Player Matchup

Cthulhu
Cthulhu
Sandbags34
Cthulhu
Level 65
God Stats
6W - 7L
1,385 SR
Queue Stats
59W - 69L
1,447 Elo+
Solo
Tsukuyomi
Tsukuyomi
SayneSavage2
Tsukuyomi
Level 17
God Stats
1W - 2L
1,427 SR
Queue Stats
8W - 19L
1,674 Elo+
Party 1
Merlin
Merlin
YoungWeebmaster
Merlin
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 28L
1,423 Elo+
Party 1
Team Averages
Level 54
1,438 SR
1,514 Elo+

VS

Team Averages
Level 52
1,635 SR
1,459 Elo+
Bastet
Bastet
KaorukoHanayagi
Bastet
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Ares
Ares
MoFriedChickens
Ares
Level 155
God Stats
1W - 0L
1,906 SR
Queue Stats
3W - 3L
1,378 Elo+
Party 2
Nox
Nox
oOOhaJooga
Nox
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Sandbags34
Cthulhu
12
2 / 7 / 2
8,959
747
5,158
12,786
9,262
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tsukuyomi
SayneSavage2
Tsukuyomi
11
1 / 8 / 2
7,562
630
2,673
11,213
3,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 9 / 2
7,871
656
6,682
9,828
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 9
9,789
816
14,564
9,483
3,968
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
10 / 3 / 13
10,327
861
9,188
12,532
13,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
5 / 0 / 17
9,985
832
6,262
8,500
9,637
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
4
Kills
24
24
Deaths
4
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
9
1
9
13.5
W
10
3
13
5.5
L
Cthulhu
Sandbags34
Cthulhu
2
7
2
0.43
L
Tsukuyomi
SayneSavage2
Tsukuyomi
1
8
2
0.25
L
1
9
2
0.22
W
5
0
17
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,513
Damage
30,014
33,827
Taken
30,515
15,670
Mitigated
26,705
1,576
Healing
7,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,564
1,864
0
1,482
9,483
3,968
0
4,820
4,663
0
34,188
W
9,188
338
430
2,690
12,532
13,100
515
3,794
8,738
25,667
0
L
Cthulhu
Sandbags34
Cthulhu
5,158
1,294
0
946
12,786
9,262
0
7,043
5,631
13,636
0
L
Tsukuyomi
SayneSavage2
Tsukuyomi
2,673
726
29
584
11,213
3,543
0
4,580
6,633
0
8,749
L
6,682
160
0
17
9,828
2,865
0
4,131
5,697
26,822
0
W
6,262
479
789
2,326
8,500
9,637
49
3,737
4,763
19,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,392
Gold Earned
30,101
92
Minions Killed
99
3
Camps Cleared
7
557,414
Distance Traveled
730,595
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,789
816
41
3
6
256,454
7
W
Ares
10,327
861
32
3
1
208,558
0
L
Cthulhu
8,959
747
15
1
0
193,258
4
L
Tsukuyomi
7,562
630
24
2
1
182,053
0
L
Merlin
7,871
656
53
4
2
182,103
1
W
Nox
9,985
832
26
2
0
265,583
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role