Player Matchup

Anubis
Anubis
MoodyAnubis
Anubis
Level 68
God Stats
54W - 47L
1,411 SR
Queue Stats
247W - 300L
1,392 Elo+
Solo
Horus
Horus
SDfuzzy21
Horus
Level 53
God Stats
4W - 2L
1,506 SR
Queue Stats
36W - 36L
1,404 Elo+
Solo
Bacchus
Bacchus
ScorpionReapR
Bacchus
Level 44
God Stats
8W - 3L
1,271 SR
Queue Stats
391W - 431L
1,329 Elo+
Solo
Danzaburou
Danzaburou
TheMadHatter154
Danzaburou
Level 77
God Stats
25W - 20L
1,274 SR
Queue Stats
82W - 87L
1,318 Elo+
Solo
Set
Set
sealz br0ken
Set
Level 80
God Stats
19W - 15L
1,535 SR
Queue Stats
423W - 414L
1,372 Elo+
Solo
Team Averages
Level 64
1,399 SR
1,363 Elo+

VS

Team Averages
Level 39
1,435 SR
1,356 Elo+
Yemoja
Yemoja
DraftyDjmoney
Yemoja
Level 15
God Stats
9W - 11L
1,452 SR
Queue Stats
45W - 62L
1,251 Elo+
Party 1
Ullr
Ullr
PanzerClient730
Ullr
Level 67
God Stats
13W - 19L
1,292 SR
Queue Stats
267W - 267L
1,350 Elo+
Solo
Poseidon
Poseidon
Xx_Jakub_xX420
Poseidon
Level 17
God Stats
24W - 28L
1,396 SR
Queue Stats
26W - 34L
1,293 Elo+
Party 2
Hel
Hel
metriceagle54
Hel
Level 49
God Stats
4W - 8L
1,634 SR
Queue Stats
268W - 256L
1,427 Elo+
Party 1
Da Ji
Da Ji
x_Miss-Vanjie_x
Da Ji
Level 46
God Stats
32W - 33L
1,400 SR
Queue Stats
138W - 147L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
3 / 0 / 2
5,877
588
4,328
3,692
1,492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
SDfuzzy21
Horus
8
1 / 0 / 0
5,410
541
896
5,711
2,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
9
1 / 1 / 2
5,351
535
3,365
7,384
3,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TheMadHatter154
Danzaburou
11
3 / 0 / 1
6,360
636
6,010
5,504
1,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
4 / 1 / 2
6,608
661
2,679
5,071
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 1
4,536
454
1,673
6,199
3,814
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 2 / 0
4,413
441
2,089
5,308
1,401
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Poseidon
6
0 / 2 / 0
4,142
414
985
1,946
459
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
0 / 3 / 0
4,993
499
2,989
5,655
1,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,655
566
3,601
7,408
2,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
12
Kills
2
2
Deaths
12
7
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Anubis
3
0
2
4
L
1
2
0
0.5
W
Horus
SDfuzzy21
Horus
1
0
0
1
W
Bacchus
1
1
2
2
W
Danzaburou
TheMadHatter154
Danzaburou
3
0
1
3.5
L
Poseidon
0
2
0
0
L
0
3
0
0
W
4
1
2
5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,278
Damage
11,337
27,362
Taken
26,516
11,302
Mitigated
9,316
13,074
Healing
5,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,673
490
200
407
6,199
3,814
0
1,650
4,549
9,738
0
W
Anubis
4,328
96
0
946
3,692
1,492
0
1,208
2,484
26,194
0
L
2,089
472
149
1,357
5,308
1,401
0
876
4,432
0
16,182
W
Horus
SDfuzzy21
Horus
896
529
678
2,822
5,711
2,603
20
1,561
4,150
0
11,655
W
Bacchus
3,365
473
0
2,722
7,384
3,170
0
906
6,478
24,868
0
W
Danzaburou
TheMadHatter154
Danzaburou
6,010
2,049
40
3,855
5,504
1,592
1,482
834
4,670
0
41,944
L
Poseidon
985
104
0
44
1,946
459
0
890
948
8,410
0
L
2,989
60
348
2,238
5,655
1,181
0
1,709
3,764
26,461
0
W
2,679
1,292
0
2,011
5,071
2,445
426
1,138
3,933
0
25,057
L
3,601
1,015
0
1,095
7,408
2,461
0
2,178
5,130
0
28,869

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,606
Gold Earned
23,739
240
Minions Killed
207
0
Camps Cleared
0
1,021,603
Distance Traveled
902,390
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,536
454
25
3
0
136,203
5
W
Anubis
5,877
588
41
4
0
196,595
4
L
Ullr
4,413
441
38
4
0
161,648
0
W
Horus
5,410
541
25
3
0
224,248
3
W
Bacchus
5,351
535
39
4
0
194,270
1
W
Danzaburou
6,360
636
73
7
0
189,040
3
L
Poseidon
4,142
414
28
3
0
178,613
0
L
Hel
4,993
499
50
5
0
195,665
5
W
Set
6,608
661
62
6
0
217,450
2
L
Da Ji
5,655
566
66
7
0
230,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role