Player Matchup

Izanami
Izanami
Best tapwater
Izanami
Level 39
God Stats
1W - 2L
1,523 SR
Queue Stats
162W - 184L
1,381 Elo+
Party 2
The Morrigan
The Morrigan
Dan143865
The Morrigan
Level 108
God Stats
3W - 2L
1,350 SR
Queue Stats
189W - 189L
1,371 Elo+
Solo
Ao Kuang
Ao Kuang
Ru Na Xing
Ao Kuang
Level 88
God Stats
16W - 14L
1,234 SR
Queue Stats
466W - 463L
1,381 Elo+
Solo
Osiris
Osiris
TriggaTREYx3
Osiris
Level 98
God Stats
0W - 2L
1,259 SR
Queue Stats
18W - 14L
1,225 Elo+
Solo
Janus
Janus
assassinbean420
Janus
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
151W - 152L
1,276 Elo+
Party 2
Team Averages
Level 75
1,373 SR
1,327 Elo+

VS

Team Averages
Level 59
1,470 SR
1,356 Elo+
Gilgamesh
Gilgamesh
CF-KillerBlackja
Gilgamesh
Level 65
God Stats
2W - 3L
1,692 SR
Queue Stats
255W - 279L
1,397 Elo+
Party 1
Heimdallr
Heimdallr
Rinnegan-Callen2
Heimdallr
Level 48
God Stats
3W - 3L
1,398 SR
Queue Stats
34W - 40L
1,378 Elo+
Party 1
Hel
Hel
Undefeatedchaos
Hel
Level 36
God Stats
3W - 6L
1,409 SR
Queue Stats
37W - 65L
1,198 Elo+
Solo
Jormungandr
Jormungandr
onekirby1
Jormungandr
Level 66
God Stats
2W - 1L
1,692 SR
Queue Stats
28W - 26L
1,422 Elo+
Party 1
Horus
Horus
twokirbytwo
Horus
Level 82
God Stats
2W - 7L
1,157 SR
Queue Stats
39W - 43L
1,386 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
3 / 3 / 4
9,568
399
22,918
17,542
5,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

The Morrigan
Dan143865
The Morrigan
13
3 / 11 / 3
9,146
381
10,957
14,587
5,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Ao Kuang
Ru Na Xing
Ao Kuang
19
5 / 2 / 1
11,633
485
19,142
24,560
18,700
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Osiris
14
3 / 8 / 8
10,624
443
12,002
23,444
36,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 8 / 6
9,786
408
23,950
16,568
4,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
17
10 / 3 / 7
11,900
496
14,475
26,750
11,574
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
16
5 / 4 / 7
10,891
454
15,838
21,267
8,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 10
10,873
453
6,270
18,136
8,127
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
onekirby1
Jormungandr
18
9 / 0 / 10
12,757
532
22,008
22,103
22,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
2 / 5 / 13
10,982
458
14,410
29,782
32,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
77
15
Kills
30
32
Deaths
15
22
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Izanami
3
3
4
1.67
W
Gilgamesh
10
3
7
4.5
L
The Morrigan
Dan143865
The Morrigan
3
11
3
0.41
W
Heimdallr
5
4
7
2.13
L
Ao Kuang
Ru Na Xing
Ao Kuang
5
2
1
2.75
L
Osiris
3
8
8
0.88
W
4
3
10
3
L
1
8
6
0.5
W
Jormungandr
onekirby1
Jormungandr
9
0
10
14
W
2
5
13
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,969
Damage
73,001
96,701
Taken
118,038
71,105
Mitigated
83,990
29,231
Healing
56,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
22,918
16,932
0
5,735
17,542
5,564
958
3,651
13,891
0
73,404
W
Gilgamesh
14,475
3,476
0
6,545
26,750
11,574
0
10,284
16,466
0
77,970
L
The Morrigan
Dan143865
The Morrigan
10,957
2,130
0
1,802
14,587
5,460
722
5,058
9,212
41,527
7,288
W
Heimdallr
15,838
9,057
921
4,846
21,267
8,959
1,820
8,941
12,326
0
61,867
L
Ao Kuang
Ru Na Xing
Ao Kuang
19,142
6,360
0
13,859
24,560
18,700
0
9,765
14,795
70,677
0
L
Osiris
12,002
2,103
317
3,126
23,444
36,439
0
5,434
18,010
0
34,052
W
6,270
1,108
16,636
8,222
18,136
8,127
883
10,043
8,093
43,278
0
L
23,950
1,860
0
4,392
16,568
4,942
517
4,053
12,515
78,561
0
W
Jormungandr
onekirby1
Jormungandr
22,008
7,054
433
2,410
22,103
22,823
964
12,767
9,336
85,596
0
W
14,410
6,657
7,644
9,205
29,782
32,507
840
11,410
18,372
0
40,027

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,757
Gold Earned
57,403
481
Minions Killed
454
0
Camps Cleared
0
2,078,347
Distance Traveled
2,290,954
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,568
399
134
6
0
434,736
2
W
Gilgamesh
11,900
496
97
4
0
512,230
2
L
The Morrigan
9,146
381
74
3
0
339,499
1
W
Heimdallr
10,891
454
86
4
0
445,683
0
L
Ao Kuang
11,633
485
128
5
0
454,279
9
L
Osiris
10,624
443
24
1
0
452,774
7
W
Hel
10,873
453
86
4
0
474,297
3
L
Janus
9,786
408
121
5
0
397,059
1
W
Jormungandr
12,757
532
142
6
0
404,637
0
W
Horus
10,982
458
43
2
0
454,107
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role