Player Matchup

Kuzenbo
Kuzenbo
Arcaider
Kuzenbo
Level 160
God Stats
5W - 3L
1,721 SR
Queue Stats
85W - 100L
1,412 Elo+
Party 3
Rama
Rama
Goalkeeper58
Rama
Level 85
God Stats
2W - 1L
1,553 SR
Queue Stats
254W - 221L
1,582 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
PineapplePatrol
Ah Muzen Cab
Level 121
God Stats
8W - 5L
1,828 SR
Queue Stats
257W - 233L
1,621 Elo+
Party 1
Kali
Kali
Sob3rbia
Kali
Level 160
God Stats
8W - 7L
1,640 SR
Queue Stats
309W - 289L
1,550 Elo+
Party 3
Sol
Sol
lukepob21
Sol
Level 91
God Stats
22W - 28L
1,484 SR
Queue Stats
159W - 151L
1,605 Elo+
Party 1
Team Averages
Level 123
1,645 SR
1,554 Elo+

VS

Team Averages
Level 118
1,733 SR
1,569 Elo+
Fafnir
Fafnir
 
Fafnir
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
KelpyGod
Hou Yi
Level 107
God Stats
9W - 6L
1,775 SR
Queue Stats
172W - 170L
1,549 Elo+
Solo
Serqet
Serqet
LoneProdigy
Serqet
Level 148
God Stats
2W - 1L
1,876 SR
Queue Stats
15W - 15L
1,577 Elo+
Party 2
Gilgamesh
Gilgamesh
NeonEffects
Gilgamesh
Level 122
God Stats
4W - 2L
1,722 SR
Queue Stats
5W - 4L
1,640 Elo+
Party 2
Chang'e
Chang'e
Thrafter
Chang'e
Level 157
God Stats
2W - 1L
1,791 SR
Queue Stats
22W - 22L
1,577 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Arcaider
Kuzenbo
13
1 / 3 / 9
9,223
512
5,682
14,482
18,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
3 / 4 / 3
10,511
584
7,397
13,954
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Muzen Cab
PineapplePatrol
Ah Muzen Cab
18
4 / 3 / 11
11,434
635
20,425
16,249
6,076
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kali
20
13 / 3 / 4
13,072
726
13,365
18,206
7,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 2 / 6
11,700
650
11,538
9,083
3,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
13
2 / 4 / 9
9,133
507
5,626
16,853
22,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
KelpyGod
Hou Yi
16
5 / 4 / 2
9,894
550
9,230
13,766
5,051
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
15
3 / 6 / 4
9,128
507
10,291
15,336
6,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
NeonEffects
Gilgamesh
15
1 / 6 / 0
8,290
461
6,128
15,882
10,889
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
Thrafter
Chang'e
15
4 / 6 / 4
9,210
512
11,195
16,836
11,280
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
34
26
Kills
15
15
Deaths
26
33
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
4
9
1.63
W
Kuzenbo
Arcaider
Kuzenbo
1
3
9
1.83
W
3
4
3
1.13
L
Hou Yi
KelpyGod
Hou Yi
5
4
2
1.5
L
Serqet
3
6
4
0.83
L
Gilgamesh
NeonEffects
Gilgamesh
1
6
0
0.17
W
Ah Muzen Cab
PineapplePatrol
Ah Muzen Cab
4
3
11
3.17
W
Kali
13
3
4
5
L
Chang'e
Thrafter
Chang'e
4
6
4
1
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,407
Damage
42,470
71,974
Taken
78,673
38,921
Mitigated
56,503
23,378
Healing
18,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
5,626
1,702
0
2,999
16,853
22,548
203
2,599
14,254
19,853
1,607
W
Kuzenbo
Arcaider
Kuzenbo
5,682
2,265
0
1,289
14,482
18,019
30
3,646
10,518
17,064
0
W
7,397
5,287
0
5,645
13,954
3,686
840
2,261
11,191
0
68,793
L
Hou Yi
KelpyGod
Hou Yi
9,230
5,633
0
3,349
13,766
5,051
0
1,731
12,035
0
72,027
L
Serqet
10,291
3,661
0
449
15,336
6,735
0
2,111
13,225
0
66,841
L
Gilgamesh
NeonEffects
Gilgamesh
6,128
880
0
3,813
15,882
10,889
0
5,936
9,946
0
52,685
W
Ah Muzen Cab
PineapplePatrol
Ah Muzen Cab
20,425
9,909
0
6,128
16,249
6,076
3,203
6,769
9,360
0
87,618
W
Kali
13,365
6,772
0
6,507
18,206
7,539
939
2,087
15,744
0
98,039
L
Chang'e
Thrafter
Chang'e
11,195
880
1,476
5,951
16,836
11,280
909
3,817
13,019
62,202
0
W
11,538
4,167
0
3,809
9,083
3,601
1,060
1,610
7,397
72,757
7,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,940
Gold Earned
45,655
547
Minions Killed
508
0
Camps Cleared
0
1,846,145
Distance Traveled
1,704,704
21
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,133
507
35
2
0
339,274
3
W
Kuzenbo
9,223
512
19
1
0
366,054
4
W
Rama
10,511
584
110
6
0
317,821
7
L
Hou Yi
9,894
550
137
8
0
306,455
7
L
Serqet
9,128
507
104
6
0
375,585
4
L
Gilgamesh
8,290
461
107
6
0
342,690
5
W
Ah Muzen Cab
11,434
635
151
8
0
353,601
1
W
Kali
13,072
726
135
8
0
438,651
5
L
Chang'e
9,210
512
125
7
0
340,700
4
W
Sol
11,700
650
132
7
0
370,018
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role