Player Matchup

Medusa
Medusa
Bashmaster147
Medusa
Level 128
God Stats
1W - 1L
1,260 SR
Queue Stats
200W - 113L
1,550 Elo+
Party 1
Merlin
Merlin
Icy Ah Demon
Merlin
Level 86
God Stats
4W - 2L
1,220 SR
Queue Stats
108W - 82L
1,557 Elo+
Party 1
Tyr
Tyr
The MeleeMatt
Tyr
Level 137
God Stats
3W - 2L
1,295 SR
Queue Stats
247W - 146L
1,528 Elo+
Party 1
Team Averages
Level 117
1,258 SR
1,545 Elo+

VS

Team Averages
Level 107
1,556 SR
1,334 Elo+
Arachne
Arachne
C4PTINBUBBLES
Arachne
Level 46
God Stats
71W - 73L
1,518 SR
Queue Stats
184W - 209L
1,345 Elo+
Solo
Bacchus
Bacchus
TheSectOfValtiel
Bacchus
Level 148
God Stats
0W - 1L
1,529 SR
Queue Stats
0W - 6L
1,128 Elo+
Solo
Poseidon
Poseidon
Wreckemrecon
Poseidon
Level 127
God Stats
229W - 169L
1,622 SR
Queue Stats
981W - 938L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 11
8,822
882
7,920
8,289
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
7 / 6 / 8
9,095
910
7,237
6,926
2,148
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
6 / 5 / 7
9,342
934
5,971
9,264
7,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
8
3 / 5 / 5
7,108
711
4,626
6,755
2,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
3 / 7 / 5
7,356
736
7,164
10,998
12,056
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Wreckemrecon
Poseidon
12
5 / 5 / 3
8,162
816
7,007
6,625
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
17
Kills
11
12
Deaths
17
26
Assists
13
Player
Kills
Deaths
Assists
KDA
W
4
1
11
9.5
L
Arachne
3
5
5
1.1
W
Merlin
7
6
8
1.83
W
6
5
7
1.9
L
3
7
5
0.79
L
Poseidon
Wreckemrecon
Poseidon
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,128
Damage
18,797
24,479
Taken
24,378
12,143
Mitigated
16,904
3,253
Healing
1,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,920
3,304
0
1,721
8,289
2,989
1,591
4,240
3,785
0
29,130
L
Arachne
4,626
3,151
0
455
6,755
2,566
0
1,274
5,481
0
7,619
W
Merlin
7,237
1,665
0
120
6,926
2,148
593
4,540
2,196
23,586
0
W
5,971
1,139
0
1,412
9,264
7,006
566
4,707
4,319
0
15,764
L
7,164
743
149
770
10,998
12,056
0
5,141
5,857
12,233
0
L
Poseidon
Wreckemrecon
Poseidon
7,007
927
0
210
6,625
2,282
0
1,219
5,406
32,616
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,259
Gold Earned
22,626
125
Minions Killed
83
5
Camps Cleared
4
551,270
Distance Traveled
458,863
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,822
882
68
7
2
190,689
2
L
Arachne
7,108
711
7
1
0
100,061
1
W
Merlin
9,095
910
37
4
2
165,551
1
W
Tyr
9,342
934
20
2
1
195,030
2
L
Bacchus
7,356
736
10
1
0
179,153
2
L
Poseidon
8,162
816
66
7
4
179,649
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role