Player Matchup

Susano
Susano
Gold V
 
Susano
Gold V
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Bronze III
MissesGoku
Bacchus
Bronze III
Level 127
God Stats
23W - 36L
1,493 SR
Queue Stats
53W - 81L
1,354 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
Moipascommentoi
Kuzenbo
Gold I
Level 143
God Stats
8W - 14L
1,627 SR
Queue Stats
601W - 570L
1,384 MMR
Solo
Janus
Janus
Gold IV
Slowly_Drippin
Janus
Gold IV
Level 107
God Stats
2W - 1L
1,521 SR
Queue Stats
96W - 102L
1,366 MMR
Solo
Chiron
Chiron
Gold V
slimManny2
Chiron
Gold V
Level 160
God Stats
1W - 0L
1,255 SR
Queue Stats
157W - 160L
1,384 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 136
1,479 SR
1,398 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,521 SR
1,402 MMR
Jing Wei
Jing Wei
Silver III
 
Jing Wei
Silver III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold V
Kingfish3of3
Cthulhu
Gold V
Level 159
God Stats
31W - 30L
1,507 SR
Queue Stats
292W - 309L
1,341 MMR
Solo
Agni
Agni
Bronze V
Lean for 180
Agni
Bronze V
Level 85
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,407 MMR
Solo
Chaac
Chaac
Bronze IV
TheStoryOf_Mari
Chaac
Bronze IV
Level 48
God Stats
0W - 1L
1,567 SR
Queue Stats
19W - 24L
1,419 MMR
Party 1
Ravana
Ravana
Bronze IV
Tsm_slezzey
Ravana
Bronze IV
Level 83
God Stats
2W - 2L
1,529 SR
Queue Stats
3W - 7L
1,340 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
14
4 / 3 / 3
8,957
498
6,856
12,107
4,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
MissesGoku
Bacchus
12
0 / 0 / 5
7,532
418
3,197
11,236
9,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
0 / 3 / 0
9,479
527
7,825
13,057
15,567
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
5 / 1 / 1
10,284
571
5,212
7,819
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
slimManny2
Chiron
16
2 / 2 / 2
9,265
515
8,844
12,387
4,247
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
GilgameshBastetCliodhnaNu Wa

VS

Bans
ShivaAtlasBellonaKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
1 / 4 / 1
7,056
392
6,687
8,405
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Kingfish3of3
Cthulhu
15
2 / 1 / 1
8,813
490
6,927
9,930
7,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
1 / 4 / 0
6,810
378
1,887
4,938
1,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 1 / 2
9,633
535
13,511
20,754
16,037
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ravana
16
4 / 1 / 1
9,266
515
8,489
7,379
3,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
9
9
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
4
3
3
1.83
L
Jing Wei
 
Jing Wei
1
4
1
0.38
L
Cthulhu
Kingfish3of3
Cthulhu
2
1
1
2.5
L
1
4
0
0.25
W
Bacchus
MissesGoku
Bacchus
0
0
5
2.5
W
0
3
0
0
W
5
1
1
5.5
L
1
1
2
2
L
Ravana
4
1
1
4.5
W
Chiron
slimManny2
Chiron
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,934
Damage
37,501
56,606
Taken
51,406
36,430
Mitigated
30,799
21,410
Healing
19,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
6,856
2,352
0
4,361
12,107
4,720
134
1,115
10,992
0
57,165
L
Jing Wei
 
Jing Wei
6,687
3,941
0
2,652
8,405
2,309
0
811
7,594
0
33,722
L
Cthulhu
Kingfish3of3
Cthulhu
6,927
361
45
2,903
9,930
7,732
0
2,724
7,206
52,521
0
L
1,887
84
0
664
4,938
1,497
0
2,159
2,779
25,520
0
W
Bacchus
MissesGoku
Bacchus
3,197
665
249
3,943
11,236
9,522
0
2,070
9,166
18,785
0
W
7,825
2,351
0
3,865
13,057
15,567
0
86
12,971
74,012
0
W
5,212
407
0
947
7,819
2,374
3,084
2,181
5,638
65,714
0
L
13,511
4,230
0
11,964
20,754
16,037
0
7,869
12,885
261
78,195
L
Ravana
8,489
2,954
0
915
7,379
3,224
0
2,671
4,708
0
67,218
W
Chiron
slimManny2
Chiron
8,844
3,722
514
7,531
12,387
4,247
746
3,576
8,798
0
79,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,517
Gold Earned
41,578
563
Minions Killed
456
0
Camps Cleared
0
1,730,741
Distance Traveled
1,510,153
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,957
498
99
6
0
353,651
1
L
Jing Wei
7,056
392
57
3
0
220,350
2
L
Cthulhu
8,813
490
82
5
0
328,523
4
L
Agni
6,810
378
54
3
0
212,505
6
W
Bacchus
7,532
418
36
2
0
376,973
0
W
Kuzenbo
9,479
527
141
8
0
336,907
2
W
Janus
10,284
571
146
8
0
356,138
1
L
Chaac
9,633
535
148
8
0
333,849
1
L
Ravana
9,266
515
115
6
0
414,926
0
W
Chiron
9,265
515
141
8
0
307,072
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role