Player Matchup

Anhur
Anhur
 
Anhur
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
CakeStuffer445
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Janus
Janus
Fravk
Janus
Level 127
God Stats
14W - 13L
1,550 SR
Queue Stats
252W - 293L
1,414 Elo+
Solo
Cu Chulainn
Cu Chulainn
Monsterchizzitzz
Cu Chulainn
Level 103
God Stats
3W - 4L
1,272 SR
Queue Stats
37W - 38L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
ShortBucket4985
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 28L
1,381 Elo+
Solo
Team Averages
Level 65
1,464 SR
1,459 Elo+

VS

Team Averages
Level 50
1,452 SR
1,369 Elo+
He Bo
He Bo
Fussyboy559
He Bo
Level 65
God Stats
7W - 5L
1,603 SR
Queue Stats
13W - 14L
1,473 Elo+
Party 1
Janus
Janus
JUBORRIS
Janus
Level 109
God Stats
6W - 7L
1,429 SR
Queue Stats
22W - 22L
1,485 Elo+
Party 1
Shiva
Shiva
JUDDTh3SPUDD
Shiva
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,167 Elo+
Party 1
Fenrir
Fenrir
JoeMamma01102
Fenrir
Level 43
God Stats
1W - 1L
1,227 SR
Queue Stats
5W - 3L
1,440 Elo+
Party 1
Chiron
Chiron
LtAnya
Chiron
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
26W - 47L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
6 / 2 / 2
9,494
791
9,182
7,814
2,926
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
0 / 5 / 4
8,268
689
4,751
13,022
12,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
Fravk
Janus
17
6 / 6 / 4
9,806
817
9,407
10,868
3,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Monsterchizzitzz
Cu Chulainn
15
1 / 7 / 3
8,217
685
4,910
14,050
9,091
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
ShortBucket4985
Tsukuyomi
13
0 / 7 / 4
7,623
635
4,881
12,402
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 13
9,420
785
14,695
8,098
2,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Janus
JUBORRIS
Janus
17
7 / 4 / 12
10,111
843
11,175
8,835
3,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 0 / 13
9,098
758
6,860
10,483
11,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
13 / 3 / 7
10,536
878
9,861
9,936
4,610
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
LtAnya
Chiron
15
0 / 1 / 6
8,157
680
3,135
3,848
1,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
77
13
Kills
26
27
Deaths
13
17
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
6
2
2
3.5
L
0
5
4
0.4
L
Janus
Fravk
Janus
6
6
4
1.33
W
4
5
13
2.1
W
Janus
JUBORRIS
Janus
7
4
12
3.25
W
2
0
13
8.5
W
13
3
7
5.5
W
Chiron
LtAnya
Chiron
0
1
6
3
L
Cu Chulainn
Monsterchizzitzz
Cu Chulainn
1
7
3
0.36
L
Tsukuyomi
ShortBucket4985
Tsukuyomi
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,131
Damage
45,726
58,156
Taken
41,200
32,324
Mitigated
24,111
7,394
Healing
5,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
9,182
2,904
0
1,339
7,814
2,926
162
4,310
3,504
113
25,964
L
4,751
212
0
1,046
13,022
12,716
0
7,783
5,239
12,433
0
L
Janus
Fravk
Janus
9,407
596
72
1,760
10,868
3,580
342
4,216
6,652
31,560
0
W
14,695
98
0
426
8,098
2,761
156
2,041
6,057
31,509
0
W
Janus
JUBORRIS
Janus
11,175
676
137
344
8,835
3,379
195
4,012
4,823
36,328
0
W
6,860
772
745
1,455
10,483
11,721
0
2,615
7,868
0
12,495
W
9,861
994
0
242
9,936
4,610
1,040
4,295
5,641
0
30,583
W
Chiron
LtAnya
Chiron
3,135
1,165
801
1,329
3,848
1,640
981
1,308
2,540
0
19,439
L
Cu Chulainn
Monsterchizzitzz
Cu Chulainn
4,910
802
370
1,153
14,050
9,091
84
3,934
10,116
0
20,850
L
Tsukuyomi
ShortBucket4985
Tsukuyomi
4,881
1,087
0
1,654
12,402
4,011
200
5,627
6,775
0
19,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,408
Gold Earned
47,322
168
Minions Killed
174
0
Camps Cleared
0
1,149,885
Distance Traveled
1,144,455
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,494
791
39
3
0
220,582
0
L
Ymir
8,268
689
17
1
0
215,312
0
L
Janus
9,806
817
53
4
0
219,836
1
W
He Bo
9,420
785
30
3
0
242,590
0
W
Janus
10,111
843
54
5
0
247,994
1
W
Shiva
9,098
758
8
1
0
215,921
1
W
Fenrir
10,536
878
42
4
0
254,912
0
W
Chiron
8,157
680
40
3
0
183,038
1
L
Cu Chulainn
8,217
685
41
3
0
246,835
0
L
Tsukuyomi
7,623
635
18
2
0
247,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role