Player Matchup

Osiris
Osiris
 
Osiris
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Alex8646
Merlin
Level 103
God Stats
0W - 3L
1,500 SR
Queue Stats
178W - 201L
1,448 Elo+
Party 1
Charybdis
Charybdis
BrendonSpin01
Charybdis
Level 103
God Stats
5W - 1L
1,865 SR
Queue Stats
300W - 300L
1,440 Elo+
Party 3
Loki
Loki
RS FATMAN
Loki
Level 87
God Stats
19W - 26L
1,222 SR
Queue Stats
365W - 406L
1,412 Elo+
Party 1
Ymir
Ymir
XCHUMEIQUE-TODDY
Ymir
Level 65
God Stats
18W - 6L
1,576 SR
Queue Stats
409W - 422L
1,429 Elo+
Party 3
Team Averages
Level 91
1,533 SR
1,446 Elo+

VS

Team Averages
Level 101
1,472 SR
1,484 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
 
Nu Wa
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
ARVETON74
Achilles
Level 139
God Stats
3W - 6L
1,085 SR
Queue Stats
440W - 462L
1,469 Elo+
Solo
Sylvanus
Sylvanus
ecnel
Sylvanus
Level 88
God Stats
2W - 0L
1,725 SR
Queue Stats
8W - 8L
1,473 Elo+
Solo
Loki
Loki
nuke man679
Loki
Level 86
God Stats
81W - 80L
1,551 SR
Queue Stats
422W - 400L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
0 / 5 / 1
5,433
543
3,147
8,744
4,541
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Alex8646
Merlin
12
1 / 1 / 0
6,555
656
1,257
3,037
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
BrendonSpin01
Charybdis
8
0 / 5 / 1
5,068
507
3,441
7,998
1,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
9
1 / 3 / 0
5,547
555
1,161
8,095
1,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
1 / 2 / 0
5,345
535
2,258
8,398
4,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
11
4 / 0 / 4
6,501
650
7,515
6,062
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
 
Nu Wa
10
0 / 1 / 1
5,816
582
2,400
3,208
725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
ARVETON74
Achilles
10
3 / 1 / 1
6,423
642
5,486
6,904
7,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
ecnel
Sylvanus
10
3 / 1 / 5
6,402
640
3,205
5,251
2,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
6 / 0 / 1
6,664
666
5,195
5,806
1,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
16
16
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
5
1
0.1
W
Hou Yi
 
Hou Yi
4
0
4
6
W
Nu Wa
 
Nu Wa
0
1
1
0.5
W
Achilles
ARVETON74
Achilles
3
1
1
3.5
L
Merlin
Alex8646
Merlin
1
1
0
1
L
Charybdis
BrendonSpin01
Charybdis
0
5
1
0.1
L
Loki
1
3
0
0.33
L
1
2
0
0.5
W
Sylvanus
ecnel
Sylvanus
3
1
5
5.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,264
Damage
23,801
36,272
Taken
27,231
13,210
Mitigated
14,384
8,691
Healing
12,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
3,147
1,487
0
1,946
8,744
4,541
0
337
7,813
0
21,797
W
Hou Yi
 
Hou Yi
7,515
3,445
0
2,365
6,062
1,823
0
1,419
4,643
0
41,165
W
Nu Wa
 
Nu Wa
2,400
15
0
104
3,208
725
9
1,216
1,992
27,843
797
W
Achilles
ARVETON74
Achilles
5,486
2,061
0
3,008
6,904
7,809
212
0
6,904
0
33,158
L
Merlin
Alex8646
Merlin
1,257
41
0
722
3,037
808
0
946
1,945
42,760
0
L
Charybdis
BrendonSpin01
Charybdis
3,441
2,337
156
2,209
7,998
1,559
0
1,345
6,619
0
28,545
L
Loki
1,161
158
0
2,231
8,095
1,724
0
266
7,703
0
27,735
L
2,258
738
0
1,427
8,398
4,578
0
2,257
6,041
14,149
0
W
Sylvanus
ecnel
Sylvanus
3,205
998
731
2,721
5,251
2,358
0
839
4,412
13,667
0
W
5,195
1,681
0
3,086
5,806
1,669
0
41
5,765
0
37,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,948
Gold Earned
31,806
289
Minions Killed
297
0
Camps Cleared
0
980,164
Distance Traveled
1,027,650
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,433
543
55
6
0
190,258
0
W
Hou Yi
6,501
650
75
8
0
187,011
1
W
Nu Wa
5,816
582
72
7
0
190,411
1
W
Achilles
6,423
642
59
6
0
198,993
3
L
Merlin
6,555
656
92
9
0
178,334
1
L
Charybdis
5,068
507
61
6
0
180,970
2
L
Loki
5,547
555
59
6
0
223,151
0
L
Ymir
5,345
535
22
2
0
207,451
3
W
Sylvanus
6,402
640
11
1
0
193,860
3
W
Loki
6,664
666
80
8
0
257,375
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role