Player Matchup

Jormungandr
Jormungandr
Gold V
J3NOVAxSTAR
Jormungandr
Gold V
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
159W - 172L
1,271 MMR
Party 2
Jing Wei
Jing Wei
Gold V
Kmad91
Jing Wei
Gold V
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 171L
1,330 MMR
Party 2
Persephone
Persephone
Gold IV
TheBigBadBoss21
Persephone
Gold IV
Level 61
God Stats
1W - 2L
1,147 SR
Queue Stats
152W - 188L
1,312 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 94
1,382 SR
1,304 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 73
1,391 SR
1,186 MMR
Hercules
Hercules
Silver III
 
Hercules
Silver III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Silver IV
Sadboi-Ghosty
Thoth
Silver IV
Level 44
God Stats
0W - 1L
1,245 SR
Queue Stats
20W - 28L
1,063 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver V
Shades2303
Tsukuyomi
Silver V
Level 46
God Stats
1W - 4L
1,429 SR
Queue Stats
6W - 16L
994 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
J3NOVAxSTAR
Jormungandr
17
4 / 1 / 6
11,391
712
10,610
16,548
23,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Kmad91
Jing Wei
17
6 / 3 / 4
11,654
728
12,399
13,762
11,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Persephone
TheBigBadBoss21
Persephone
14
1 / 5 / 8
10,385
649
15,613
11,161
3,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ZeusBastetAthenaShivaGilgamesh

VS

Bans
AresAchillesChaacGebArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 3 / 6
10,074
630
8,197
19,371
15,144
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 4 / 8
9,763
610
10,096
10,608
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
Shades2303
Tsukuyomi
16
5 / 4 / 2
11,049
691
13,358
17,687
7,065
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
11
Kills
9
9
Deaths
11
18
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
3
3
6
2
W
Jormungandr
J3NOVAxSTAR
Jormungandr
4
1
6
7
W
Jing Wei
Kmad91
Jing Wei
6
3
4
2.67
L
1
4
8
1.25
L
Tsukuyomi
Shades2303
Tsukuyomi
5
4
2
1.5
W
Persephone
TheBigBadBoss21
Persephone
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,622
Damage
31,651
41,471
Taken
47,666
38,521
Mitigated
25,791
3,522
Healing
16,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
8,197
1,671
465
5,036
19,371
15,144
863
9,767
9,275
0
25,362
W
Jormungandr
J3NOVAxSTAR
Jormungandr
10,610
2,236
0
1,345
16,548
23,623
371
5,459
11,089
41,705
0
W
Jing Wei
Kmad91
Jing Wei
12,399
9,124
0
883
13,762
11,013
1,477
3,680
10,082
0
47,791
L
10,096
307
0
2,355
10,608
3,582
0
7,153
3,277
37,400
0
L
Tsukuyomi
Shades2303
Tsukuyomi
13,358
1,847
400
8,251
17,687
7,065
155
9,243
8,256
0
45,034
W
Persephone
TheBigBadBoss21
Persephone
15,613
555
200
1,094
11,161
3,885
831
1,664
9,492
40,316
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,430
Gold Earned
30,886
196
Minions Killed
176
8
Camps Cleared
7
807,083
Distance Traveled
868,409
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,074
630
35
2
4
290,123
5
W
Jormungandr
11,391
712
68
4
3
251,376
3
W
Jing Wei
11,654
728
74
5
3
280,441
2
L
Thoth
9,763
610
72
5
2
277,296
1
L
Tsukuyomi
11,049
691
69
4
1
300,990
1
W
Persephone
10,385
649
54
3
2
275,266
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role