Player Matchup

Cthulhu
Cthulhu
BEARSLAYER68
Cthulhu
Level 113
God Stats
1W - 5L
1,155 SR
Queue Stats
208W - 225L
1,446 Elo+
Solo
Chernobog
Chernobog
BebePanda
Chernobog
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Ganesha
Ganesha
bigbadbillygun
Ganesha
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
229W - 204L
1,426 Elo+
Solo
Bacchus
Bacchus
solidsnake53271
Bacchus
Level 48
God Stats
2W - 4L
1,533 SR
Queue Stats
192W - 206L
1,314 Elo+
Solo
Charybdis
Charybdis
yfdhfhdsfghdfh
Charybdis
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 90
1,438 SR
1,437 Elo+

VS

Team Averages
Level 113
1,479 SR
1,401 Elo+
Hercules
Hercules
 
Hercules
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
 
Thor
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
CoffeeWizard420
Ah Puch
Level 68
God Stats
1W - 0L
1,638 SR
Queue Stats
121W - 104L
1,495 Elo+
Solo
Skadi
Skadi
EboniBishonen
Skadi
Level 149
God Stats
3W - 1L
1,500 SR
Queue Stats
67W - 74L
1,286 Elo+
Party 1
Scylla
Scylla
kadaj05
Scylla
Level 136
God Stats
2W - 0L
1,254 SR
Queue Stats
40W - 37L
1,225 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BEARSLAYER68
Cthulhu
16
4 / 7 / 11
9,501
792
14,334
17,350
17,249
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
BebePanda
Chernobog
17
6 / 7 / 6
9,849
821
8,808
12,527
5,577
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
1 / 4 / 15
9,359
780
12,193
22,360
17,791
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

11
1 / 4 / 4
7,423
619
2,824
5,512
6,240
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
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Charybdis
15
4 / 9 / 2
8,852
738
9,172
12,686
5,040
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
4 / 2 / 15
10,862
905
9,762
22,660
26,477
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thor
 
Thor
14
4 / 4 / 8
9,452
788
5,383
11,911
7,836
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
7 / 3 / 13
11,567
964
27,855
10,519
4,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 4 / 7
9,994
833
6,161
8,625
3,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
kadaj05
Scylla
18
11 / 4 / 8
11,015
918
13,159
9,298
3,619
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
82
16
Kills
31
31
Deaths
17
38
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
2
15
5.75
W
Thor
 
Thor
4
4
8
2
L
Cthulhu
BEARSLAYER68
Cthulhu
4
7
11
1.36
L
Chernobog
BebePanda
Chernobog
6
7
6
1.29
W
7
3
13
4.5
W
5
4
7
2.13
L
1
4
15
2.13
W
Scylla
kadaj05
Scylla
11
4
8
3.75
L
1
4
4
0.75
L
Charybdis
yfdhfhdsfghdfh
Charybdis
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,331
Damage
62,320
70,435
Taken
63,013
51,897
Mitigated
45,640
14,189
Healing
27,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,762
1,794
731
11,811
22,660
26,477
675
9,064
13,596
0
16,216
W
Thor
 
Thor
5,383
1,031
876
2,043
11,911
7,836
1,157
6,629
5,282
0
7,648
L
Cthulhu
BEARSLAYER68
Cthulhu
14,334
375
410
1,503
17,350
17,249
0
8,105
9,035
25,890
0
L
Chernobog
BebePanda
Chernobog
8,808
3,714
422
1,039
12,527
5,577
598
8,161
4,286
0
20,126
W
27,855
847
1,618
5,158
10,519
4,703
1,520
4,315
6,204
56,814
0
W
6,161
2,591
851
1,651
8,625
3,005
0
5,555
3,070
0
13,829
L
12,193
620
744
8,144
22,360
17,791
226
12,447
9,774
17,942
0
W
Scylla
kadaj05
Scylla
13,159
607
1,182
1,633
9,298
3,619
1,404
3,788
5,510
31,123
0
L
2,824
151
450
470
5,512
6,240
0
3,108
2,291
4,101
0
L
Charybdis
yfdhfhdsfghdfh
Charybdis
9,172
4,361
326
681
12,686
5,040
0
9,193
3,420
0
19,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,984
Gold Earned
52,890
105
Minions Killed
124
0
Camps Cleared
0
970,562
Distance Traveled
1,168,912
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,862
905
8
1
0
261,480
0
W
Thor
9,452
788
4
0
0
216,050
0
L
Cthulhu
9,501
792
30
3
0
235,594
1
L
Chernobog
9,849
821
41
3
0
197,449
0
W
Ah Puch
11,567
964
61
5
0
256,457
0
W
Skadi
9,994
833
14
1
0
215,859
1
L
Ganesha
9,359
780
1
0
0
254,710
1
W
Scylla
11,015
918
37
3
0
219,066
0
L
Bacchus
7,423
619
2
0
0
117,951
0
L
Charybdis
8,852
738
31
3
0
164,858
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role