Player Matchup

Loki
Loki
DeadManBlake
Loki
Level 48
God Stats
2W - 3L
1,500 SR
Queue Stats
5W - 5L
1,500 Elo+
Solo
Rama
Rama
Greenarm
Rama
Level 100
God Stats
4W - 0L
1,530 SR
Queue Stats
48W - 37L
1,529 Elo+
Solo
Khepri
Khepri
KaotikXxXSavant
Khepri
Level 81
God Stats
10W - 7L
1,474 SR
Queue Stats
28W - 38L
1,412 Elo+
Solo
Shiva
Shiva
Ricardo3000
Shiva
Level 86
God Stats
3W - 3L
1,443 SR
Queue Stats
106W - 96L
1,307 Elo+
Solo
Zeus
Zeus
jojogigglez
Zeus
Level 60
God Stats
7W - 4L
1,500 SR
Queue Stats
132W - 133L
1,385 Elo+
Solo
Team Averages
Level 75
1,489 SR
1,427 Elo+

VS

Team Averages
Level 53
1,456 SR
1,391 Elo+
Shiva
Shiva
 
Shiva
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
VeryVoluptuous
Nemesis
Level 44
God Stats
9W - 10L
1,172 SR
Queue Stats
381W - 475L
1,362 Elo+
Solo
Tiamat
Tiamat
Wert1199
Tiamat
Level 42
God Stats
3W - 6L
1,801 SR
Queue Stats
108W - 118L
1,350 Elo+
Solo
Gilgamesh
Gilgamesh
XxJDOGxX85
Gilgamesh
Level 68
God Stats
13W - 10L
1,618 SR
Queue Stats
198W - 205L
1,452 Elo+
Party 1
Hel
Hel
xDcman
Hel
Level 47
God Stats
0W - 3L
1,187 SR
Queue Stats
57W - 76L
1,289 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 1
5,595
560
1,285
4,886
1,222
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
9
8 / 0 / 1
6,377
638
5,571
3,204
854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
1 / 0 / 10
5,978
598
1,690
4,659
2,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
8 / 0 / 2
6,998
700
7,780
6,565
5,522
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 1 / 1
5,583
558
1,045
5,439
1,354
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
7
0 / 6 / 0
4,559
456
2,593
7,650
2,250
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 3 / 0
4,734
473
2,754
5,700
1,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tiamat
Wert1199
Tiamat
9
1 / 1 / 0
5,408
541
2,462
3,490
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
XxJDOGxX85
Gilgamesh
7
0 / 4 / 0
4,226
423
3,143
7,206
2,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hel
xDcman
Hel
7
0 / 4 / 0
4,262
426
2,298
3,928
806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
18
Kills
2
2
Deaths
18
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
0
6
0
0
W
1
1
1
1.5
W
Rama
8
0
1
8.5
W
1
0
10
6
W
8
0
2
9
L
1
3
0
0.33
L
Tiamat
Wert1199
Tiamat
1
1
0
1
L
Gilgamesh
XxJDOGxX85
Gilgamesh
0
4
0
0
W
0
1
1
0.5
L
Hel
xDcman
Hel
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,371
Damage
13,250
24,753
Taken
27,974
11,766
Mitigated
8,655
7,894
Healing
5,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
2,593
553
59
1,221
7,650
2,250
360
0
7,650
0
16,982
W
1,285
465
0
2,007
4,886
1,222
61
685
4,109
0
32,552
W
Rama
5,571
4,900
0
602
3,204
854
1,703
637
2,453
0
27,336
W
1,690
103
0
2,120
4,659
2,814
195
1,316
3,113
7,375
0
W
7,780
1,415
84
842
6,565
5,522
0
187
6,364
0
37,219
L
2,754
861
0
306
5,700
1,498
0
275
5,425
0
20,541
L
Tiamat
Wert1199
Tiamat
2,462
103
0
1,560
3,490
1,529
7
1,180
2,310
29,579
0
L
Gilgamesh
XxJDOGxX85
Gilgamesh
3,143
890
84
1,771
7,206
2,572
102
833
6,373
0
19,988
W
1,045
236
0
2,239
5,439
1,354
216
1,305
3,954
29,850
0
L
Hel
xDcman
Hel
2,298
467
475
442
3,928
806
0
447
3,481
13,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,531
Gold Earned
23,189
280
Minions Killed
202
0
Camps Cleared
0
945,248
Distance Traveled
885,098
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
4,559
456
37
4
0
181,942
0
W
Loki
5,595
560
67
7
0
217,275
1
W
Rama
6,377
638
56
6
0
160,978
3
W
Khepri
5,978
598
8
1
0
179,715
4
W
Shiva
6,998
700
78
8
0
217,986
0
L
Nemesis
4,734
473
31
3
0
207,706
3
L
Tiamat
5,408
541
68
7
0
154,326
1
L
Gilgamesh
4,226
423
33
3
0
174,515
2
W
Zeus
5,583
558
71
7
0
169,294
4
L
Hel
4,262
426
33
3
0
166,609
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role