Player Matchup

Atlas
Atlas
BigonesssGaming
Atlas
Level 144
God Stats
4W - 3L
1,180 SR
Queue Stats
191W - 180L
1,505 Elo+
Solo
Kali
Kali
STRANDED119
Kali
Level 151
God Stats
1W - 0L
1,207 SR
Queue Stats
58W - 69L
1,513 Elo+
Solo
Baron Samedi
Baron Samedi
Yogos
Baron Samedi
Level 25
God Stats
6W - 6L
1,610 SR
Queue Stats
50W - 37L
1,631 Elo+
Solo
Kukulkan
Kukulkan
irisheyes794
Kukulkan
Level 65
God Stats
1W - 3L
1,512 SR
Queue Stats
18W - 20L
1,492 Elo+
Solo
Neith
Neith
lntruso
Neith
Level 102
God Stats
10W - 14L
1,457 SR
Queue Stats
96W - 123L
1,410 Elo+
Solo
Team Averages
Level 97
1,393 SR
1,510 Elo+

VS

Team Averages
Level 102
1,513 SR
1,563 Elo+
Da Ji
Da Ji
Drwackamole
Da Ji
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 61L
1,595 Elo+
Party 2
Horus
Horus
ForgottenWraith
Horus
Level 88
God Stats
11W - 8L
1,763 SR
Queue Stats
208W - 182L
1,559 Elo+
Party 1
Athena
Athena
NameChanged3046
Athena
Level 85
God Stats
65W - 45L
1,572 SR
Queue Stats
797W - 776L
1,549 Elo+
Party 1
Neith
Neith
Pickles19k
Neith
Level 155
God Stats
0W - 2L
1,281 SR
Queue Stats
95W - 84L
1,559 Elo+
Party 2
Scylla
Scylla
dopeytbh
Scylla
Level 36
God Stats
1W - 3L
1,452 SR
Queue Stats
49W - 39L
1,552 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 3 / 20
14,038
780
17,070
23,607
35,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
11 / 4 / 9
14,199
789
20,143
16,847
8,074
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Yogos
Baron Samedi
20
5 / 0 / 16
13,908
773
19,934
19,878
24,994
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Kukulkan
irisheyes794
Kukulkan
20
1 / 3 / 15
12,792
711
21,903
13,354
6,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
lntruso
Neith
20
7 / 3 / 12
13,535
752
17,550
17,321
8,326
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 2
12,961
720
15,512
14,716
6,075
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
2 / 7 / 6
11,612
645
9,188
26,680
36,889
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

17
1 / 10 / 5
11,144
619
12,450
37,095
47,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Neith
20
2 / 3 / 3
12,487
694
15,909
16,935
6,355
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
dopeytbh
Scylla
19
2 / 9 / 3
11,936
663
11,926
18,080
6,647
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
32
32
Kills
13
13
Deaths
32
72
Assists
19
Player
Kills
Deaths
Assists
KDA
W
8
3
20
6
L
6
3
2
2.33
L
2
7
6
0.71
L
1
10
5
0.35
L
Neith
2
3
3
1.17
W
11
4
9
3.88
W
Baron Samedi
Yogos
Baron Samedi
5
0
16
13
L
Scylla
dopeytbh
Scylla
2
9
3
0.39
W
Kukulkan
irisheyes794
Kukulkan
1
3
15
2.83
W
Neith
lntruso
Neith
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

96,600
Damage
64,985
91,007
Taken
113,506
83,573
Mitigated
103,347
30,909
Healing
24,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,070
5,774
0
2,443
23,607
35,892
196
5,328
18,279
37,252
0
L
15,512
2,489
0
2,248
14,716
6,075
0
8,134
6,450
0
44,159
L
9,188
3,806
3,298
6,428
26,680
36,889
0
15,038
11,234
0
20,683
L
12,450
3,412
0
5,915
37,095
47,381
46
20,052
16,230
26,568
0
L
Neith
15,909
4,558
0
5,708
16,935
6,355
3,248
7,659
9,129
0
59,718
W
20,143
9,370
0
5,949
16,847
8,074
516
4,198
12,649
0
57,617
W
Baron Samedi
Yogos
Baron Samedi
19,934
1,671
3,593
9,670
19,878
24,994
1,047
7,674
12,204
64,266
0
L
Scylla
dopeytbh
Scylla
11,926
1,057
0
1,306
18,080
6,647
282
6,988
10,993
43,196
0
W
Kukulkan
irisheyes794
Kukulkan
21,903
2,667
469
3,893
13,354
6,287
2,754
3,654
9,700
83,332
0
W
Neith
lntruso
Neith
17,550
4,507
163
4,729
17,321
8,326
2,535
3,522
13,799
0
49,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,472
Gold Earned
60,140
367
Minions Killed
267
0
Camps Cleared
0
1,844,704
Distance Traveled
1,587,814
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
14,038
780
42
2
0
349,437
0
L
Da Ji
12,961
720
56
3
0
362,806
4
L
Horus
11,612
645
14
1
0
313,607
0
L
Athena
11,144
619
26
1
0
304,071
2
L
Neith
12,487
694
109
6
0
318,664
0
W
Kali
14,199
789
59
3
0
396,014
2
W
Baron Samedi
13,908
773
87
5
0
361,726
2
L
Scylla
11,936
663
62
3
0
288,666
4
W
Kukulkan
12,792
711
107
6
0
379,099
7
W
Neith
13,535
752
72
4
0
358,428
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role