3W - 5L
1,285 SR
Queue Stats
351W - 348L
1,529 Elo+
Solo
Cthulhu
Cthulhu
SamuraiSardar
Cthulhu
Level 54
God Stats
0W - 3L
1,203 SR
Queue Stats
138W - 138L
1,464 Elo+
Solo
Susano
Susano
x_TheAnswer_x
Susano
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
440W - 486L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
D赤雷X
Cthulhu
18
2 / 7 / 22
11,807
738
14,709
25,494
26,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
KynderSlime
Izanami
20
10 / 5 / 16
13,377
836
18,763
16,073
7,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
Xantici
Morgan Le Fay
20
13 / 7 / 13
14,259
891
25,663
18,595
8,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
frantol
Thor
20
9 / 6 / 15
13,845
865
13,907
20,575
9,362
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
sapoastral
Kumbhakarna
18
3 / 7 / 18
12,287
768
7,735
28,906
30,575
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
17
7 / 9 / 11
11,916
745
11,653
17,611
4,621
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
BooJa92
Atlas
20
11 / 4 / 18
13,392
837
27,577
16,877
21,171
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charybdis
BotThrashMaster
Charybdis
20
9 / 6 / 12
13,301
831
24,816
20,346
8,383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
17
2 / 9 / 14
11,214
701
11,853
22,089
23,853
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

17
3 / 9 / 16
10,791
674
13,225
16,982
8,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
103
37
Kills
32
32
Deaths
37
84
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
7
9
11
1.39
L
Atlas
BooJa92
Atlas
11
4
18
5
L
Charybdis
BotThrashMaster
Charybdis
9
6
12
2.5
W
Cthulhu
D赤雷X
Cthulhu
2
7
22
1.86
W
Izanami
KynderSlime
Izanami
10
5
16
3.6
L
Cthulhu
2
9
14
1
W
Morgan Le Fay
Xantici
Morgan Le Fay
13
7
13
2.79
W
Thor
frantol
Thor
9
6
15
2.75
W
Kumbhakarna
sapoastral
Kumbhakarna
3
7
18
1.71
L
3
9
16
1.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,777
Damage
89,124
109,643
Taken
93,905
81,487
Mitigated
66,821
26,375
Healing
27,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
11,653
1,552
1,941
7,136
17,611
4,621
395
11,328
6,283
0
13,517
L
Atlas
BooJa92
Atlas
27,577
6,602
0
3,500
16,877
21,171
514
8,256
8,621
55,500
0
L
Charybdis
BotThrashMaster
Charybdis
24,816
12,618
1,126
8,068
20,346
8,383
1,868
10,780
9,566
0
47,386
W
Cthulhu
D赤雷X
Cthulhu
14,709
246
3,843
3,569
25,494
26,078
84
10,807
14,531
27,347
0
W
Izanami
KynderSlime
Izanami
18,763
9,489
1,326
2,865
16,073
7,424
3,229
7,999
7,943
0
47,589
L
Cthulhu
11,853
378
1,537
882
22,089
23,853
120
6,996
15,093
21,949
0
W
Morgan Le Fay
Xantici
Morgan Le Fay
25,663
2,454
2,020
4,228
18,595
8,048
1,492
5,558
12,841
51,778
0
W
Thor
frantol
Thor
13,907
859
1,833
2,289
20,575
9,362
925
9,214
11,274
0
24,540
W
Kumbhakarna
sapoastral
Kumbhakarna
7,735
278
551
3,851
28,906
30,575
159
5,852
22,865
14,145
0
L
13,225
859
1,526
1,371
16,982
8,793
432
10,747
6,235
0
23,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,575
Gold Earned
60,614
166
Minions Killed
144
0
Camps Cleared
0
1,417,416
Distance Traveled
1,325,391
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,916
745
4
0
0
243,764
0
L
Atlas
13,392
837
36
2
0
294,879
2
L
Charybdis
13,301
831
57
4
0
279,276
0
W
Cthulhu
11,807
738
13
1
0
316,178
4
W
Izanami
13,377
836
62
4
0
250,794
0
L
Cthulhu
11,214
701
25
2
0
240,653
4
W
Morgan Le Fay
14,259
891
61
4
0
267,581
2
W
Thor
13,845
865
24
2
0
290,234
0
W
Kumbhakarna
12,287
768
6
0
0
292,629
0
L
Susano
10,791
674
22
1
0
266,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role