Player Matchup

Medusa
Medusa
DaddyOfOlympus
Medusa
Level 158
God Stats
3W - 0L
1,656 SR
Queue Stats
28W - 8L
1,558 Elo+
Solo
Shiva
Shiva
Sagecho
Shiva
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 37L
1,202 Elo+
Solo
Scylla
Scylla
Ðargas
Scylla
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Solo
Team Averages
Level 147
1,552 SR
1,420 Elo+

VS

Team Averages
Level 69
1,461 SR
1,460 Elo+
Agni
Agni
Antonio94mon
Agni
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,468 Elo+
Party 1
Medusa
Medusa
Felipiyo96
Medusa
Level 129
God Stats
0W - 1L
1,384 SR
Queue Stats
1W - 3L
1,492 Elo+
Solo
Tiamat
Tiamat
iThorTilla
Tiamat
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,421 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 3
8,149
815
6,821
7,300
2,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
Sagecho
Shiva
11
2 / 1 / 2
7,024
702
1,568
4,416
3,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Ðargas
Scylla
13
4 / 0 / 6
8,131
813
9,860
6,427
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
6,128
613
2,963
6,673
1,527
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Felipiyo96
Medusa
11
1 / 2 / 1
6,625
663
3,559
7,033
2,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Tiamat
iThorTilla
Tiamat
9
0 / 5 / 2
5,788
579
2,296
7,167
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
11
Kills
2
2
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
5
1
3
6.5
L
Medusa
Felipiyo96
Medusa
1
2
1
0.75
W
Shiva
Sagecho
Shiva
2
1
2
3
L
Tiamat
iThorTilla
Tiamat
0
5
2
0.2
W
Scylla
Ðargas
Scylla
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,249
Damage
8,818
18,143
Taken
20,873
8,437
Mitigated
6,631
5,989
Healing
1,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,963
427
0
460
6,673
1,527
0
2,609
4,007
6,768
0
W
6,821
3,125
0
1,482
7,300
2,508
2,415
2,064
5,236
0
41,046
L
Medusa
Felipiyo96
Medusa
3,559
507
0
631
7,033
2,362
0
3,797
3,154
0
31,890
W
Shiva
Sagecho
Shiva
1,568
60
893
681
4,416
3,902
101
2,000
2,416
0
8,256
L
Tiamat
iThorTilla
Tiamat
2,296
638
191
606
7,167
2,742
0
3,826
3,341
7,392
0
W
Scylla
Ðargas
Scylla
9,860
614
0
2,933
6,427
2,027
449
1,885
4,542
28,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,304
Gold Earned
18,541
119
Minions Killed
81
6
Camps Cleared
2
551,860
Distance Traveled
484,452
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,128
613
15
2
0
142,428
0
W
Medusa
8,149
815
54
5
3
182,178
1
L
Medusa
6,625
663
56
6
1
179,975
2
W
Shiva
7,024
702
11
1
0
183,445
0
L
Tiamat
5,788
579
10
1
1
162,049
0
W
Scylla
8,131
813
54
5
3
186,237
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role