Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
CarvedSmiIes
Thanatos
Level 46
God Stats
4W - 0L
1,846 SR
Queue Stats
109W - 35L
1,795 Elo+
Solo
Anubis
Anubis
bfc187
Anubis
Level 157
God Stats
1W - 5L
1,310 SR
Queue Stats
1,065W - 1,024L
1,502 Elo+
Party 1
Apollo
Apollo
hajavinho97
Apollo
Level 127
God Stats
108W - 100L
1,561 SR
Queue Stats
470W - 445L
1,546 Elo+
Party 1
King Arthur
King Arthur
walto33150
King Arthur
Level 27
God Stats
7W - 8L
1,390 SR
Queue Stats
113W - 106L
1,482 Elo+
Party 1
Team Averages
Level 96
1,521 SR
1,565 Elo+

VS

Team Averages
Level 92
1,710 SR
1,568 Elo+
Charybdis
Charybdis
CSlade007
Charybdis
Level 27
God Stats
3W - 2L
1,751 SR
Queue Stats
93W - 69L
1,578 Elo+
Party 2
Horus
Horus
Valochard
Horus
Level 106
God Stats
15W - 8L
1,955 SR
Queue Stats
177W - 177L
1,472 Elo+
Solo
Cliodhna
Cliodhna
x2x Norman
Cliodhna
Level 108
God Stats
17W - 7L
1,751 SR
Queue Stats
101W - 77L
1,599 Elo+
Party 2
Jormungandr
Jormungandr
x2x leggett
Jormungandr
Level 109
God Stats
6W - 3L
1,593 SR
Queue Stats
146W - 122L
1,601 Elo+
Party 2
Tiamat
Tiamat
x2x turkeydino
Tiamat
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 90L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
5
0 / 0 / 5
3,765
753
1,428
1,870
1,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
CarvedSmiIes
Thanatos
6
1 / 0 / 2
3,548
710
759
1,727
608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
bfc187
Anubis
7
3 / 1 / 1
3,917
783
2,902
2,494
764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Apollo
6
5 / 0 / 0
4,393
879
2,414
1,547
318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

King Arthur
walto33150
King Arthur
5
0 / 2 / 0
3,160
632
693
3,328
1,302
Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CSlade007
Charybdis
4
0 / 3 / 0
2,943
589
653
3,261
594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Valochard
Horus
2
0 / 2 / 0
2,675
535
497
2,158
422
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cliodhna
x2x Norman
Cliodhna
5
0 / 2 / 1
3,251
650
1,166
2,982
505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
x2x leggett
Jormungandr
6
2 / 0 / 0
3,713
743
1,730
2,840
1,296
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

5
1 / 2 / 0
3,418
684
560
2,640
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
4
9
Kills
3
3
Deaths
9
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
0
5
2.5
L
Charybdis
CSlade007
Charybdis
0
3
0
0
W
Thanatos
CarvedSmiIes
Thanatos
1
0
2
2
L
Horus
Valochard
Horus
0
2
0
0
W
Anubis
bfc187
Anubis
3
1
1
3.5
W
Apollo
5
0
0
5
W
King Arthur
walto33150
King Arthur
0
2
0
0
L
Cliodhna
x2x Norman
Cliodhna
0
2
1
0.25
L
Jormungandr
x2x leggett
Jormungandr
2
0
0
2
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,196
Damage
4,606
10,966
Taken
13,881
4,039
Mitigated
3,553
5,732
Healing
3,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
1,428
366
0
785
1,870
1,047
0
120
1,750
6,893
0
L
Charybdis
CSlade007
Charybdis
653
285
0
744
3,261
594
0
828
2,433
0
8,405
W
Thanatos
CarvedSmiIes
Thanatos
759
203
0
2,237
1,727
608
0
94
1,633
0
13,122
L
Horus
Valochard
Horus
497
221
148
170
2,158
422
0
489
1,669
0
2,564
W
Anubis
bfc187
Anubis
2,902
115
0
1,360
2,494
764
0
399
2,095
16,719
0
W
Apollo
2,414
1,803
0
750
1,547
318
0
0
1,547
0
20,774
W
King Arthur
walto33150
King Arthur
693
123
0
600
3,328
1,302
0
1,677
1,651
0
10,653
L
Cliodhna
x2x Norman
Cliodhna
1,166
301
0
340
2,982
505
0
1,307
1,675
0
12,659
L
Jormungandr
x2x leggett
Jormungandr
1,730
686
0
890
2,840
1,296
0
0
2,840
12,134
0
L
560
153
0
867
2,640
736
0
1,706
934
11,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,783
Gold Earned
16,000
144
Minions Killed
107
0
Camps Cleared
0
474,810
Distance Traveled
430,485
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
3,765
753
12
2
0
101,330
1
L
Charybdis
2,943
589
17
3
0
88,091
2
W
Thanatos
3,548
710
33
7
0
107,019
1
L
Horus
2,675
535
4
1
0
53,300
0
W
Anubis
3,917
783
32
6
0
88,839
1
W
Apollo
4,393
879
46
9
0
87,104
0
W
King Arthur
3,160
632
21
4
0
90,518
0
L
Cliodhna
3,251
650
31
6
0
106,890
2
L
Jormungandr
3,713
743
27
5
0
82,356
0
L
Tiamat
3,418
684
28
6
0
99,848
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role