Player Matchup

He Bo
He Bo
 
He Bo
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Crozariol
Neith
Level 39
God Stats
3W - 10L
1,207 SR
Queue Stats
12W - 23L
1,230 Elo+
Solo
Artio
Artio
LopeXD_No_Mercy
Artio
Level 86
God Stats
5W - 3L
1,500 SR
Queue Stats
213W - 249L
1,487 Elo+
Party 3
Mercury
Mercury
TIC-TAC1214
Mercury
Level 78
God Stats
8W - 10L
1,619 SR
Queue Stats
194W - 227L
1,487 Elo+
Party 3
Team Averages
Level 101
1,465 SR
1,441 Elo+

VS

Team Averages
Level 125
1,475 SR
1,516 Elo+
Tyr
Tyr
 
Tyr
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
 
Discordia
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Awilix
Awilix
AUDiSivE
Awilix
Level 159
God Stats
4W - 4L
1,639 SR
Queue Stats
158W - 145L
1,543 Elo+
Party 1
Cupid
Cupid
RifRaff
Cupid
Level 139
God Stats
1W - 0L
1,291 SR
Queue Stats
71W - 55L
1,525 Elo+
Party 1
Geb
Geb
cuttmyblood
Geb
Level 108
God Stats
1W - 2L
1,443 SR
Queue Stats
177W - 165L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
10
4 / 2 / 1
5,947
595
4,071
4,506
1,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
7
0 / 1 / 0
4,213
421
3,046
5,943
2,405
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Crozariol
Neith
7
0 / 4 / 0
4,332
433
1,268
4,235
901
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 2 / 2
5,503
550
2,576
7,653
5,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
TIC-TAC1214
Mercury
8
1 / 3 / 2
5,082
508
1,158
6,681
1,511
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 0 / 1
6,151
615
2,957
4,594
1,837
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
 
Discordia
10
1 / 2 / 1
5,682
568
3,251
3,979
1,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Awilix
AUDiSivE
Awilix
11
6 / 2 / 1
6,441
644
6,002
6,054
1,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
RifRaff
Cupid
10
4 / 0 / 0
5,760
576
2,626
2,639
673
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 1 / 7
5,639
564
3,404
6,866
4,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
5
Kills
12
12
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
4
2
1
2.25
L
King Arthur
 
King Arthur
0
1
0
0
W
Tyr
 
Tyr
1
0
1
1.5
W
Discordia
 
Discordia
1
2
1
0.75
W
Awilix
AUDiSivE
Awilix
6
2
1
3.25
L
Neith
Crozariol
Neith
0
4
0
0
L
0
2
2
0.5
W
Cupid
RifRaff
Cupid
4
0
0
4
L
Mercury
TIC-TAC1214
Mercury
1
3
2
0.67
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,119
Damage
18,240
29,018
Taken
24,132
11,256
Mitigated
9,995
5,477
Healing
9,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,071
263
0
500
4,506
1,371
0
2,575
1,801
26,078
0
L
King Arthur
 
King Arthur
3,046
331
0
1,620
5,943
2,405
0
1,415
4,528
0
17,746
W
Tyr
 
Tyr
2,957
90
0
2,178
4,594
1,837
0
1,330
3,264
0
38,626
W
Discordia
 
Discordia
3,251
146
0
821
3,979
1,301
0
2,040
1,939
35,671
0
W
Awilix
AUDiSivE
Awilix
6,002
2,333
0
2,574
6,054
1,995
0
1,998
4,056
0
35,671
L
Neith
Crozariol
Neith
1,268
260
0
794
4,235
901
0
1,019
3,216
0
14,982
L
2,576
116
0
2,183
7,653
5,068
0
295
7,358
29,714
0
W
Cupid
RifRaff
Cupid
2,626
1,501
290
1,782
2,639
673
0
0
2,639
0
30,126
L
Mercury
TIC-TAC1214
Mercury
1,158
599
0
380
6,681
1,511
0
1,069
5,460
0
20,564
W
3,404
528
218
1,727
6,866
4,189
0
1,279
5,587
16,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,077
Gold Earned
29,673
251
Minions Killed
340
0
Camps Cleared
0
948,080
Distance Traveled
1,006,909
8
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,947
595
69
7
0
193,321
2
L
King Arthur
4,213
421
30
3
0
192,677
1
W
Tyr
6,151
615
97
10
0
216,161
3
W
Discordia
5,682
568
76
8
0
180,080
4
W
Awilix
6,441
644
76
8
0
237,816
2
L
Neith
4,332
433
35
4
0
169,069
3
L
Artio
5,503
550
70
7
0
175,446
2
W
Cupid
5,760
576
65
7
0
177,926
4
L
Mercury
5,082
508
47
5
0
217,567
0
W
Geb
5,639
564
26
3
0
194,926
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role