Player Matchup

Sobek
Sobek
Chr0nik k1ngs
Sobek
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 9L
1,561 Elo+
Party 3
Kali
Kali
Sage-_-Bones
Kali
Level 61
God Stats
1W - 3L
1,172 SR
Queue Stats
28W - 25L
1,412 Elo+
Solo
Poseidon
Poseidon
akagetmoney
Poseidon
Level 106
God Stats
3W - 6L
1,586 SR
Queue Stats
61W - 67L
1,393 Elo+
Solo
Izanami
Izanami
beowulf10231
Izanami
Level 100
God Stats
8W - 5L
1,500 SR
Queue Stats
43W - 36L
1,439 Elo+
Solo
Nike
Nike
xxwhosthisguyxx
Nike
Level 127
God Stats
2W - 1L
1,178 SR
Queue Stats
43W - 39L
1,429 Elo+
Party 3
Team Averages
Level 103
1,387 SR
1,447 Elo+

VS

Team Averages
Level 69
1,465 SR
1,329 Elo+
Ymir
Ymir
Antoiiine72
Ymir
Level 46
God Stats
11W - 8L
1,639 SR
Queue Stats
129W - 143L
1,350 Elo+
Party 2
Skadi
Skadi
Stckmn
Skadi
Level 120
God Stats
5W - 2L
1,619 SR
Queue Stats
23W - 13L
1,486 Elo+
Solo
Zeus
Zeus
Wizart1116
Zeus
Level 63
God Stats
19W - 23L
1,434 SR
Queue Stats
170W - 177L
1,362 Elo+
Party 2
Fenrir
Fenrir
XxxRAGE69xxX
Fenrir
Level 97
God Stats
100W - 99L
1,434 SR
Queue Stats
711W - 797L
1,297 Elo+
Party 1
Anubis
Anubis
v0 HolloWmAn 0v
Anubis
Level 18
God Stats
47W - 40L
1,201 SR
Queue Stats
159W - 186L
1,148 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 7
7,782
556
2,173
13,611
16,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
9 / 1 / 7
9,083
649
9,047
11,924
4,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
akagetmoney
Poseidon
14
6 / 1 / 5
8,712
622
7,478
6,135
1,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
beowulf10231
Izanami
13
6 / 1 / 6
8,634
617
10,760
6,799
2,268
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 1 / 4
7,554
540
3,696
8,197
5,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 4
5,994
428
2,471
11,937
6,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Skadi
Stckmn
Skadi
12
2 / 5 / 2
7,183
513
7,028
8,761
2,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 5 / 3
7,709
551
7,841
8,841
2,818
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
11
1 / 5 / 3
6,848
489
3,704
10,737
3,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 4 / 0
5,949
425
2,368
5,747
1,542
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
25
Kills
5
5
Deaths
25
29
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
6
4
0.33
W
3
1
7
6.5
W
9
1
7
12.5
L
Skadi
Stckmn
Skadi
2
5
2
0.6
L
2
5
3
0.7
L
Fenrir
1
5
3
0.5
W
Poseidon
akagetmoney
Poseidon
6
1
5
8.5
W
Izanami
beowulf10231
Izanami
6
1
6
9
L
0
4
0
0
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,154
Damage
23,412
46,666
Taken
46,023
30,338
Mitigated
16,494
10,279
Healing
10,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,471
502
439
1,266
11,937
6,859
125
2,825
9,074
8,929
1,264
W
2,173
188
662
2,954
13,611
16,115
170
3,435
10,176
14,237
0
W
9,047
5,021
0
3,543
11,924
4,432
543
2,295
9,629
0
43,326
L
Skadi
Stckmn
Skadi
7,028
3,878
0
2,062
8,761
2,031
629
2,245
6,516
0
41,699
L
7,841
1,571
0
1,275
8,841
2,818
407
2,926
5,879
47,429
0
L
Fenrir
3,704
1,139
0
4,138
10,737
3,244
865
1,601
9,105
0
28,038
W
Poseidon
akagetmoney
Poseidon
7,478
791
0
377
6,135
1,974
949
2,394
3,741
50,438
0
W
Izanami
beowulf10231
Izanami
10,760
8,156
0
1,451
6,799
2,268
2,522
1,676
5,123
0
58,762
L
2,368
213
0
1,245
5,747
1,542
0
54
5,393
22,747
0
W
3,696
718
0
1,292
8,197
5,549
133
2,772
5,425
0
35,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,765
Gold Earned
33,683
354
Minions Killed
283
0
Camps Cleared
0
1,434,753
Distance Traveled
1,310,124
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,994
428
16
1
0
269,293
2
W
Sobek
7,782
556
24
2
0
283,142
4
W
Kali
9,083
649
68
5
0
327,158
4
L
Skadi
7,183
513
76
5
0
266,852
0
L
Zeus
7,709
551
83
6
0
255,815
1
L
Fenrir
6,848
489
60
4
0
264,995
1
W
Poseidon
8,712
622
93
7
0
280,122
4
W
Izanami
8,634
617
106
8
0
248,087
1
L
Anubis
5,949
425
48
3
0
253,169
0
W
Nike
7,554
540
63
5
0
296,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role