Player Matchup

Cthulhu
Cthulhu
DjRainbow1
Cthulhu
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,436 Elo+
Party 3
Janus
Janus
KoleJay
Janus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,527 Elo+
Party 3
King Arthur
King Arthur
Rev Spooky
King Arthur
Level 149
God Stats
21W - 26L
1,411 SR
Queue Stats
457W - 471L
1,514 Elo+
Party 4
Hou Yi
Hou Yi
StrawbLion17
Hou Yi
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 143L
1,531 Elo+
Solo
Shiva
Shiva
fartndawoods
Shiva
Level 118
God Stats
1W - 2L
1,276 SR
Queue Stats
91W - 85L
1,511 Elo+
Party 4
Team Averages
Level 122
1,437 SR
1,504 Elo+

VS

Team Averages
Level 132
1,459 SR
1,502 Elo+
Atlas
Atlas
DrGreeenBean
Atlas
Level 121
God Stats
64W - 40L
1,670 SR
Queue Stats
317W - 320L
1,458 Elo+
Party 1
Erlang Shen
Erlang Shen
JSharts
Erlang Shen
Level 158
God Stats
6W - 5L
1,596 SR
Queue Stats
299W - 238L
1,596 Elo+
Solo
Rama
Rama
LynXoo
Rama
Level 125
God Stats
5W - 8L
1,500 SR
Queue Stats
244W - 224L
1,508 Elo+
Party 2
Merlin
Merlin
Rathbone78
Merlin
Level 129
God Stats
8W - 16L
1,344 SR
Queue Stats
468W - 476L
1,447 Elo+
Party 1
Baron Samedi
Baron Samedi
itzthyhazardz
Baron Samedi
Level 128
God Stats
1W - 5L
1,184 SR
Queue Stats
201W - 174L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DjRainbow1
Cthulhu
12
1 / 6 / 4
8,640
455
6,885
16,533
12,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
KoleJay
Janus
17
5 / 2 / 2
11,185
589
9,703
8,377
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Rev Spooky
King Arthur
17
7 / 1 / 3
11,058
582
15,352
20,171
16,701
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hou Yi
17
2 / 2 / 3
10,305
542
10,367
14,542
5,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 2 / 6
11,218
590
9,663
14,696
7,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 7
8,860
466
7,040
16,364
20,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Erlang Shen
JSharts
Erlang Shen
10
0 / 5 / 3
6,924
364
4,326
11,515
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Rama
LynXoo
Rama
16
1 / 3 / 2
9,290
489
10,626
15,418
4,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Rathbone78
Merlin
16
7 / 3 / 1
10,212
537
9,966
8,299
3,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
itzthyhazardz
Baron Samedi
15
1 / 7 / 1
8,593
452
9,505
18,814
20,905
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
27
19
Kills
13
13
Deaths
19
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
DjRainbow1
Cthulhu
1
6
4
0.5
L
4
1
7
7.5
L
Erlang Shen
JSharts
Erlang Shen
0
5
3
0.3
W
Janus
KoleJay
Janus
5
2
2
3
L
Rama
LynXoo
Rama
1
3
2
0.67
L
Merlin
Rathbone78
Merlin
7
3
1
2.5
W
King Arthur
Rev Spooky
King Arthur
7
1
3
8.5
W
Hou Yi
2
2
3
1.75
W
4
2
6
3.5
L
Baron Samedi
itzthyhazardz
Baron Samedi
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,970
Damage
41,463
74,319
Taken
70,410
44,739
Mitigated
54,543
16,383
Healing
22,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
DjRainbow1
Cthulhu
6,885
945
153
2,210
16,533
12,414
50
5,696
10,837
22,345
0
L
7,040
2,595
498
3,635
16,364
20,694
0
6,342
10,022
25,025
0
L
Erlang Shen
JSharts
Erlang Shen
4,326
2,620
0
2,013
11,515
5,039
0
2,825
8,690
0
37,102
W
Janus
KoleJay
Janus
9,703
515
0
968
8,377
2,917
300
3,976
4,401
81,133
0
L
Rama
LynXoo
Rama
10,626
8,938
0
8,119
15,418
4,193
0
3,266
12,152
0
79,105
L
Merlin
Rathbone78
Merlin
9,966
1,219
168
1,494
8,299
3,712
0
2,600
5,699
62,229
0
W
King Arthur
Rev Spooky
King Arthur
15,352
1,435
0
3,433
20,171
16,701
0
8,627
11,544
0
78,136
W
Hou Yi
10,367
3,417
0
6,192
14,542
5,527
188
2,183
12,359
0
81,988
W
9,663
2,524
124
3,303
14,696
7,180
20
6,029
8,667
0
84,852
L
Baron Samedi
itzthyhazardz
Baron Samedi
9,505
532
15
6,364
18,814
20,905
592
1,555
17,259
57,876
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,406
Gold Earned
43,879
583
Minions Killed
448
0
Camps Cleared
0
1,902,500
Distance Traveled
1,578,738
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,640
455
19
1
0
379,841
2
L
Atlas
8,860
466
20
1
0
381,195
3
L
Erlang Shen
6,924
364
63
3
0
253,985
3
W
Janus
11,185
589
150
8
0
401,320
2
L
Rama
9,290
489
136
7
0
333,956
4
L
Merlin
10,212
537
130
7
0
346,197
1
W
King Arthur
11,058
582
139
7
0
374,382
0
W
Hou Yi
10,305
542
134
7
0
339,214
5
W
Shiva
11,218
590
141
7
0
407,743
1
L
Baron Samedi
8,593
452
99
5
0
263,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role