Player Matchup

Neith
Neith
ForeignPaix7
Neith
Level 109
God Stats
3W - 0L
1,815 SR
Queue Stats
39W - 37L
1,556 Elo+
Party 3
Shiva
Shiva
Shabranickto
Shiva
Level 107
God Stats
50W - 29L
1,720 SR
Queue Stats
255W - 262L
1,575 Elo+
Solo
Tyr
Tyr
TheDa468rkOne
Tyr
Level 108
God Stats
5W - 3L
1,406 SR
Queue Stats
489W - 521L
1,549 Elo+
Party 1
Danzaburou
Danzaburou
The_Solarfc10
Danzaburou
Level 88
God Stats
6W - 2L
1,690 SR
Queue Stats
55W - 45L
1,530 Elo+
Party 3
Fenrir
Fenrir
kawaiicatjulie
Fenrir
Level 108
God Stats
15W - 20L
1,519 SR
Queue Stats
304W - 346L
1,528 Elo+
Party 1
Team Averages
Level 104
1,630 SR
1,548 Elo+

VS

Team Averages
Level 115
1,528 SR
1,493 Elo+
Hel
Hel
 
Hel
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
ACEITIS
Nemesis
Level 118
God Stats
9W - 6L
1,707 SR
Queue Stats
269W - 236L
1,540 Elo+
Solo
Arachne
Arachne
Hijacker v 15
Arachne
Level 108
God Stats
2W - 3L
1,467 SR
Queue Stats
86W - 83L
1,507 Elo+
Party 2
Medusa
Medusa
haydenhimmer75
Medusa
Level 100
God Stats
1W - 1L
1,749 SR
Queue Stats
81W - 94L
1,448 Elo+
Party 2
Sobek
Sobek
megahurricane
Sobek
Level 125
God Stats
1W - 2L
1,217 SR
Queue Stats
170W - 168L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 5
6,763
676
10,208
6,547
2,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 1
6,244
624
5,505
7,081
3,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 7
6,700
670
4,993
4,762
3,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
The_Solarfc10
Danzaburou
11
3 / 1 / 3
6,655
666
4,716
7,053
1,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 0 / 2
6,241
624
3,255
5,446
1,978
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
2 / 4 / 0
5,851
585
3,287
5,856
1,504
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
ACEITIS
Nemesis
11
1 / 1 / 0
5,823
582
4,250
8,253
5,607
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
10
0 / 2 / 3
5,523
552
4,645
9,362
2,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 4 / 0
4,966
497
4,091
7,079
1,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

8
1 / 6 / 2
5,230
523
2,179
10,500
5,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
17
Kills
5
5
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
4
0
0.5
L
Nemesis
ACEITIS
Nemesis
1
1
0
1
W
6
2
5
4.25
L
Arachne
0
2
3
0.75
W
1
1
1
1.5
W
5
1
7
8.5
W
Danzaburou
The_Solarfc10
Danzaburou
3
1
3
4.5
L
1
4
0
0.25
W
2
0
2
3
L
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,677
Damage
18,452
30,889
Taken
41,050
12,577
Mitigated
16,531
11,085
Healing
13,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,287
695
561
1,957
5,856
1,504
0
167
5,689
30,078
0
L
Nemesis
ACEITIS
Nemesis
4,250
2,419
0
4,013
8,253
5,607
0
0
8,253
0
29,377
W
10,208
3,980
0
2,225
6,547
2,105
72
1,581
4,856
0
41,307
L
Arachne
4,645
2,465
0
2,503
9,362
2,788
0
313
9,049
0
31,055
W
5,505
1,934
0
2,199
7,081
3,452
0
91
6,956
0
33,232
W
4,993
619
171
1,386
4,762
3,154
0
1,831
2,841
3,551
14,513
W
Danzaburou
The_Solarfc10
Danzaburou
4,716
2,043
27
3,942
7,053
1,888
572
959
6,094
0
40,556
L
4,091
1,881
0
1,825
7,079
1,542
0
74
7,005
0
28,075
W
3,255
552
0
1,135
5,446
1,978
0
674
4,676
0
34,523
L
2,179
216
224
1,940
10,500
5,090
0
540
9,960
10,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,603
Gold Earned
27,393
340
Minions Killed
258
0
Camps Cleared
0
1,067,218
Distance Traveled
991,403
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,851
585
55
6
0
194,433
2
L
Nemesis
5,823
582
75
8
0
189,220
0
W
Neith
6,763
676
83
8
0
196,905
1
L
Arachne
5,523
552
63
6
0
235,680
1
W
Shiva
6,244
624
68
7
0
200,705
2
W
Tyr
6,700
670
41
4
0
235,783
1
W
Danzaburou
6,655
666
75
8
0
194,143
1
L
Medusa
4,966
497
44
4
0
189,253
2
W
Fenrir
6,241
624
73
7
0
239,682
3
L
Sobek
5,230
523
21
2
0
182,817
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role