Player Matchup

Bastet
Bastet
 
Bastet
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Giorno_Ger1
Cthulhu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
LEVINART
Baron Samedi
Level 47
God Stats
2W - 3L
1,819 SR
Queue Stats
22W - 40L
1,518 Elo+
Solo
Discordia
Discordia
Tier3Clown
Discordia
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,519 Elo+
Party 2
Hachiman
Hachiman
killer4573
Hachiman
Level 25
God Stats
0W - 1L
1,244 SR
Queue Stats
1W - 3L
1,666 Elo+
Party 2
Team Averages
Level 49
1,513 SR
1,541 Elo+

VS

Team Averages
Level 86
1,512 SR
1,510 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
EquinoxAmity
Horus
Level 68
God Stats
65W - 67L
1,489 SR
Queue Stats
126W - 124L
1,485 Elo+
Party 3
Danzaburou
Danzaburou
FurryFurIocity
Danzaburou
Level 28
God Stats
12W - 16L
1,500 SR
Queue Stats
116W - 94L
1,605 Elo+
Party 1
Kuzenbo
Kuzenbo
VoidicVortex
Kuzenbo
Level 27
God Stats
5W - 6L
1,571 SR
Queue Stats
104W - 106L
1,462 Elo+
Party 3
Zhong Kui
Zhong Kui
XeniusPrime
Zhong Kui
Level 148
God Stats
3W - 5L
1,500 SR
Queue Stats
159W - 145L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
1 / 8 / 2
8,646
665
7,142
16,180
5,530
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
Giorno_Ger1
Cthulhu
14
0 / 10 / 5
8,185
630
6,242
18,616
16,295
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
LEVINART
Baron Samedi
14
3 / 7 / 3
8,595
661
10,339
14,037
5,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Discordia
Tier3Clown
Discordia
18
5 / 6 / 4
11,159
858
20,287
11,012
4,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
killer4573
Hachiman
14
3 / 5 / 5
8,690
668
8,607
12,743
4,998
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
17
9 / 6 / 9
10,417
801
13,324
12,215
6,243
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
6 / 1 / 18
10,225
787
9,741
13,923
12,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Danzaburou
FurryFurIocity
Danzaburou
16
2 / 0 / 11
9,799
754
8,594
6,865
2,901
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kuzenbo
VoidicVortex
Kuzenbo
17
4 / 3 / 16
10,443
803
7,330
15,952
22,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
XeniusPrime
Zhong Kui
20
15 / 2 / 7
11,953
919
20,334
19,305
15,989
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
97
12
Kills
36
36
Deaths
12
19
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
8
2
0.25
W
Thor
 
Thor
9
6
9
2.25
W
6
1
18
15
W
Danzaburou
FurryFurIocity
Danzaburou
2
0
11
7.5
L
Cthulhu
Giorno_Ger1
Cthulhu
0
10
5
0.25
L
Baron Samedi
LEVINART
Baron Samedi
3
7
3
0.64
L
Discordia
Tier3Clown
Discordia
5
6
4
1.17
W
Kuzenbo
VoidicVortex
Kuzenbo
4
3
16
4
W
Zhong Kui
XeniusPrime
Zhong Kui
15
2
7
9.25
L
Hachiman
killer4573
Hachiman
3
5
5
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,617
Damage
59,323
72,588
Taken
68,260
36,957
Mitigated
59,507
9,959
Healing
21,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,142
1,041
0
2,372
16,180
5,530
63
6,916
9,080
0
28,153
W
Thor
 
Thor
13,324
1,726
0
679
12,215
6,243
744
6,575
5,640
0
34,752
W
9,741
3,613
3,003
4,237
13,923
12,345
153
8,420
5,503
6,753
15,066
W
Danzaburou
FurryFurIocity
Danzaburou
8,594
1,808
0
977
6,865
2,901
766
3,427
3,438
0
28,728
L
Cthulhu
Giorno_Ger1
Cthulhu
6,242
703
333
390
18,616
16,295
0
5,272
12,945
17,500
0
L
Baron Samedi
LEVINART
Baron Samedi
10,339
1,193
3,207
2,099
14,037
5,992
0
4,069
9,903
28,586
0
L
Discordia
Tier3Clown
Discordia
20,287
1,204
0
500
11,012
4,142
0
4,792
6,056
43,344
0
W
Kuzenbo
VoidicVortex
Kuzenbo
7,330
2,109
751
2,444
15,952
22,029
449
8,597
7,355
14,832
0
W
Zhong Kui
XeniusPrime
Zhong Kui
20,334
1,321
0
9,505
19,305
15,989
3,309
9,849
9,456
57,434
0
L
Hachiman
killer4573
Hachiman
8,607
7,251
0
1,058
12,743
4,998
0
8,039
4,664
0
15,851

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,275
Gold Earned
52,837
187
Minions Killed
220
0
Camps Cleared
0
1,099,471
Distance Traveled
1,250,044
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,646
665
38
3
0
226,502
0
W
Thor
10,417
801
34
3
0
216,814
0
W
Horus
10,225
787
27
2
0
279,303
2
W
Danzaburou
9,799
754
43
3
0
256,543
0
L
Cthulhu
8,185
630
25
2
0
204,542
0
L
Baron Samedi
8,595
661
40
3
0
205,580
4
L
Discordia
11,159
858
67
5
0
234,531
0
W
Kuzenbo
10,443
803
15
1
0
261,903
0
W
Zhong Kui
11,953
919
101
8
0
235,481
0
L
Hachiman
8,690
668
17
1
0
228,316
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role