Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DevilxJaguarx82
Ra
Level 160
God Stats
3W - 6L
1,345 SR
Queue Stats
174W - 177L
1,476 Elo+
Solo
Odin
Odin
PlayerAlee
Odin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Mercury
Mercury
dtrrules211800
Mercury
Level 66
God Stats
0W - 2L
1,715 SR
Queue Stats
203W - 186L
1,526 Elo+
Solo
Medusa
Medusa
witchflowe
Medusa
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,506 Elo+
Solo
Team Averages
Level 77
1,512 SR
1,502 Elo+

VS

Team Averages
Level 77
1,437 SR
1,464 Elo+
Athena
Athena
ThatStealthyKid
Athena
Level 63
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 24L
1,195 Elo+
Party 1
Hou Yi
Hou Yi
bryanthegoat52
Hou Yi
Level 27
God Stats
8W - 7L
1,183 SR
Queue Stats
726W - 455L
1,757 Elo+
Solo
Ra
Ra
iClutchModei
Ra
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 148L
1,195 Elo+
Party 1
Hercules
Hercules
itech
Hercules
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 27L
1,538 Elo+
Solo
Nu Wa
Nu Wa
skeetermageetr
Nu Wa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
1 / 2 / 6
8,041
731
8,994
9,025
3,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 1 / 6
8,202
746
7,463
6,486
2,326
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
1 / 6 / 8
8,028
730
6,397
14,640
7,829
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

16
6 / 3 / 6
9,332
848
8,789
10,203
3,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
witchflowe
Medusa
14
4 / 5 / 2
8,380
762
6,417
13,067
4,755
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 14
9,135
830
3,154
12,039
12,405
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
5 / 3 / 9
9,421
856
15,848
9,554
4,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 3 / 7
9,893
899
10,835
8,325
4,042
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
itech
Hercules
16
6 / 1 / 7
9,559
869
7,214
10,619
12,661
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 4 / 10
8,552
777
7,541
7,078
2,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
64
14
Kills
17
17
Deaths
14
28
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
2
6
2
L
2
1
6
5
L
1
6
8
0.83
W
0
3
14
2.33
W
5
3
9
3.17
L
6
3
6
3
W
4
3
7
2.5
W
Hercules
itech
Hercules
6
1
7
9.5
W
2
4
10
1.75
L
Medusa
witchflowe
Medusa
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,060
Damage
44,592
53,421
Taken
47,615
21,970
Mitigated
35,937
19,053
Healing
19,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
8,994
2,944
1,457
2,489
9,025
3,356
587
4,316
4,709
0
29,393
L
7,463
616
6,687
3,126
6,486
2,326
277
3,257
3,229
24,560
0
L
6,397
987
991
1,851
14,640
7,829
0
4,642
9,998
0
13,127
W
3,154
417
704
1,415
12,039
12,405
608
1,645
10,394
7,167
0
W
15,848
6,909
123
1,579
9,554
4,263
2,410
813
8,741
0
25,289
L
8,789
1,281
497
866
10,203
3,704
73
4,230
5,973
0
17,974
W
10,835
1,211
4,838
3,308
8,325
4,042
1,193
1,961
6,364
44,203
0
W
Hercules
itech
Hercules
7,214
1,567
1,327
4,639
10,619
12,661
601
1,294
9,325
0
11,053
W
7,541
1,776
0
1,128
7,078
2,566
560
1,750
5,328
16,912
0
L
Medusa
witchflowe
Medusa
6,417
1,925
282
807
13,067
4,755
1,113
5,085
7,982
0
12,766

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,983
Gold Earned
46,560
124
Minions Killed
123
0
Camps Cleared
0
1,064,818
Distance Traveled
995,632
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,041
731
34
3
0
178,554
2
L
Ra
8,202
746
47
4
0
256,223
4
L
Odin
8,028
730
2
0
0
193,040
1
W
Athena
9,135
830
6
1
0
212,820
0
W
Hou Yi
9,421
856
18
2
0
173,298
1
L
Mercury
9,332
848
16
1
0
238,766
0
W
Ra
9,893
899
79
7
0
202,980
1
W
Hercules
9,559
869
8
1
0
227,581
4
W
Nu Wa
8,552
777
12
1
0
178,953
2
L
Medusa
8,380
762
25
2
0
198,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role