Player Matchup

Hachiman
Hachiman
FNK82899
Hachiman
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
419W - 516L
1,457 Elo+
Party 1
Sun Wukong
Sun Wukong
GlacialScarab80
Sun Wukong
Level 42
God Stats
3W - 2L
1,696 SR
Queue Stats
54W - 97L
1,161 Elo+
Party 1
Fenrir
Fenrir
Il Halo ll
Fenrir
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,211 Elo+
Party 3
Kuzenbo
Kuzenbo
SquarePlanet420
Kuzenbo
Level 119
God Stats
0W - 1L
1,710 SR
Queue Stats
7W - 9L
1,491 Elo+
Party 3
Ra
Ra
Undermanned
Ra
Level 47
God Stats
4W - 9L
1,313 SR
Queue Stats
4W - 9L
1,324 Elo+
Party 3
Team Averages
Level 85
1,544 SR
1,329 Elo+

VS

Team Averages
Level 72
1,454 SR
1,474 Elo+
Hera
Hera
FerrousOWl225
Hera
Level 69
God Stats
1W - 4L
1,242 SR
Queue Stats
130W - 129L
1,403 Elo+
Solo
Cerberus
Cerberus
Inglorious Nut
Cerberus
Level 65
God Stats
3W - 1L
1,471 SR
Queue Stats
55W - 47L
1,526 Elo+
Party 2
Cthulhu
Cthulhu
KumbhaCosby
Cthulhu
Level 27
God Stats
2W - 1L
1,470 SR
Queue Stats
7W - 8L
1,398 Elo+
Party 2
Bakasura
Bakasura
PrinceColby37
Bakasura
Level 85
God Stats
3W - 0L
1,451 SR
Queue Stats
16W - 9L
1,678 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
hysterical-kin1
Ah Muzen Cab
Level 113
God Stats
25W - 16L
1,637 SR
Queue Stats
237W - 291L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FNK82899
Hachiman
13
2 / 4 / 2
8,234
484
9,411
14,124
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
GlacialScarab80
Sun Wukong
11
2 / 7 / 3
7,539
443
5,920
15,934
7,758
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Il Halo ll
Fenrir
14
7 / 6 / 1
8,806
518
6,954
13,043
4,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 6 / 4
7,238
426
7,258
15,995
15,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
2 / 4 / 1
8,081
475
9,519
12,692
4,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 7
10,273
604
12,259
8,347
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cerberus
14
1 / 3 / 15
9,004
530
6,759
12,896
11,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
KumbhaCosby
Cthulhu
15
4 / 2 / 14
10,022
590
10,951
12,317
13,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
PrinceColby37
Bakasura
17
13 / 0 / 4
10,938
643
16,451
18,771
7,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Muzen Cab
hysterical-kin1
Ah Muzen Cab
16
5 / 4 / 3
10,022
590
7,736
12,215
3,685
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
70
13
Kills
27
27
Deaths
13
11
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Hachiman
FNK82899
Hachiman
2
4
2
0.75
W
4
4
7
1.88
L
Sun Wukong
GlacialScarab80
Sun Wukong
2
7
3
0.5
L
Fenrir
Il Halo ll
Fenrir
7
6
1
1.25
W
Cerberus
1
3
15
2.83
W
Cthulhu
KumbhaCosby
Cthulhu
4
2
14
5.5
W
Bakasura
PrinceColby37
Bakasura
13
0
4
15
L
0
6
4
0.33
L
2
4
1
0.63
W
Ah Muzen Cab
hysterical-kin1
Ah Muzen Cab
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,062
Damage
54,156
71,788
Taken
64,546
36,445
Mitigated
39,791
18,684
Healing
20,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
FNK82899
Hachiman
9,411
4,745
240
4,473
14,124
4,473
450
5,344
8,392
0
50,979
W
12,259
4,299
0
419
8,347
3,189
123
812
7,535
79,267
0
L
Sun Wukong
GlacialScarab80
Sun Wukong
5,920
1,829
299
2,529
15,934
7,758
581
8,707
6,317
0
32,891
L
Fenrir
Il Halo ll
Fenrir
6,954
1,417
0
2,724
13,043
4,643
34
5,968
6,745
0
33,383
W
Cerberus
6,759
427
24
2,789
12,896
11,774
1,373
3,984
8,912
36,832
0
W
Cthulhu
KumbhaCosby
Cthulhu
10,951
222
973
2,916
12,317
13,417
15
3,658
8,659
41,677
0
W
Bakasura
PrinceColby37
Bakasura
16,451
13,100
0
8,116
18,771
7,726
3,096
6,638
12,133
0
52,158
L
7,258
2,417
0
1,888
15,995
15,146
39
4,634
9,929
23,383
509
L
9,519
377
1,015
5,516
12,692
4,425
0
4,981
7,475
60,513
0
W
Ah Muzen Cab
hysterical-kin1
Ah Muzen Cab
7,736
3,757
0
4,942
12,215
3,685
2,596
1,572
10,643
0
72,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,898
Gold Earned
50,259
364
Minions Killed
537
0
Camps Cleared
0
1,591,130
Distance Traveled
1,774,581
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,234
484
109
6
0
311,543
2
W
Hera
10,273
604
152
9
0
307,007
3
L
Sun Wukong
7,539
443
44
3
0
296,324
0
L
Fenrir
8,806
518
52
3
0
332,497
3
W
Cerberus
9,004
530
111
7
0
335,275
2
W
Cthulhu
10,022
590
51
3
0
363,267
4
W
Bakasura
10,938
643
104
6
0
426,745
0
L
Kuzenbo
7,238
426
40
2
0
306,774
4
L
Ra
8,081
475
119
7
0
343,992
5
W
Ah Muzen Cab
10,022
590
119
7
0
342,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role