Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
 
Serqet
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Dark Lord Shaxx
Charybdis
Level 60
God Stats
26W - 30L
1,390 SR
Queue Stats
224W - 245L
1,409 Elo+
Party 1
Horus
Horus
Seven016
Horus
Level 69
God Stats
33W - 24L
1,500 SR
Queue Stats
240W - 269L
1,375 Elo+
Party 1
Chaac
Chaac
kydean9
Chaac
Level 69
God Stats
30W - 35L
1,446 SR
Queue Stats
264W - 294L
1,388 Elo+
Party 2
Team Averages
Level 56
1,467 SR
1,434 Elo+

VS

Team Averages
Level 40
1,467 SR
1,244 Elo+
Fenrir
Fenrir
AnklzFrmSull
Fenrir
Level 40
God Stats
0W - 8L
1,257 SR
Queue Stats
176W - 200L
1,069 Elo+
Party 3
Ymir
Ymir
BAD DINGUSS
Ymir
Level 4
God Stats
0W - 3L
1,240 SR
Queue Stats
1W - 6L
1,103 Elo+
Party 3
Shiva
Shiva
TS-Sanchez
Shiva
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,662 Elo+
Solo
Baron Samedi
Baron Samedi
TayMan514
Baron Samedi
Level 46
God Stats
2W - 1L
1,835 SR
Queue Stats
156W - 182L
1,284 Elo+
Solo
Anhur
Anhur
V3NOM_wrld
Anhur
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,103 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
10 / 2 / 3
9,175
612
9,716
8,818
3,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
 
Serqet
13
3 / 4 / 6
7,892
526
4,528
9,886
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Dark Lord Shaxx
Charybdis
12
2 / 1 / 6
7,591
506
8,563
11,133
2,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
Seven016
Horus
11
3 / 2 / 4
7,481
499
2,022
12,096
7,544
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chaac
kydean9
Chaac
12
2 / 3 / 3
7,017
468
4,210
9,564
7,893
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 2 / 1
7,065
471
3,007
6,791
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 5 / 1
7,008
467
2,340
10,456
6,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
14
4 / 3 / 0
8,452
563
8,944
10,395
10,415
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Baron Samedi
TayMan514
Baron Samedi
9
0 / 9 / 1
6,195
413
3,029
9,421
4,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
12
1 / 2 / 2
6,924
462
3,973
6,770
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
20
Kills
8
12
Deaths
21
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
10
2
3
5.75
W
Serqet
 
Serqet
3
4
6
1.5
L
Fenrir
2
2
1
1.25
L
1
5
1
0.3
W
Charybdis
Dark Lord Shaxx
Charybdis
2
1
6
5
W
Horus
Seven016
Horus
3
2
4
2.5
L
Shiva
4
3
0
1.33
L
Baron Samedi
TayMan514
Baron Samedi
0
9
1
0.06
L
Anhur
1
2
2
1
W
Chaac
kydean9
Chaac
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,039
Damage
21,293
51,497
Taken
43,833
24,775
Mitigated
24,727
18,332
Healing
6,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
9,716
1,139
0
1,190
8,818
3,233
151
2,337
6,355
54,513
0
W
Serqet
 
Serqet
4,528
836
0
3,044
9,886
3,237
0
1,419
8,415
0
40,830
L
Fenrir
3,007
338
0
774
6,791
2,299
0
1,949
4,734
0
39,337
L
2,340
691
0
1,106
10,456
6,410
0
1,017
9,439
12,614
0
W
Charybdis
Dark Lord Shaxx
Charybdis
8,563
3,959
441
6,971
11,133
2,868
714
1,763
9,322
0
54,931
W
Horus
Seven016
Horus
2,022
1,025
679
3,328
12,096
7,544
159
2,543
9,535
0
15,896
L
Shiva
8,944
1,494
0
1,422
10,395
10,415
161
1,196
9,199
0
57,105
L
Baron Samedi
TayMan514
Baron Samedi
3,029
50
0
475
9,421
4,395
257
5,554
3,664
18,133
0
L
Anhur
3,973
2,058
0
2,772
6,770
1,208
138
0
6,530
0
39,629
W
Chaac
kydean9
Chaac
4,210
515
0
2,679
9,564
7,893
0
2,376
7,109
0
32,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,156
Gold Earned
35,644
324
Minions Killed
304
0
Camps Cleared
0
1,426,140
Distance Traveled
1,357,063
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
9,175
612
80
5
0
278,819
0
W
Serqet
7,892
526
74
5
0
312,782
1
L
Fenrir
7,065
471
65
4
0
300,628
0
L
Ymir
7,008
467
15
1
0
278,264
0
W
Charybdis
7,591
506
93
6
0
273,294
2
W
Horus
7,481
499
19
1
0
266,824
2
L
Shiva
8,452
563
114
8
0
289,321
5
L
Baron Samedi
6,195
413
34
2
0
234,543
0
L
Anhur
6,924
462
76
5
0
254,307
0
W
Chaac
7,017
468
58
4
0
294,421
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role