Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Cthulhu
Cthulhu
DragonSolaire
Cthulhu
Level 98
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 35L
1,503 Elo+
Party 1
Chaac
Chaac
MaskedGreed
Chaac
Level 106
God Stats
3W - 2L
1,630 SR
Queue Stats
48W - 62L
1,401 Elo+
Party 1
Eset
Eset
Polo49ers
Eset
Level 124
God Stats
2W - 7L
1,569 SR
Queue Stats
250W - 269L
1,531 Elo+
Solo
Bellona
Bellona
zodiinx
Bellona
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 17L
1,369 Elo+
Party 4
Team Averages
Level 114
1,540 SR
1,461 Elo+

VS

Team Averages
Level 89
1,459 SR
1,319 Elo+
Osiris
Osiris
 
Osiris
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Cadez9
Atlas
Level 46
God Stats
1W - 0L
1,212 SR
Queue Stats
3W - 5L
1,158 Elo+
Party 3
Merlin
Merlin
Darksider_Jones
Merlin
Level 126
God Stats
2W - 0L
1,705 SR
Queue Stats
45W - 49L
1,236 Elo+
Party 2
Ah Puch
Ah Puch
MAD_TIMBO
Ah Puch
Level 131
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 48L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
hucklepuck
Heimdallr
Level 51
God Stats
1W - 1L
1,376 SR
Queue Stats
18W - 27L
1,200 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
3 / 4 / 6
10,307
736
13,682
13,502
5,221
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
17
2 / 4 / 7
9,324
666
9,721
13,674
10,485
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 5 / 5
9,291
664
10,530
28,189
20,553
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
16
2 / 3 / 5
9,500
679
11,386
8,206
3,170
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bellona
zodiinx
Bellona
15
2 / 6 / 5
8,679
620
6,911
15,259
16,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
2 / 4 / 11
8,404
600
10,930
11,127
11,478
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Atlas
Cadez9
Atlas
17
6 / 0 / 15
10,618
758
9,121
12,972
14,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
6 / 3 / 9
10,274
734
12,808
7,998
3,555
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
MAD_TIMBO
Ah Puch
18
4 / 2 / 16
10,396
743
16,006
11,001
5,793
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
hucklepuck
Heimdallr
16
4 / 3 / 13
9,600
686
16,768
12,030
6,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
86
12
Kills
22
22
Deaths
12
28
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
4
6
1.5
W
Osiris
 
Osiris
2
4
11
1.88
W
Atlas
Cadez9
Atlas
6
0
15
13.5
W
6
3
9
3.5
L
Cthulhu
2
4
7
1.38
W
Ah Puch
MAD_TIMBO
Ah Puch
4
2
16
6
L
3
5
5
1.1
L
Eset
2
3
5
1.5
W
Heimdallr
hucklepuck
Heimdallr
4
3
13
3.5
L
Bellona
zodiinx
Bellona
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,230
Damage
65,633
78,830
Taken
55,128
55,687
Mitigated
41,030
30,518
Healing
23,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
13,682
8,739
1,190
3,897
13,502
5,221
1,453
8,379
5,123
0
37,248
W
Osiris
 
Osiris
10,930
3,144
3,040
1,806
11,127
11,478
0
4,385
6,583
0
13,035
W
Atlas
Cadez9
Atlas
9,121
2,790
1,580
3,098
12,972
14,096
0
4,784
7,935
12,209
0
W
12,808
191
1,839
1,004
7,998
3,555
0
3,233
4,681
34,685
0
L
Cthulhu
9,721
124
2,757
2,337
13,674
10,485
178
6,609
7,065
21,375
0
W
Ah Puch
MAD_TIMBO
Ah Puch
16,006
710
1,804
3,691
11,001
5,793
0
2,994
7,794
39,741
0
L
10,530
705
1,132
11,865
28,189
20,553
51
11,500
16,689
0
17,568
L
Eset
11,386
194
1,625
1,507
8,206
3,170
0
5,019
3,187
21,869
0
W
Heimdallr
hucklepuck
Heimdallr
16,768
9,335
1,646
4,336
12,030
6,108
0
5,419
6,499
0
26,117
L
Bellona
zodiinx
Bellona
6,911
550
1,924
2,284
15,259
16,258
0
6,428
8,831
0
14,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,101
Gold Earned
49,292
146
Minions Killed
140
0
Camps Cleared
0
1,352,969
Distance Traveled
1,291,466
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
10,307
736
72
5
0
280,959
0
W
Osiris
8,404
600
4
0
0
234,136
0
W
Atlas
10,618
758
0
0
0
312,426
0
W
Merlin
10,274
734
53
4
0
265,400
0
L
Cthulhu
9,324
666
23
2
0
253,496
0
W
Ah Puch
10,396
743
56
4
0
264,432
1
L
Chaac
9,291
664
10
1
0
285,365
0
L
Eset
9,500
679
32
2
0
257,441
0
W
Heimdallr
9,600
686
27
2
0
215,072
4
L
Bellona
8,679
620
9
1
0
275,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role